Commit graph

522 commits

Author SHA1 Message Date
b9f28f764f allowSmall -> defaultShowSmall, allow it to be overrided 2022-03-02 20:28:11 -06:00
48ef321c89 Changed some default values in projInfo 2022-03-02 20:21:24 -06:00
0f498ab2f7 Fix saves manager displaying "default body" while closing 2022-03-02 20:21:24 -06:00
5e58da0de3 Hide versionTitle if blank 2022-03-02 20:21:23 -06:00
52a9f51510 Renamed modInfo -> projInfo, mod -> projEntry 2022-03-02 20:12:56 -06:00
f352c7d316 Cache decimals used for formatting numbers 2022-03-01 23:40:27 -06:00
189dbfe725 Fixed branches' positions not being accurate 2022-03-01 23:32:21 -06:00
576efc39ea Added lint-staged 2022-03-01 23:31:31 -06:00
1b08650bb0 Updated package-lock 2022-03-01 21:29:09 -06:00
94f0a63e5c Updated README 2022-03-01 21:10:37 -06:00
707e24d64b Fixed some files still looking for persistence from wrong file 2022-03-01 21:10:19 -06:00
294325650a Added support for replit 2022-03-01 21:03:00 -06:00
5a900410c4 Added support for glitch 2022-03-01 20:39:38 -06:00
d8cbb14efe Fix spacing on discord logos in NaN screen 2022-03-01 17:08:05 -06:00
0ce3d075c8 Don't build placeholder mod on main repo 2022-02-27 22:45:58 -06:00
f0e5442898 Ignore the error about using let instead of const :eye_roll:
It's most likely to change once the creator starts working on it
2022-02-27 22:10:42 -06:00
6f577220d4 Add deploy workflow 2022-02-27 22:05:17 -06:00
da44b8c4c3 Replaced demo mod with placeholder mod 2022-02-27 18:31:51 -06:00
12438b67b3 Added some logic to reduce redundancies in player data 2022-02-27 18:07:21 -06:00
690b963afd Created utility function for opening layers as a modal 2022-02-27 17:06:38 -06:00
53d4c40aba Fixed game over screen graphical issues 2022-02-27 16:55:43 -06:00
c9d3613d64 Make tab family take TabButtonOptions directly instead of TabButton 2022-02-27 16:49:13 -06:00
5beecba267 Have features register settings fields dynamically 2022-02-27 16:41:39 -06:00
a81040d6a2 Moved persistence related code to its own file 2022-02-27 16:18:13 -06:00
a8af84f581 Reorganized components 2022-02-27 16:04:56 -06:00
552aca20e4 Added Profectus branding 2022-02-27 14:24:48 -06:00
e2126472b2 Fixed runtime issues with vue
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
ebf26c58e7 Call Decimal.fromValue on objects that are Decimal-like
I _already_ know I'm going to update b_e.js without remembering I made
this change. If you've noticed that has occurred please link me to this
commit and shame me.
2022-02-20 16:02:39 -06:00
067ba6ce90 Make layers lazy instantiate 2022-01-27 22:47:26 -06:00
90e49e196f Fixing more issues 2022-01-24 22:25:34 -06:00
15a460bf42 Fixing building / cleanup 2022-01-24 22:23:30 -06:00
6f781b33fa New layer API WIP 2022-01-13 22:25:47 -06:00
e499447cf5 Added operator overloading for Decimals
Note: This feature is being enabled through babel, and unfortunately
doesn't really have any typescript support. Using an overloaded operator
will show an error and be typed as "any". If ecmascript ever
support operator overloading, then typescript will follow suit and these
issues can be resolved.
Here's the current proposal for how that could look like, although it's
a long way's off from being accepted, if it ever is:
https://github.com/tc39/proposal-operator-overloading

Alternatively, there's a proposal for declaring that certain types have
operator overloads, which would also work just perfectly:
https://github.com/microsoft/TypeScript/issues/42218

In the meantime, the errors will unfortunately remain present, although
they won't cause any issues in production.

BTW, the rhs can be any DecimalSource, but the lhs has to be a Decimal.
2021-09-19 23:10:01 -05:00
bc8622f219 Added forums link to nav bar 2021-09-19 21:06:56 -05:00
16467bb0d9 Made tooltips not try to use component names when coercing display 2021-09-19 19:29:20 -05:00
c414fdf451 Made nav bar icons more consistent 2021-09-19 16:59:43 -05:00
21dbcc0d66 Fixed tooltips not animating in 2021-09-19 12:40:30 -05:00
34487cb3da Hide tabs list when there's only a single tab 2021-09-19 12:04:55 -05:00
54cfb28bd6 Made it so by default, challenges can't be entered when complete 2021-09-19 11:28:44 -05:00
1acf01014f Added fade out to danger buttons 2021-09-19 11:08:47 -05:00
cc01f35d65 Modified board to not use ID selector 2021-09-19 10:54:13 -05:00
7c0f93b7ad Renamed grid data -> state 2021-09-19 10:40:18 -05:00
2eeb96a66f Added unthrottled setting 2021-09-05 19:13:56 -05:00
c617737788 Cleanup 2021-09-05 19:03:50 -05:00
eaf47bb946 Moved properties from player data to new settings and state objects 2021-09-05 18:53:04 -05:00
bc808098ff Made microtabs not show the tab buttons if forced to specific tab 2021-09-05 13:19:44 -05:00
d0bb9c1e99 Fixed several issues with Microtabs 2021-09-05 13:18:17 -05:00
8842da90ec Fixed minimize button scrolling up with the tab 2021-09-04 22:46:06 -05:00
59a1b171dc Fixed branches not showing up 2021-09-04 22:16:29 -05:00
9e2cc02dce Added badges to changelog 2021-09-04 22:02:13 -05:00