Add save conflict resolver

This commit is contained in:
thepaperpilot 2024-02-17 10:23:18 -06:00
parent cfba55d2c6
commit ece7ed2923
9 changed files with 291 additions and 46 deletions

View file

@ -8,6 +8,7 @@
<TPS v-if="unref(showTPS)" />
<GameOverScreen />
<NaNScreen />
<CloudSaveResolver />
<component :is="gameComponent" />
</div>
</template>
@ -16,10 +17,11 @@
<script setup lang="tsx">
import "@fontsource/roboto-mono";
import Error from "components/Error.vue";
import CloudSaveResolver from "components/saves/CloudSaveResolver.vue";
import { jsx } from "features/feature";
import state from "game/state";
import { coerceComponent, render } from "util/vue";
import { CSSProperties } from "vue";
import type { CSSProperties } from "vue";
import { computed, toRef, unref } from "vue";
import Game from "./components/Game.vue";
import GameOverScreen from "./components/GameOverScreen.vue";

View file

@ -4,6 +4,7 @@
name="modal"
@before-enter="isAnimating = true"
@after-leave="isAnimating = false"
appear
>
<div
class="modal-mask"
@ -12,7 +13,7 @@
v-bind="$attrs"
>
<div class="modal-wrapper">
<div class="modal-container">
<div class="modal-container" :width="width">
<div class="modal-header">
<slot name="header" :shown="isOpen"> default header </slot>
</div>
@ -45,6 +46,8 @@ import Context from "./Context.vue";
const _props = defineProps<{
modelValue: boolean;
closable?: boolean;
width?: string;
}>();
const props = toRefs(_props);
const emit = defineEmits<{
@ -53,7 +56,9 @@ const emit = defineEmits<{
const isOpen = computed(() => unref(props.modelValue) || isAnimating.value);
function close() {
if (unref(props.closable) !== false) {
emit("update:modelValue", false);
}
}
const isAnimating = ref(false);

View file

@ -55,7 +55,7 @@ import Decimal, { format } from "util/bignum";
import type { ComponentPublicInstance } from "vue";
import { computed, ref, toRef, watch } from "vue";
import Toggle from "./fields/Toggle.vue";
import SavesManager from "./SavesManager.vue";
import SavesManager from "./saves/SavesManager.vue";
const { discordName, discordLink } = projInfo;
const autosave = ref(true);

View file

@ -103,7 +103,7 @@ import type { ComponentPublicInstance } from "vue";
import { ref } from "vue";
import Info from "./Info.vue";
import Options from "./Options.vue";
import SavesManager from "./SavesManager.vue";
import SavesManager from "./saves/SavesManager.vue";
const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);

View file

@ -0,0 +1,186 @@
<template>
<Modal v-model="isOpen" width="960px" ref="modal">
<template v-slot:header>
<div class="cloud-saves-modal-header">
<h2>Cloud {{ pluralizedSave }} loaded!</h2>
</div>
</template>
<template v-slot:body>
<div>
Upon loading, your cloud {{ pluralizedSave }}
{{ conflictingSaves.length > 1 ? "appear" : "appears" }} to be out of sync with your
local {{ pluralizedSave }}. Which
{{ pluralizedSave }}
do you want to keep?
</div>
<br />
<div
v-for="(conflict, i) in unref(conflictingSaves)"
:key="conflict.id"
class="conflict-container"
>
<div @click="selectCloud(i)" :class="{ selected: selectedSaves[i] }">
<h2>
Cloud
<span
v-if="(conflict.cloud.time ?? 0) > (conflict.local.time ?? 0)"
class="note"
>(more recent)</span
>
<span
v-if="
(conflict.cloud.timePlayed ?? 0) > (conflict.local.timePlayed ?? 0)
"
class="note"
>(more playtime)</span
>
</h2>
<Save :save="conflict.cloud" :readonly="true" />
</div>
<div @click="selectLocal(i)" :class="{ selected: !selectedSaves[i] }">
<h2>
Local
<span
v-if="(conflict.cloud.time ?? 0) <= (conflict.local.time ?? 0)"
class="note"
>(more recent)</span
>
<span
v-if="
(conflict.cloud.timePlayed ?? 0) <= (conflict.local.timePlayed ?? 0)
"
class="note"
>(more playtime)</span
>
</h2>
<Save :save="conflict.local" :readonly="true" />
</div>
</div>
</template>
<template v-slot:footer>
<div class="cloud-saves-footer">
<button @click="close" class="button">Confirm</button>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import Modal from "components/Modal.vue";
import { stringifySave } from "game/player";
import LZString from "lz-string";
import { conflictingSaves, galaxy } from "util/galaxy";
import { save, setupInitialStore } from "util/save";
import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
import Save from "./Save.vue";
const isOpen = ref(false);
// True means replacing local save with cloud save
const selectedSaves = ref<boolean[]>([]);
const pluralizedSave = computed(() => (conflictingSaves.value.length > 1 ? "saves" : "save"));
const modal = ref<ComponentPublicInstance<typeof Modal> | null>(null);
watch(
() => conflictingSaves.value.length > 0,
shouldOpen => {
if (shouldOpen) {
selectedSaves.value = conflictingSaves.value.map(({ local, cloud }) => {
return (local.time ?? 0) < (cloud.time ?? 0);
});
isOpen.value = true;
}
},
{ immediate: true }
);
watch(
() => modal.value?.isOpen,
open => {
console.log("!!", open);
if (open === false) {
conflictingSaves.value = [];
}
}
);
watch(
() => modal.value?.isAnimating,
open => {
console.log("!! anim", open);
}
);
function selectLocal(index: number) {
selectedSaves.value[index] = false;
}
function selectCloud(index: number) {
selectedSaves.value[index] = true;
}
function close() {
for (let i = 0; i < selectedSaves.value.length; i++) {
const { slot, local, cloud } = conflictingSaves.value[i];
if (selectedSaves.value[i]) {
// Replace local save with cloud
save(setupInitialStore(cloud));
} else {
// Replace cloud save with cloud
galaxy.value
?.save(
slot,
LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
cloud.name ?? null
)
.catch(console.error);
}
}
isOpen.value = false;
}
</script>
<style scoped>
.cloud-saves-modal-header {
padding: 10px 0;
margin-left: 10px;
}
.cloud-saves-footer {
display: flex;
justify-content: flex-end;
}
.cloud-saves-footer button {
margin: 0 10px;
}
.conflict-container {
display: flex;
}
.conflict-container > * {
flex-basis: 50%;
}
.conflict-container + .conflict-container {
margin-top: 1em;
}
.note {
font-size: x-small;
opacity: 0.7;
margin-right: 1em;
}
</style>
<style>
.conflict-container .save {
cursor: pointer;
}
.conflict-container .selected .save {
border-color: var(--bought);
}
</style>

