mirror of
https://github.com/thepaperpilot/Advent-Incremental.git
synced 2024-12-12 09:11:35 +00:00
322 lines
16 KiB
Markdown
322 lines
16 KiB
Markdown
# Changelog
|
|
All notable changes to this project will be documented in this file.
|
|
|
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
|
|
|
## [Unreleased]
|
|
|
|
## [0.5.2] - 2022-08-22
|
|
### Added
|
|
- onLoad event
|
|
- fontsLoaded event
|
|
- Dismissable notification you can add to VueFeatures when they're interactable
|
|
- Option on exponential modifiers to better support numbers less than 1
|
|
- Utility function to track if a VueFeature is being hovered over
|
|
- Utility to unwrap Resources that may be in refs
|
|
- Utility to join JSX elements together with a joiner
|
|
- Type for converting readonly string arrays into a union of string values
|
|
### Changed
|
|
- The main and prestige layers no longer use arrow functions for their options functions
|
|
- Modifiers are now lazily loaded
|
|
- Collapsible modifier sections are now lazily loaded
|
|
- Converted several refs into shallow refs for improved performance
|
|
- Roboto Mono and Material Icons fonts are now bundled instead of downloaded from the web, so they work with PWAs
|
|
- Node bounds are now updated whenever that context has a node removed or added, fixing many issues with incorrect bounds
|
|
### Fixed
|
|
- trackResetTime not updating
|
|
- colorText prepending $s
|
|
- Default .replit config was broken
|
|
- Pixi.js canvases no longer rendering
|
|
- Node positions being shifted on initial page load due to fonts loading on firefox
|
|
- Modifier sections looked wrong if the topmost section wasn't visible
|
|
|
|
## [0.5.1] - 2022-07-17
|
|
### Added
|
|
- Notif component that displays a jumping exclamation point
|
|
- showAmount boolean to buyable displays
|
|
- Tab families now take option to style the tab buttons container
|
|
- Utility for creating text of a certain color
|
|
### Changed
|
|
- Improved typing of player.layers
|
|
- Improved typing of createCollapsibleModifierSections's parameters
|
|
- Made Particles vue component typed as GenericComponent due to issues generating documentation
|
|
- Minimized how much of pixi.js is included in the built site
|
|
- Split bundles into smaller bundles for faster loading
|
|
- Updated TypeScript
|
|
- Descriptions on buyables are now optional
|
|
- Improved tooltips performance
|
|
- Improved how MainDisplay displays effect strings
|
|
- MainDisplays are now sticky
|
|
- processComputable now binds uncached functions as well
|
|
### Fixed
|
|
- trackResetTime stopped working once its layer was removed and re-added
|
|
- Runtime compilation was disabled in vite config
|
|
- Websites had to be hosted on root directory to have assets load correctly
|
|
- Tooltips' persistent ref was lazily created
|
|
- In some situations Links would not update its bounding rect
|
|
- Achievements' and milestones' onComplete callbacks were firing on load
|
|
- Processed JSXFunctions were not considered coercable components by isCoercableComponent
|
|
- Error from passing in overlay text to bar component
|
|
### Removed
|
|
- lodash.cloneDeep dependency, which hasn't been used in awhile
|
|
- Some unused configs from vue-cli-service
|
|
### Documented
|
|
- Update vitepress, and updated the content of many pages
|
|
- Rest of /game
|
|
- Rest of /data
|
|
- layers.tsx
|
|
- Any type augmentations to Window object
|
|
- Various cleanup of docs comments
|
|
- Fixed doc generation being broken from switch to vite
|
|
### Tests
|
|
- Switched from jest to vitest
|
|
|
|
## [0.5.0] - 2022-06-27
|
|
### Added
|
|
- Projects now cache for offline play, and show notification when an update is available
|
|
- Projects can now be "installed" as a Progressive Web App
|
|
- Conversions can now be given a custom spend function, which defaults to setting the base resource amount to 0
|
|
- Components for displaying Floor and Square Root symbols
|
|
### Changed
|
|
- **BREAKING** Several projInfo properties now default to empty strings, to prevent things like reusing project IDs
