mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-11-21 08:12:41 +00:00
remove useless code
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parent
6f3f1f1985
commit
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1 changed files with 2 additions and 40 deletions
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@ -1,16 +1,14 @@
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import { Application } from "@pixi/app";
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import { Assets } from "@pixi/assets";
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import { Resource, Texture } from "@pixi/core";
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import { Container } from "@pixi/display";
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import { Graphics } from "@pixi/graphics";
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import { Matrix } from "@pixi/math";
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import { Sprite } from "@pixi/sprite";
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import { jsx } from "features/feature";
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import { globalBus } from "game/events";
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import { createLayer } from "game/layers";
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import { Persistent, persistent, State } from "game/persistence";
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import player from "game/player";
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import { format, formatWhole } from "util/bignum";
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import { formatWhole } from "util/bignum";
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import { Direction } from "util/common";
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import { computed, ComputedRef, reactive, ref, watchEffect } from "vue";
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import conveyor from "./factory-components/conveyor.png";
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@ -28,12 +26,6 @@ const day = 20;
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// 20x20 block size
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// TODO: unhardcode stuff
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enum FactoryDirections {
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Any = "ANY",
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None = "NONE"
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}
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type FactoryDirection = FactoryDirections | Direction;
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function roundDownTo(num: number, multiple: number) {
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return Math.floor((num + multiple / 2) / multiple) * multiple;
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}
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@ -44,20 +36,6 @@ function getRelativeCoords(e: MouseEvent) {
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y: e.clientY - rect.top
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};
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}
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function iterateDirection(dir: FactoryDirection, func: (dir: FactoryDirection) => void) {
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switch (dir) {
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case FactoryDirections.None:
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return;
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case FactoryDirections.Any:
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func(Direction.Up);
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func(Direction.Right);
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func(Direction.Down);
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func(Direction.Left);
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break;
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default:
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func(dir);
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}
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}
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function rotateDir(dir: Direction, relative = Direction.Right) {
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const directions = [Direction.Up, Direction.Right, Direction.Down, Direction.Left];
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let index = directions.indexOf(dir);
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@ -284,20 +262,6 @@ const factory = createLayer(id, () => {
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app.stage.sortableChildren = true;
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let loaded = false;
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function resetContainers() {
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spriteContainer.destroy({ children: true });
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movingBlocks.destroy({ children: true });
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spriteContainer = new Container();
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movingBlocks = new Container();
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graphicContainer.zIndex = 1;
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/*graphicContainer.position.x = 0.5
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graphicContainer.position.y = 0.5
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movingBlocks.position.x = 0.5
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movingBlocks.position.y = 0.5*/
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movingBlocks.zIndex = 2;
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app.stage.addChild(spriteContainer, movingBlocks);
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}
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globalBus.on("onLoad", async () => {
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loaded = false;
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@ -340,10 +304,9 @@ const factory = createLayer(id, () => {
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(window as any).internal = compInternalData;
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(window as any).comp = components;
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(window as any).blocks = movingBlocks;
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let taskIsRunning = false;
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globalBus.on("update", diff => {
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if (taskIsRunning || !loaded) return;
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if (!loaded) return;
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//debugger
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// make them produce
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for (const id in components.value) {
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@ -544,7 +507,6 @@ const factory = createLayer(id, () => {
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movingBlocks.addChild(sprite);
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}
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}
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taskIsRunning = false;
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});
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function addFactoryComp(
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