Add Galaxy cloud saves support #64
13 changed files with 628 additions and 110 deletions
5
package-lock.json
generated
5
package-lock.json
generated
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@ -23,6 +23,7 @@
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"is-plain-object": "^5.0.0",
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"lz-string": "^1.4.4",
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"nanoevents": "^6.0.2",
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"unofficial-galaxy-sdk": "git+https://code.incremental.social/thepaperpilot/unofficial-galaxy-sdk.git#1.0.1",
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"vite": "^2.9.12",
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"vite-plugin-pwa": "^0.12.0",
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"vite-tsconfig-paths": "^3.5.0",
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@ -6878,6 +6879,10 @@
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"node": ">= 4.0.0"
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}
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},
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"node_modules/unofficial-galaxy-sdk": {
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"version": "1.0",
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"resolved": "git+https://code.incremental.social/thepaperpilot/unofficial-galaxy-sdk.git#97d6da6636a2fc38c14aa893d4b336ccc22314af"
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},
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"node_modules/upath": {
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"version": "1.2.0",
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"resolved": "https://registry.npmjs.org/upath/-/upath-1.2.0.tgz",
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@ -27,6 +27,7 @@
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"is-plain-object": "^5.0.0",
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"lz-string": "^1.4.4",
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"nanoevents": "^6.0.2",
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"unofficial-galaxy-sdk": "git+https://code.incremental.social/thepaperpilot/unofficial-galaxy-sdk.git#1.0.1",
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"vite": "^2.9.12",
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"vite-plugin-pwa": "^0.12.0",
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"vite-tsconfig-paths": "^3.5.0",
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@ -8,6 +8,7 @@
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<TPS v-if="unref(showTPS)" />
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<GameOverScreen />
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<NaNScreen />
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<CloudSaveResolver />
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<component :is="gameComponent" />
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</div>
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</template>
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@ -16,10 +17,11 @@
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<script setup lang="tsx">
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import "@fontsource/roboto-mono";
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import Error from "components/Error.vue";
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import CloudSaveResolver from "components/saves/CloudSaveResolver.vue";
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import { jsx } from "features/feature";
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import state from "game/state";
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import { coerceComponent, render } from "util/vue";
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import { CSSProperties, watch } from "vue";
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import type { CSSProperties } from "vue";
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import { computed, toRef, unref } from "vue";
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import Game from "./components/Game.vue";
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import GameOverScreen from "./components/GameOverScreen.vue";
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@ -4,6 +4,7 @@
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name="modal"
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@before-enter="isAnimating = true"
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@after-leave="isAnimating = false"
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appear
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>
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<div
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class="modal-mask"
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@ -12,7 +13,7 @@
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v-bind="$attrs"
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>
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<div class="modal-wrapper">
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<div class="modal-container">
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<div class="modal-container" :width="width">
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<div class="modal-header">
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<slot name="header" :shown="isOpen"> default header </slot>
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</div>
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@ -45,6 +46,8 @@ import Context from "./Context.vue";
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const _props = defineProps<{
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modelValue: boolean;
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preventClosing?: boolean;
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width?: string;
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}>();
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const props = toRefs(_props);
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const emit = defineEmits<{
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@ -53,7 +56,9 @@ const emit = defineEmits<{
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const isOpen = computed(() => unref(props.modelValue) || isAnimating.value);
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function close() {
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emit("update:modelValue", false);
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if (unref(props.preventClosing) !== true) {
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emit("update:modelValue", false);
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}
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}
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const isAnimating = ref(false);
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@ -55,7 +55,7 @@ import Decimal, { format } from "util/bignum";
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import type { ComponentPublicInstance } from "vue";
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import { computed, ref, toRef, watch } from "vue";
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import Toggle from "./fields/Toggle.vue";
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import SavesManager from "./SavesManager.vue";
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import SavesManager from "./saves/SavesManager.vue";
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const { discordName, discordLink } = projInfo;
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const autosave = ref(true);
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@ -36,7 +36,7 @@
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</div>
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<div @click="savesManager?.open()">
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<Tooltip display="Saves" :direction="Direction.Down" xoffset="-20px">
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<span class="material-icons">library_books</span>
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<span class="material-icons" :class="{ needsSync }">library_books</span>
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</Tooltip>
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</div>
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<div @click="options?.open()">
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@ -53,7 +53,7 @@
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</div>
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<div @click="savesManager?.open()">
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<Tooltip display="Saves" :direction="Direction.Right">
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<span class="material-icons">library_books</span>
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<span class="material-icons" :class="{ needsSync }">library_books</span>
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</Tooltip>
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</div>