|
|
- **BREAKING** Replaced vue-cli-service with vite (should not break most projects)
|
|
- Updated dependencies
|
|
- Made all type-only imports explicit
|
|
- setupPassiveGeneration now works properly on independent conversions
|
|
- setupPassiveGeneration now takes an option cap it can't go over
|
|
- Improved typing for PlayerData.layers
|
|
- Options Functions have an improved `this` type - it now includes the options themselves
|
|
- Removed v-show being used in data/common.tsx
|
|
### Tests
|
|
- Implement Jest, and running tests automatically on push
|
|
- Tests written for utils/common.ts
|
|
|
|
## [0.4.2] - 2022-05-23
|
|
### Added
|
|
- costModifier to conversions
|
|
- onConvert(amountGained) to conversions
|
|
### Changed
|
|
- **BREAKING** getFirstFeature has a new signature, that will lead to improved performance
|
|
- trackResetTime is now intended to be used with a reset button
|
|
- regularFormat handles small numbers better
|
|
- Slider tooltips now appear below the slider, not above
|
|
- Node's mutation observers now ignore attributes. This shouldn't have issues with links/particle effect positions, but prevents a _lot_ of unnecessary node updates
|
|
- OptionsFunc no longer takes its S type parameter, as it was unnecessary. Layer options functions now have proper `this` typing
|
|
- Several functions have been updated to take BaseLayer instead of GenericLayer, to allow them to work with `this` inside layer options functions
|
|
### Fixed
|
|
- Particle effects and links would not always appear on reload or when switching layers
|
|
- Particle effects and links no longer appear in wrong spot after nodes are added or removed
|
|
- Collapsibles having wrong widths on the button and collapsed content sections
|
|
- Additive modifiers with negative values appeared like "+-" instead of "-"
|
|
- Buyables' onPurchase was not being called
|
|
- Reset button would display "Next:" if the buyMax property is a ref
|
|
|
|
## [0.4.1] - 2022-05-10
|
|
### Added
|
|
- findFeatures can now accept multiple feature types
|
|
- excludeFeatures can now be used to find features with a feature type _blacklist_
|
|
- All the icons in the saves manager now have tooltips
|
|
### Changed
|
|
- All touch events that can be passive now are
|
|
- Layers' style and classes attributes are now applied to the tab element rather than the layer-tab
|
|
- Saving now always uses lz-string, and saveEncoding has been renamed to exportEncoding
|
|
- The property will now only affect exports, and defaults to base64 so exports can be shared in more places without issues
|
|
- Buyables can now have their onClick/purchase function overwritten
|
|
### Fixed
|
|
- Arrays in player were not being wrapped in proxies for things like NaN detection
|
|
- Error when switching between saves with different layers
|
|
- Links would sometimes error from trying to use nodes that were removed earlier that frame
|
|
- createModifierSection would require modifiers to have revert and enabled properties despite not using them
|
|
- Tab buttons would not use the style property if it was a ref
|
|
- Typings on the Board vue component were incorrect
|
|
- Offline time would always show, if offlineLimit is set to 0
|
|
- Buyables will now call onPurchase() when cost and/or resource were not set
|
|
- Presets dropdown wouldn't deselect the option after creating the save
|
|
### Documented
|
|
- feature.ts
|
|
|
|
## [0.4.0] - 2022-05-01
|
|
### Added
|
|
- Saves can now be encoded in two new options: plaintext and lz compressed, determined by a new "saveEncoding" property in projInfo
|
|
- Saves will be loaded in whatever format is detected. The setting only applies when writing saves
|
|
- createModifierSection has new parameter to override the label used for the base value
|
|
- createCollapsibleModifierSections utility function to display `createModifierSection`s in collapsible forms
|
|
### Fixed
|
|
- Saves manager would not clear the current save from its cache when switching saves, leading to progress loss if flipping between saves
