PP gain has too high an exponent

This commit is contained in:
Nif 2024-03-09 17:14:48 +00:00
parent d335c7171e
commit 6901cf9290

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@ -16,7 +16,7 @@ addLayer("p", {
baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 0.5, // Prestige currency exponent
exponent: 0.3, // Prestige currency exponent
gainMult() { // Calculate the multiplier for main currency from bonuses
return buyableEffect(this.layer, 11)
},