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<div @click="options?.open()">
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@ -98,12 +98,14 @@
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import Changelog from "data/Changelog.vue";
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import projInfo from "data/projInfo.json";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import settings from "game/settings";
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import { Direction } from "util/common";
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import { galaxy, syncedSaves } from "util/galaxy";
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import type { ComponentPublicInstance } from "vue";
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import { ref } from "vue";
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import { computed, ref } from "vue";
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import Info from "./Info.vue";
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import Options from "./Options.vue";
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import SavesManager from "./SavesManager.vue";
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import SavesManager from "./saves/SavesManager.vue";
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const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
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const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
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@ -117,6 +119,10 @@ const { useHeader, banner, title, discordName, discordLink, versionNumber } = pr
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function openDiscord() {
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window.open(discordLink, "mywindow");
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}
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const needsSync = computed(
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() => galaxy.value?.loggedIn === true && !syncedSaves.value.includes(settings.active)
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);
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</script>
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<style scoped>
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@ -264,4 +270,32 @@ function openDiscord() {
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color: var(--foreground);
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text-shadow: none;
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}
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.needsSync {
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color: var(--danger);
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animation: 4s wiggle ease infinite;
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}
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@keyframes wiggle {
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0% {
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transform: rotate(-3deg);
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box-shadow: 0 2px 2px #0003;
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}
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5% {
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transform: rotate(20deg);
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}
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10% {
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transform: rotate(-15deg);
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}
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15% {
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transform: rotate(5deg);
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}
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20% {
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transform: rotate(-1deg);
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}
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25% {
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transform: rotate(0);
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box-shadow: 0 2px 2px #0003;
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}
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}
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</style>
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228
src/components/saves/CloudSaveResolver.vue
Normal file
228
src/components/saves/CloudSaveResolver.vue
Normal file
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@ -0,0 +1,228 @@
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<template>
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<Modal v-model="isOpen" width="960px" ref="modal" :prevent-closing="true">
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<template v-slot:header>
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<div class="cloud-saves-modal-header">
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<h2>Cloud {{ pluralizedSave }} loaded!</h2>
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</div>
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</template>
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<template v-slot:body>
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<div>
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Upon loading, your cloud {{ pluralizedSave }}
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{{ conflictingSaves.length > 1 ? "appear" : "appears" }} to be out of sync with your
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local {{ pluralizedSave }}. Which
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{{ pluralizedSave }}
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do you want to keep?
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</div>
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<br />
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<div
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v-for="(conflict, i) in unref(conflictingSaves)"
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:key="conflict.id"
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class="conflict-container"
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>
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<div @click="selectCloud(i)" :class="{ selected: selectedSaves[i] === 'cloud' }">
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<h2>
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Cloud
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<span
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v-if="(conflict.cloud.time ?? 0) > (conflict.local.time ?? 0)"
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class="note"
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>(more recent)</span
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>
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<span
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v-if="
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(conflict.cloud.timePlayed ?? 0) > (conflict.local.timePlayed ?? 0)
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"
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class="note"
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>(more playtime)</span
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>
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</h2>
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<Save :save="conflict.cloud" :readonly="true" />
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</div>
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<div @click="selectLocal(i)" :class="{ selected: selectedSaves[i] === 'local' }">
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<h2>
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Local
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<span
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v-if="(conflict.cloud.time ?? 0) <= (conflict.local.time ?? 0)"
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class="note"
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>(more recent)</span
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>
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<span
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v-if="
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(conflict.cloud.timePlayed ?? 0) <= (conflict.local.timePlayed ?? 0)
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"
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class="note"
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>(more playtime)</span
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>
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</h2>
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<Save :save="conflict.local" :readonly="true" />
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</div>
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<div
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@click="selectBoth(i)"
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:class="{ selected: selectedSaves[i] === 'both' }"
