Fixed dead link

This commit is contained in:
thepaperpilot 2022-03-02 19:36:33 -06:00
parent 723756ee24
commit d2642e08e2

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@ -4,4 +4,4 @@ Profectus content is organized into units called "Layers". When display content
Each layer is ultimately a collection of different features, and a display function. While there are a couple reserved properties for layers, most of its structure is fully up to the creator.
Layers can be dynamically added or removed at any time, which also allows for effectively disabling or enabling content based on arbitrary conditions. Just make sure [getInitialLayers](./projEntry.md#getInitialLayers) can process the player save data object and determine which layers should be currently active.
Layers can be dynamically added or removed at any time, which also allows for effectively disabling or enabling content based on arbitrary conditions. Just make sure [getInitialLayers](./project-entry.md#getinitiallayers) can process the player save data object and determine which layers should be currently active.