Fixed dead link
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@ -4,4 +4,4 @@ Profectus content is organized into units called "Layers". When display content
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Each layer is ultimately a collection of different features, and a display function. While there are a couple reserved properties for layers, most of its structure is fully up to the creator.
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Layers can be dynamically added or removed at any time, which also allows for effectively disabling or enabling content based on arbitrary conditions. Just make sure [getInitialLayers](./projEntry.md#getInitialLayers) can process the player save data object and determine which layers should be currently active.
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Layers can be dynamically added or removed at any time, which also allows for effectively disabling or enabling content based on arbitrary conditions. Just make sure [getInitialLayers](./project-entry.md#getinitiallayers) can process the player save data object and determine which layers should be currently active.
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