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style="flex-basis: 30%"
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>
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<h2>Both</h2>
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<div class="save">Keep Both</div>
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</div>
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</div>
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</template>
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<template v-slot:footer>
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<div class="cloud-saves-footer">
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<button @click="close" class="button">Confirm</button>
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</div>
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</template>
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</Modal>
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</template>
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<script setup lang="ts">
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import Modal from "components/Modal.vue";
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import { stringifySave } from "game/player";
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import settings from "game/settings";
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import LZString from "lz-string";
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import { conflictingSaves, galaxy } from "util/galaxy";
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import { getUniqueID, save, setupInitialStore } from "util/save";
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import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
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import Save from "./Save.vue";
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const isOpen = ref(false);
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// True means replacing local save with cloud save
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const selectedSaves = ref<("cloud" | "local" | "both")[]>([]);
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const pluralizedSave = computed(() => (conflictingSaves.value.length > 1 ? "saves" : "save"));
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const modal = ref<ComponentPublicInstance<typeof Modal> | null>(null);
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watch(
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() => conflictingSaves.value.length > 0,
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shouldOpen => {
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if (shouldOpen) {
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selectedSaves.value = conflictingSaves.value.map(({ local, cloud }) => {
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return (local.time ?? 0) < (cloud.time ?? 0) ? "cloud" : "local";
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});
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isOpen.value = true;
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}
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},
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{ immediate: true }
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);
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watch(
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() => modal.value?.isOpen,
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open => {
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if (open === false) {
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conflictingSaves.value = [];
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}
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}
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);
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function selectLocal(index: number) {
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selectedSaves.value[index] = "local";
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}
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function selectCloud(index: number) {
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selectedSaves.value[index] = "cloud";
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}
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function selectBoth(index: number) {
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selectedSaves.value[index] = "both";
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}
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function close() {
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for (let i = 0; i < selectedSaves.value.length; i++) {
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const { slot, local, cloud } = conflictingSaves.value[i];
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switch (selectedSaves.value[i]) {
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case "local":
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// Replace cloud save with local
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galaxy.value
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?.save(
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slot,
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LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
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cloud.name
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)
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.catch(console.error);
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break;
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case "cloud":
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// Replace local save with cloud
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save(setupInitialStore(cloud));
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break;
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case "both":
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// Get a new save ID for the cloud save, and sync the local one to the cloud
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const id = getUniqueID();
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save({ ...setupInitialStore(cloud), id });
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settings.saves.push(id);
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galaxy.value
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?.save(
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slot,
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LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
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cloud.name
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)
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.catch(console.error);
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break;
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}
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}
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isOpen.value = false;
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}
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</script>
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<style scoped>
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.cloud-saves-modal-header {
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padding: 10px 0;
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margin-left: 10px;
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}
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.cloud-saves-footer {
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display: flex;
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justify-content: flex-end;
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}
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.cloud-saves-footer button {
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margin: 0 10px;
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}
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.conflict-container {
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display: flex;
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}
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.conflict-container > * {
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flex-basis: 50%;
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display: flex;
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flex-flow: column;
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margin: 0;
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}
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.conflict-container + .conflict-container {
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margin-top: 1em;
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}
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.conflict-container h2 {
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display: flex;
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flex-flow: column wrap;
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height: 1.5em;
