WIP: Feature Rewrite #87
2 changed files with 10 additions and 11 deletions
|
@ -26,7 +26,7 @@ import type { PanZoom } from "panzoom";
|
||||||
import type { ComponentPublicInstance } from "vue";
|
import type { ComponentPublicInstance } from "vue";
|
||||||
import { computed, ref } from "vue";
|
import { computed, ref } from "vue";
|
||||||
// Required to make sure panzoom component gets registered:
|
// Required to make sure panzoom component gets registered:
|
||||||
import "features/boards/board";
|
import "./board";
|
||||||
|
|
||||||
defineExpose({
|
defineExpose({
|
||||||
panZoomInstance: computed(() => stage.value?.panZoomInstance)
|
panZoomInstance: computed(() => stage.value?.panZoomInstance)
|
||||||
|
@ -90,5 +90,12 @@ function onInit(panzoomInstance: PanZoom) {
|
||||||
height: calc(100% + 100px);
|
height: calc(100% + 100px);
|
||||||
margin: -50px -10px;
|
margin: -50px -10px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.board-node {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 50%;
|
||||||
|
transition-duration: 0s;
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
game/boards/board
|
game/boards/board
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
<template>
|
<template>
|
||||||
<div
|
<div
|
||||||
|
class="board-node"
|
||||||
:style="`transform: translate(calc(${unref(position).x}px - 50%), ${unref(position).y}px);`"
|
:style="`transform: translate(calc(${unref(position).x}px - 50%), ${unref(position).y}px);`"
|
||||||
@mousedown="e => mouseDown(e)"
|
@mousedown="e => mouseDown(e)"
|
||||||
@touchstart.passive="e => mouseDown(e)"
|
@touchstart.passive="e => mouseDown(e)"
|
||||||
|
@ -26,12 +27,3 @@ const props = defineProps<{
|
||||||
|
|
||||||
const comp = shallowRef(coerceComponent(jsx(() => renderJSX(props.element))));
|
const comp = shallowRef(coerceComponent(jsx(() => renderJSX(props.element))));
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<style scoped>
|
|
||||||
div {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 50%;
|
|
||||||
transition-duration: 0s;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
|
|
Loading…
Reference in a new issue