View file

@ -1,7 +1,7 @@
<template>
<div class="save" :class="{ active: isActive }">
<div class="handle material-icons">drag_handle</div>
<div class="actions" v-if="!isEditing">
<div class="save" :class="{ active: isActive, readonly }">
<div class="handle material-icons" v-if="readonly !== true">drag_handle</div>
<div class="actions" v-if="!isEditing && readonly !== true">
<FeedbackButton
@click="emit('export')"
class="button"
@ -40,7 +40,7 @@
</Tooltip>
</DangerButton>
</div>
<div class="actions" v-else>
<div class="actions" v-else-if="readonly !== true">
<button @click="changeName" class="button">
<Tooltip display="Save" :direction="Direction.Left" class="info">
<span class="material-icons">check</span>
@ -53,12 +53,14 @@
</button>
</div>
<div class="details" v-if="save.error == undefined && !isEditing">
<button class="button open" @click="emit('open')">
<button class="button open" @click="emit('open')" :disabled="readonly">
<h3>{{ save.name }}</h3>
</button>
<span class="save-version">v{{ save.modVersion }}</span
><br />
<div v-if="currentTime">Last played {{ dateFormat.format(currentTime) }}</div>
<div v-if="currentTime" class="time">
Last played {{ dateFormat.format(currentTime) }}
</div>
</div>
<div class="details" v-else-if="save.error == undefined && isEditing">
<Text v-model="newName" class="editname" @submit="changeName" />
@ -73,16 +75,17 @@
import Tooltip from "features/tooltips/Tooltip.vue";
import player from "game/player";
import { Direction } from "util/common";
import { computed, ref, toRefs, watch } from "vue";
import DangerButton from "./fields/DangerButton.vue";
import FeedbackButton from "./fields/FeedbackButton.vue";
import Text from "./fields/Text.vue";
import { computed, ref, toRefs, unref, watch } from "vue";
import DangerButton from "../fields/DangerButton.vue";
import FeedbackButton from "../fields/FeedbackButton.vue";
import Text from "../fields/Text.vue";
import type { LoadablePlayerData } from "./SavesManager.vue";
const _props = defineProps<{
save: LoadablePlayerData;
readonly?: boolean;
}>();
const { save } = toRefs(_props);
const { save, readonly } = toRefs(_props);
const emit = defineEmits<{
(e: "export"): void;
(e: "open"): void;
@ -106,7 +109,9 @@ const newName = ref("");
watch(isEditing, () => (newName.value = save.value.name ?? ""));
const isActive = computed(() => save.value != null && save.value.id === player.id);
const isActive = computed(
() => save.value != null && save.value.id === player.id && !unref(readonly)
);
const currentTime = computed(() =>
isActive.value ? player.time : (save.value != null && save.value.time) ?? 0
);
@ -139,6 +144,13 @@ function changeName() {
padding-left: 0;
}
.open:disabled {
cursor: inherit;
color: var(--foreground);
opacity: 1;
pointer-events: none;
}
.handle {
flex-grow: 0;
margin-right: 8px;
@ -152,6 +164,10 @@ function changeName() {
margin-right: 80px;
}
.save.readonly .details {
margin-right: 0;
}
.error {
font-size: 0.8em;
color: var(--danger);
@ -176,6 +192,10 @@ function changeName() {
.editname {
margin: 0;
}
.time {
font-size: small;
}
</style>
<style>