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margin: 0;
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}
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.note {
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font-size: x-small;
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opacity: 0.7;
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margin-right: 1em;
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}
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.save {
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border: solid 4px var(--outline);
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padding: 4px;
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background: var(--raised-background);
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margin: var(--feature-margin);
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display: flex;
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align-items: center;
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min-height: 30px;
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height: 100%;
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}
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</style>
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<style>
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.conflict-container .save {
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cursor: pointer;
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}
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.conflict-container .selected .save {
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border-color: var(--bought);
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}
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</style>
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@ -1,7 +1,7 @@
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<template>
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<div class="save" :class="{ active: isActive }">
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<div class="handle material-icons">drag_handle</div>
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<div class="actions" v-if="!isEditing">
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<div class="save" :class="{ active: isActive, readonly }">
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<div class="handle material-icons" v-if="readonly !== true">drag_handle</div>
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<div class="actions" v-if="!isEditing && readonly !== true">
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<FeedbackButton
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@click="emit('export')"
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class="button"
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|
@ -40,7 +40,7 @@
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</Tooltip>
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</DangerButton>
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</div>
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<div class="actions" v-else>
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<div class="actions" v-else-if="readonly !== true">
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<button @click="changeName" class="button">
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<Tooltip display="Save" :direction="Direction.Left" class="info">
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<span class="material-icons">check</span>
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@ -53,12 +53,17 @@
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</button>
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</div>
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<div class="details" v-if="save.error == undefined && !isEditing">
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<button class="button open" @click="emit('open')">
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<Tooltip display="Synced!" :direction="Direction.Right" v-if="synced"
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><span class="material-icons synced">cloud</span></Tooltip
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>
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<button class="button open" @click="emit('open')" :disabled="readonly">
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<h3>{{ save.name }}</h3>
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</button>
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<span class="save-version">v{{ save.modVersion }}</span
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><br />
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<div v-if="currentTime">Last played {{ dateFormat.format(currentTime) }}</div>
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<div v-if="currentTime" class="time">
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Last played {{ dateFormat.format(currentTime) }}
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</div>
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</div>
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<div class="details" v-else-if="save.error == undefined && isEditing">
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<Text v-model="newName" class="editname" @submit="changeName" />
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|
@ -73,16 +78,18 @@
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import Tooltip from "features/tooltips/Tooltip.vue";
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import player from "game/player";
|
||||
import { Direction } from "util/common";
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import { computed, ref, toRefs, watch } from "vue";
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import DangerButton from "./fields/DangerButton.vue";
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||||
import FeedbackButton from "./fields/FeedbackButton.vue";
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import Text from "./fields/Text.vue";
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import { computed, ref, toRefs, unref, watch } from "vue";
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import DangerButton from "../fields/DangerButton.vue";
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||||
import FeedbackButton from "../fields/FeedbackButton.vue";
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import Text from "../fields/Text.vue";
|
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import type { LoadablePlayerData } from "./SavesManager.vue";
|
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import { galaxy, syncedSaves } from "util/galaxy";
|
||||
|
||||
const _props = defineProps<{
|
||||
save: LoadablePlayerData;
|
||||
readonly?: boolean;
|
||||
}>();
|
||||
const { save } = toRefs(_props);
|
||||
const { save, readonly } = toRefs(_props);
|
||||
const emit = defineEmits<{
|
||||
(e: "export"): void;
|
||||
(e: "open"): void;
|
||||
|
@ -106,10 +113,18 @@ const newName = ref("");
|
|||
|
||||
watch(isEditing, () => (newName.value = save.value.name ?? ""));
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||||
|
||||
const isActive = computed(() => save.value != null && save.value.id === player.id);
|
||||
const isActive = computed(
|
||||
() => save.value != null && save.value.id === player.id && !unref(readonly)
|
||||
);
|
||||
const currentTime = computed(() =>
|
||||
isActive.value ? player.time : (save.value != null && save.value.time) ?? 0
|
||||
);
|
||||
const synced = computed(
|
||||
() =>
|
||||
!unref(readonly) &&
|
||||
galaxy.value?.loggedIn === true &&
|
||||
syncedSaves.value.includes(save.value.id)
|
||||
);
|
||||
|
||||
function changeName() {
|
||||
emit("editName", newName.value);
|
||||
|
@ -139,6 +154,13 @@ function changeName() {
|
|||
padding-left: 0;
|
||||
}
|
||||
|
||||
.open:disabled {
|
||||
cursor: inherit;
|
||||
color: var(--foreground);
|
||||
opacity: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.handle {
|
||||
flex-grow: 0;
|
||||
margin-right: 8px;
|
||||
|
@ -152,6 +174,10 @@ function changeName() {
|
|||
margin-right: 80px;
|
||||
}
|
||||
|
||||
.save.readonly .details {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.error {
|
||||
font-size: 0.8em;
|
||||
color: var(--danger);
|
||||
|
@ -176,6 +202,17 @@ function changeName() {
|
|||
.editname {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.time {
|
||||
font-size: small;
|
||||
}
|
||||
|
||||
.synced {
|
||||
font-size: 100%;
|
||||
margin-right: 0.5em;
|
||||
vertical-align: middle;
|
||||
cursor: default;
|
||||
}
|
||||
</style>
|
||||
|
||||
<style>
|
||||
|
@ -201,4 +238,8 @@ function changeName() {
|
|||
.save .field {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.details > .tooltip-container {
|
||||
display: inline;
|
||||
}
|
||||
</style>
|
|
@ -4,6 +4,9 @@
|
|||
<h2>Saves Manager</h2>
|
||||
</template>
|
||||
<template #body="{ shown }">
|
||||
<div v-if="showNotSyncedWarning" style="color: var(--danger)">
|
||||
Not all saves are synced! You may need to delete stale saves.
