generated from incremental-social/The-Modding-Tree
Update integrals.js
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@ -12,7 +12,7 @@ addLayer("i", {
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baseResource: "points", // Name of resource prestige is based on
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1, // Prestige currency exponent
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exponent: 0.1, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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return new Decimal(1)
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},
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},
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