Add Nodes to the text that can disappear in projEntry #65
1 changed files with 21 additions and 4 deletions
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@ -1,3 +1,4 @@
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import Node from "components/Node.vue";
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import Spacer from "components/layout/Spacer.vue";
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import { jsx } from "features/feature";
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import { createResource, trackBest, trackOOMPS, trackTotal } from "features/resources/resource";
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@ -48,19 +49,35 @@ export const main = createLayer("main", function (this: BaseLayer) {
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links: tree.links,
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display: jsx(() => (
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<>
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{player.devSpeed === 0 ? <div>Game Paused</div> : null}
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{player.devSpeed === 0 ? (
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<div>
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Game Paused
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<Node id="paused" />
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</div>
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) : null}
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{player.devSpeed != null && player.devSpeed !== 0 && player.devSpeed !== 1 ? (
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<div>Dev Speed: {format(player.devSpeed)}x</div>
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<div>
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Dev Speed: {format(player.devSpeed)}x
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<Node id="devspeed" />
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</div>
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) : null}
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{player.offlineTime != null && player.offlineTime !== 0 ? (
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<div>Offline Time: {formatTime(player.offlineTime)}</div>
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<div>
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Offline Time: {formatTime(player.offlineTime)}
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<Node id="offline" />
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</div>
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) : null}
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<div>
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{Decimal.lt(points.value, "1e1000") ? <span>You have </span> : null}
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<h2>{format(points.value)}</h2>
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{Decimal.lt(points.value, "1e1e6") ? <span> points</span> : null}
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</div>
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{Decimal.gt(pointGain.value, 0) ? <div>({oomps.value})</div> : null}
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{Decimal.gt(pointGain.value, 0) ? (
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<div>
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({oomps.value})
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<Node id="oomps" />
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</div>
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) : null}
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<Spacer />
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{render(tree)}
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</>
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