|
||||
</div>
|
||||
<Draggable
|
||||
:list="settings.saves"
|
||||
handle=".handle"
|
||||
|
@ -63,13 +66,23 @@ import type { Player } from "game/player";
|
|||
import player, { stringifySave } from "game/player";
|
||||
import settings from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { getUniqueID, loadSave, newSave, save } from "util/save";
|
||||
import {
|
||||
clearCachedSave,
|
||||
clearCachedSaves,
|
||||
decodeSave,
|
||||
getCachedSave,
|
||||
getUniqueID,
|
||||
loadSave,
|
||||
newSave,
|
||||
save
|
||||
} from "util/save";
|
||||
import type { ComponentPublicInstance } from "vue";
|
||||
import { computed, nextTick, ref, shallowReactive, watch } from "vue";
|
||||
import { computed, nextTick, ref, watch } from "vue";
|
||||
import Draggable from "vuedraggable";
|
||||
import Select from "./fields/Select.vue";
|
||||
import Text from "./fields/Text.vue";
|
||||
import Select from "../fields/Select.vue";
|
||||
import Text from "../fields/Text.vue";
|
||||
import Save from "./Save.vue";
|
||||
import { galaxy, syncedSaves } from "util/galaxy";
|
||||
|
||||
export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
|
||||
|
||||
|
@ -90,16 +103,8 @@ watch(saveToImport, importedSave => {
|
|||
if (importedSave) {
|
||||
nextTick(() => {
|
||||
try {
|
||||
if (importedSave[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (importedSave[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
importedSave = decodeURIComponent(escape(atob(importedSave)));
|
||||
} else if (importedSave[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
importedSave = LZString.decompressFromUTF16(importedSave)!;
|
||||
} else {
|
||||
importedSave = decodeSave(importedSave) ?? "";
|
||||
if (importedSave === "") {
|
||||
console.warn("Unable to determine preset encoding", importedSave);
|
||||
importingFailed.value = true;
|
||||
return;
|
||||
|
@ -139,48 +144,10 @@ let bank = ref(
|
|||
}, [])
|
||||
);
|
||||
|
||||
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
|
||||
function getCachedSave(id: string) {
|
||||
if (cachedSaves[id] == null) {
|
||||
let save = localStorage.getItem(id);
|
||||
if (save == null) {
|
||||
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
|
||||
} else if (save === "dW5kZWZpbmVk") {
|
||||
cachedSaves[id] = { error: `Save is undefined`, id };
|
||||
} else {
|
||||
try {
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
importingFailed.value = true;
|
||||
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
cachedSaves[id] = { ...JSON.parse(save), id };
|
||||
} catch (error) {
|
||||
cachedSaves[id] = { error, id };
|
||||
console.warn(
|
||||
`SavesManager: Failed to load info about save with id ${id}:\n${error}\n${save}`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
// Wipe cache whenever the modal is opened
|
||||
watch(isOpen, isOpen => {
|
||||
if (isOpen) {
|
||||
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
|
||||
clearCachedSaves();
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -191,6 +158,10 @@ const saves = computed(() =>
|
|||
}, {})
|
||||
);
|
||||
|
||||
const showNotSyncedWarning = computed(
|
||||
() => galaxy.value?.loggedIn === true && settings.saves.length < syncedSaves.value.length
|
||||
);
|
||||
|
||||
function exportSave(id: string) {
|
||||
let saveToExport;
|
||||
if (player.id === id) {
|
||||
|
@ -233,20 +204,37 @@ function duplicateSave(id: string) {
|
|||
}
|
||||
|
||||
function deleteSave(id: string) {
|
||||
if (galaxy.value?.loggedIn === true) {
|
||||
galaxy.value.getSaveList().then(list => {
|
||||
const slot = Object.keys(list).find(slot => {
|
||||
const content = list[slot as unknown as number].content;
|
||||
try {
|
||||
if (JSON.parse(content).id === id) {
|
||||
return true;
|
||||
}
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
if (slot != null) {
|
||||
galaxy.value?.save(parseInt(slot), "", "").catch(console.error);
|
||||
}
|
||||
});
|
||||
}
|
||||
settings.saves = settings.saves.filter((save: string) => save !== id);
|
||||
localStorage.removeItem(id);
|
||||
cachedSaves[id] = undefined;
|
||||
clearCachedSave(id);
|
||||
}
|
||||
|
||||
function openSave(id: string) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
saves.value[player.id]!.time = player.time;
|
||||
save();
|
||||
cachedSaves[player.id] = undefined;
|
||||
clearCachedSave(player.id);
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
