816 B
816 B
Dynamic Layers
You can dynamically add and remove layers using the addLayer
and removeLayer
functions. Note that removing a layer does not change the player save data in any way, so you can safely add and remove the same layer. In fact, there is a reloadLayer
to do just that, which is used for when the structure of a layer changes - e.g., adding a new feature.
If you're going to be procedurally generating layers, all with a similar structure, it might make sense to use a utility function like the following in order to easily access a correctly typed reference to a layer with a given ID:
function getDynLayer(id: string): DynamicLayer {
const layer = layers[id];
if (!layer) throw "Layer does not exist";
return layer as DynamicLayer; // you might need an "as unknown" after layer
}