generated from incremental-social/The-Modding-Tree
PP gain has too high an exponent
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@ -16,7 +16,7 @@ addLayer("p", {
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baseResource: "points", // Name of resource prestige is based on
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.5, // Prestige currency exponent
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exponent: 0.3, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return buyableEffect(this.layer, 11)
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return buyableEffect(this.layer, 11)
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},
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},
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