loadSave(saves.value[id]!);
|
||||
// Delete cached version in case of opening it again
|
||||
cachedSaves[id] = undefined;
|
||||
clearCachedSave(id);
|
||||
}
|
||||
|
||||
function newFromPreset(preset: string) {
|
||||
|
@ -256,16 +244,8 @@ function newFromPreset(preset: string) {
|
|||
selectedPreset.value = null;
|
||||
});
|
||||
|
||||
if (preset[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (preset[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
preset = decodeURIComponent(escape(atob(preset)));
|
||||
} else if (preset[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
preset = LZString.decompressFromUTF16(preset)!;
|
||||
} else {
|
||||
preset = decodeSave(preset) ?? "";
|
||||
if (preset === "") {
|
||||
console.warn("Unable to determine preset encoding", preset);
|
||||
return;
|
||||
}
|
||||
|
@ -287,7 +267,7 @@ function editSave(id: string, newName: string) {
|
|||
save();
|
||||
} else {
|
||||
save(currSave as Player);
|
||||
cachedSaves[id] = undefined;
|
||||
clearCachedSave(id);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ import { Themes } from "data/themes";
|
|||
import type { CoercableComponent } from "features/feature";
|
||||
import { globalBus } from "game/events";
|
||||
import LZString from "lz-string";
|
||||
import { hardReset } from "util/save";
|
||||
import { decodeSave, hardReset } from "util/save";
|
||||
import { reactive, watch } from "vue";
|
||||
|
||||
/** The player's settings object. */
|
||||
|
@ -78,16 +78,8 @@ export function loadSettings(): void {
|
|||
try {
|
||||
let item: string | null = localStorage.getItem(projInfo.id);
|
||||
if (item != null && item !== "") {
|
||||
if (item[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (item[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
item = decodeURIComponent(escape(atob(item)));
|
||||
} else if (item[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
item = LZString.decompressFromUTF16(item)!;
|
||||
} else {
|
||||
item = decodeSave(item);
|
||||
if (item == null) {
|
||||
console.warn("Unable to determine settings encoding", item);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ import { useRegisterSW } from "virtual:pwa-register/vue";
|
|||
import type { App as VueApp } from "vue";
|
||||
import { createApp, nextTick } from "vue";
|
||||
import { useToast } from "vue-toastification";
|
||||
import "util/galaxy";
|
||||
|
||||
declare global {
|
||||
/**
|
||||
|
|
185
src/util/galaxy.ts
Normal file
185
src/util/galaxy.ts
Normal file
|
@ -0,0 +1,185 @@
|
|||
import { LoadablePlayerData } from "components/saves/SavesManager.vue";
|
||||
import player, { Player, stringifySave } from "game/player";
|
||||
import settings from "game/settings";
|
||||
import { GalaxyApi, initGalaxy } from "unofficial-galaxy-sdk";
|
||||
import LZString from "lz-string";
|
||||
import { ref } from "vue";
|
||||
import { decodeSave, loadSave, save, setupInitialStore } from "./save";
|
||||
|
||||
export const galaxy = ref<GalaxyApi>();
|
||||
export const conflictingSaves = ref<
|
||||
{ id: string; local: LoadablePlayerData; cloud: LoadablePlayerData; slot: number }[]
|
||||
>([]);
|
||||
export const syncedSaves = ref<string[]>([]);
|
||||
|
||||
export function sync() {
|
||||
if (galaxy.value?.loggedIn !== true) {
|
||||
return;
|
||||
}
|
||||
if (conflictingSaves.value.length > 0) {
|
||||
// Pause syncing while resolving conflicted saves
|
||||
return;
|
||||
}
|
||||
galaxy.value
|
||||
.getSaveList()
|
||||
.then(syncSaves)
|
||||
.then(list => {
|
||||
syncedSaves.value = list.map(s => s.content.id);
|
||||
})
|
||||
.catch(console.error);
|
||||
}
|
||||
|
||||
// Setup Galaxy API
|
||||
initGalaxy({
|
||||
supportsSaving: true,
|
||||
supportsSaveManager: true,
|
||||
onLoggedInChanged
|
||||
})
|
||||
.then(g => {
|
||||
galaxy.value = g;
|
||||
onLoggedInChanged(g);
|
||||
})
|
||||
.catch(console.error);
|
||||
|
||||
function onLoggedInChanged(g: GalaxyApi) {
|
||||
if (g.loggedIn !== true) {
|
||||
return;
|
||||
}
|
||||
if (conflictingSaves.value.length > 0) {
|
||||
// Pause syncing while resolving conflicted saves
|
||||
return;
|
||||
}
|
||||
|
||||
g.getSaveList()
|
||||
.then(list => {
|
||||
const saves = syncSaves(list);
|
||||
syncedSaves.value = saves.map(s => s.content.id);
|
||||
|
||||
// If our current save has under 2 minutes of playtime, load the cloud save with the most recent time.