View file

@ -76,8 +76,8 @@ import {
import type { ComponentPublicInstance } from "vue";
import { computed, nextTick, ref, watch } from "vue";
import Draggable from "vuedraggable";
import Select from "./fields/Select.vue";
import Text from "./fields/Text.vue";
import Select from "../fields/Select.vue";
import Text from "../fields/Text.vue";
import Save from "./Save.vue";
export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };

View file

@ -1,12 +1,15 @@
import player, { Player } from "game/player";
import { LoadablePlayerData } from "components/saves/SavesManager.vue";
import player, { Player, stringifySave } from "game/player";
import settings from "game/settings";
import { GalaxyApi, initGalaxy } from "lib/galaxy";
import { decodeSave, loadSave, save } from "./save";
import { setupInitialStore } from "./save";
import LZString from "lz-string";
import { ref } from "vue";
import { decodeSave, loadSave, save, setupInitialStore } from "./save";
export const galaxy = ref<GalaxyApi>();
export const conflictingSaves = ref<string[]>([]);
export const conflictingSaves = ref<
{ id: string; local: LoadablePlayerData; cloud: LoadablePlayerData; slot: number }[]
>([]);
export function sync() {
if (galaxy.value == null || !galaxy.value.loggedIn) {
@ -16,7 +19,7 @@ export function sync() {
// Pause syncing while resolving conflicted saves
return;
}
galaxy.value.getSaveList().then(syncSaves);
galaxy.value.getSaveList().then(syncSaves).catch(console.error);
}
// Setup Galaxy API
@ -24,10 +27,12 @@ initGalaxy({
supportsSaving: true,
supportsSaveManager: true,
onLoggedInChanged
}).then(g => {
})
.then(g => {
galaxy.value = g;
onLoggedInChanged(g);
});
})
.catch(console.error);
function onLoggedInChanged(g: GalaxyApi) {
if (g.loggedIn !== true) {
@ -38,7 +43,8 @@ function onLoggedInChanged(g: GalaxyApi) {
return;
}
g.getSaveList().then(list => {
g.getSaveList()
.then(list => {
const saves = syncSaves(list);
// If our current save has under a minute of playtime, load the cloud save with the most recent time.
@ -48,7 +54,8 @@ function onLoggedInChanged(g: GalaxyApi) {
);
loadSave(longestSave.content);
}
});
})
.catch(console.error);
}
function syncSaves(
@ -60,7 +67,9 @@ function syncSaves(
}
>
) {
return (
const savesToUpload = new Set(settings.saves.slice());
const availableSlots = new Set(new Array(11).fill(0).map((_, i) => i));
const saves = (
Object.keys(list)
.map(slot => {
const { label, content } = list[slot as unknown as number];
@ -85,11 +94,13 @@ function syncSaves(
if (cloudSave.label != null) {
cloudSave.content.name = cloudSave.label;
}
availableSlots.delete(cloudSave.slot);
const localSaveId = settings.saves.find(id => id === cloudSave.content.id);
if (localSaveId == undefined) {
settings.saves.push(cloudSave.content.id);
save(setupInitialStore(cloudSave.content));
} else {
savesToUpload.delete(localSaveId);
try {
const localSave = JSON.parse(
decodeSave(localStorage.getItem(localSaveId) ?? "") ?? ""
@ -114,16 +125,25 @@ function syncSaves(
loadSave(cloudSave.content);
}
} else {
galaxy.value?.save(
galaxy.value
?.save(
cloudSave.slot,
JSON.stringify(cloudSave.content),
LZString.compressToUTF16(
stringifySave(setupInitialStore(cloudSave.content))
),
cloudSave.label ?? null
);
)
.catch(console.error);
// Update cloud save content for the return value
cloudSave.content = localSave as Player;
}
} else {
conflictingSaves.value.push(localSaveId);
conflictingSaves.value.push({
id: localSaveId,
cloud: cloudSave.content,
local: localSave as LoadablePlayerData,
slot: cloudSave.slot
});
}
} catch (e) {
return false;
@ -131,4 +151,16 @@ function syncSaves(
}
return true;
});
savesToUpload.forEach(id => {
const localSave = decodeSave(localStorage.getItem(id) ?? "");
if (localSave != null && availableSlots.size > 0) {
const parsedLocalSave = JSON.parse(localSave);
const slot = parseInt(Object.keys(availableSlots)[0]);
galaxy.value?.save(slot, localSave, parsedLocalSave.name).catch(console.error);
availableSlots.delete(slot);
}
});
return saves;
}

View file

@ -1,4 +1,4 @@
import { LoadablePlayerData } from "components/SavesManager.vue";
import { LoadablePlayerData } from "components/saves/SavesManager.vue";
import projInfo from "data/projInfo.json";
import { globalBus } from "game/events";
import type { Player } from "game/player";