|
||||
if (player.timePlayed < 120 * 1000 && saves.length > 0) {
|
||||
const longestSave = saves.reduce((acc, curr) =>
|
||||
acc.content.time < curr.content.time ? curr : acc
|
||||
);
|
||||
loadSave(longestSave.content);
|
||||
}
|
||||
})
|
||||
.catch(console.error);
|
||||
|
||||
setInterval(sync, 60 * 1000);
|
||||
}
|
||||
|
||||
function syncSaves(
|
||||
list: Record<
|
||||
number,
|
||||
{
|
||||
label: string;
|
||||
content: string;
|
||||
}
|
||||
>
|
||||
) {
|
||||
const savesToUpload = new Set(settings.saves.slice());
|
||||
const availableSlots = new Set(new Array(11).fill(0).map((_, i) => i));
|
||||
const saves = (
|
||||
Object.keys(list)
|
||||
.map(slot => {
|
||||
const { label, content } = list[slot as unknown as number];
|
||||
try {
|
||||
return {
|
||||
slot: parseInt(slot),
|
||||
label,
|
||||
content: JSON.parse(decodeSave(content) ?? "")
|
||||
};
|
||||
} catch (e) {
|
||||
return null;
|
||||
}
|
||||
})
|
||||
.filter(
|
||||
n =>
|
||||
n != null &&
|
||||
typeof n.content.id === "string" &&
|
||||
typeof n.content.time === "number" &&
|
||||
typeof n.content.timePlayed === "number"
|
||||
) as {
|
||||
slot: number;
|
||||
label?: string;
|
||||
content: Partial<Player> & { id: string; time: number; timePlayed: number };
|
||||
}[]
|
||||
).filter(cloudSave => {
|
||||
if (cloudSave.label != null) {
|
||||
cloudSave.content.name = cloudSave.label;
|
||||
}
|
||||
availableSlots.delete(cloudSave.slot);
|
||||
const localSaveId = settings.saves.find(id => id === cloudSave.content.id);
|
||||
if (localSaveId == undefined) {
|
||||
settings.saves.push(cloudSave.content.id);
|
||||
save(setupInitialStore(cloudSave.content));
|
||||
} else {
|
||||
savesToUpload.delete(localSaveId);
|
||||
try {
|
||||
const localSave = JSON.parse(
|
||||
decodeSave(localStorage.getItem(localSaveId) ?? "") ?? ""
|
||||
) as Partial<Player> | null;
|
||||
if (localSave == null) {
|
||||
return false;
|
||||
}
|
||||
localSave.id = localSaveId;
|
||||
localSave.time = localSave.time ?? 0;
|
||||
localSave.timePlayed = localSave.timePlayed ?? 0;
|
||||
|
||||
const timePlayedDiff = Math.abs(
|
||||
localSave.timePlayed - cloudSave.content.timePlayed
|
||||
);
|
||||
const timeDiff = Math.abs(localSave.time - cloudSave.content.time);
|
||||
// If their last played time and total time played are both within 2 minutes, just use the newer save (very unlikely to be coincidence)
|
||||
// Otherwise, ask the player
|
||||
if (timePlayedDiff < 120 * 1000 && timeDiff < 120 * 1000) {
|
||||
if (localSave.time < cloudSave.content.time) {
|
||||
save(setupInitialStore(cloudSave.content));
|
||||
if (settings.active === localSaveId) {
|
||||
loadSave(cloudSave.content);
|
||||
}
|
||||
} else {
|
||||
galaxy.value
|
||||
?.save(
|
||||
cloudSave.slot,
|
||||
LZString.compressToUTF16(
|
||||
stringifySave(setupInitialStore(localSave))
|
||||
),
|
||||
localSave.name ?? cloudSave.label
|
||||
)
|
||||
.catch(console.error);
|
||||
// Update cloud save content for the return value
|
||||
cloudSave.content = localSave as Player;
|
||||
}
|
||||
} else {
|
||||
conflictingSaves.value.push({
|
||||
id: localSaveId,
|
||||
cloud: cloudSave.content,
|
||||
local: localSave as LoadablePlayerData,
|
||||
slot: cloudSave.slot
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
savesToUpload.forEach(id => {
|
||||
try {
|
||||
if (availableSlots.size > 0) {
|
||||
const localSave = localStorage.getItem(id) ?? "";
|
||||
const parsedLocalSave = JSON.parse(decodeSave(localSave) ?? "");
|
||||
const slot = availableSlots.values().next().value;
|
||||
galaxy.value
|
||||
?.save(slot, localSave, parsedLocalSave.name)
|
||||
.then(() => syncedSaves.value.push(parsedLocalSave.id))
|
||||
.catch(console.error);
|
||||
availableSlots.delete(slot);
|
||||
}
|
||||
} catch (e) {}
|
||||
});
|
||||
|
||||
return saves;
|
||||
}
|
|
@ -1,10 +1,11 @@
|
|||
import { LoadablePlayerData } from "components/saves/SavesManager.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { globalBus } from "game/events";
|
||||
import type { Player } from "game/player";
|
||||
import player, { stringifySave } from "game/player";
|
||||
import settings, { loadSettings } from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { ref } from "vue";
|
||||
import { ref, shallowReactive } from "vue";
|
||||
|
||||
export function setupInitialStore(player: Partial<Player> = {}): Player {
|
||||
return Object.assign(
|
||||
|
@ -42,17 +43,9 @@ export async function load(): Promise<void> {
|
|||
await loadSave(newSave());
|
||||
return;
|
||||
}
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
throw `Unable to determine save encoding`;
|
||||
save = decodeSave(save);
|
||||
if (save == null) {
|
||||
throw "Unable to determine save encoding";
|
||||
}
|
||||
const player = JSON.parse(save);
|
||||
if (player.modID !== projInfo.id) {
|
||||
|
@ -67,6 +60,23 @@ export async function load(): Promise<void> {
|
|||
}
|
||||
}
|
||||
|
||||
export function decodeSave(save: string) {
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
return null;
|
||||
}
|
||||
return save;
|
||||
}
|
||||
|
||||
export function newSave(): Player {
|
||||
const id = getUniqueID();
|
||||
const player = setupInitialStore({ id });
|
||||
|
@ -127,6 +137,40 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
|
|||
globalBus.emit("onLoad");
|
||||
}
|
||||
|
||||
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
|
||||
export function getCachedSave(id: string) {
|
||||
if (cachedSaves[id] == null) {
|
||||
let save = localStorage.getItem(id);
|
||||
if (save == null) {
|
||||
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
|
||||
} else if (save === "dW5kZWZpbmVk") {
|
||||
cachedSaves[id] = { error: `Save is undefined`, id };
|
||||
} else {
|
||||
try {
|
||||
save = decodeSave(save);
|
||||
if (save == null) {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
cachedSaves[id] = { ...JSON.parse(save), id };
|
||||
} catch (error) {
|
||||
cachedSaves[id] = { error, id };
|
||||
console.warn(`Failed to load info about save with id ${id}:\n${error}\n${save}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
export function clearCachedSaves() {
|
||||
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
|
||||
}
|
||||
export function clearCachedSave(id: string) {
|
||||
cachedSaves[id] = undefined;
|
||||
}
|
||||
|
||||
setInterval(() => {
|
||||
if (player.autosave) {
|
||||
save();
|
||||
|
|
Loading…
Reference in a new issue