|
|
- Layer.minWidth being ignored
|
|
- Separators between tabs (player.tabs) would not extend to the bottom of the screen when scrolling
|
|
- Tree nodes not being clicked on their edges
|
|
### Changed
|
|
- **BREAKING** No features extend persistent anymore
|
|
- This will break ALL existing saves that aren't manually dealt with in fixOldSave
|
|
- Affected features: Achievement, Buyable, Grid, Infobox, Milestone, TabFamily, and Upgrade
|
|
- Affected features will now have a property within them where the persistent ref is stored. This means new persistent refs can now be safely added to these features
|
|
- Features with option functions with 0 required properties now don't require passing in an options function
|
|
- Improved the look of the goBack and minimize buttons (and made them more consistent with each other)
|
|
- Newly created saves are immediately switched to
|
|
- TooltipDirection and Direction have been merged into one enum
|
|
- Made layers shallow reactive, so it works better with dynamic layers
|
|
- Modifier functions all have more explicit types now
|
|
- Scaling functions take computables instead of processed computables
|
|
### Removed
|
|
- Unused tsParticles.d.ts file
|
|
### Documented
|
|
- modifiers.ts
|
|
- conversions.ts
|
|
|
|
## [0.3.3] - 2022-04-24
|
|
### Fixed
|
|
- Spacing between rows in Tree components
|
|
- Computed style attributes on tooltips were ignored
|
|
- Tooltips could cause infinite loops due to cyclical dependencies
|
|
|
|
## [0.3.2] - 2022-04-23
|
|
### Fixed
|
|
- Clickables and several other elements would not register clicks sometimes, if the display is updating rapidly
|
|
- createLayerTreeNode wasn't using display option correctly
|
|
|
|
## [0.3.1] - 2022-04-23
|
|
### Added
|
|
- Render utility methods that always return JSX Elements
|
|
### Changed
|
|
- **BREAKING** Tooltips overhaul
|
|
- Tree Nodes no longer have tooltips related properties
|
|
- Tooltips can now be added to any feature with a Vue component using the `addTooltip` function
|
|
- Any tooltip can be made pinnable by setting pinnable to true in the addTooltip options, or by passing a `Ref<boolean>` to a Tooltip component
|
|
- Pinned tooltips have an icon to represent that. It can be disabled by setting the theme's `showPin` property to false
|
|
- Modifiers are now their own features rather than a part of conversions
|
|
- Including utilities to display the current state of all the modifiers
|
|
- TabFamilies' options function is now optional
|
|
- Layer.minWidth can take string values
|
|
- If parseable into a number, it'll have "px" appended. Otherwise it'll be un-processed
|
|
- TreeNodes now have Vue components attached to them
|
|
- `createResourceTooltip` now shows the resource name
|
|
- Made classic and aqua theme's `feature-foreground` color dark rather than light
|
|
|
|
## [0.3.0] - 2022-04-10
|
|
### Added
|
|
- conversion.currentAt [#4](https://github.com/profectus-engine/Profectus/pull/4)
|
|
- OptionsFunc utility type, improving type inferencing in feature types
|
|
- minimumGain property to ResetButton, defaulting to 1
|
|
### Changed
|
|
- **BREAKING** Major persistence rework
|
|
- Removed makePersistent
|
|
- Removed old Persistent, and renamed PersistentRef to Persistent
|
|
- createLazyProxy now takes optional base object (replacing use cases for makePersistent)
|
|
- Added warnings when creating refs outside a layer
|
|
- Added warnings when persistent refs aren't included in their layer object
|
|
- **BREAKING** createLayer now takes id as the first param, rather than inside the option function
|
|
- resetButton now shows "Req:" instead of "Next:" when conversion.buyMax is false
|
|
- Conversion nextAt and currentAt now cap at 0 after reverting modifier
|
|
### Fixed
|
|
- Independent conversion gain calculation [#4](https://github.com/profectus-engine/Profectus/pull/4)
|
|
- Persistence issue when loading layer dynamically
|
|
- resetButton's gain and requirement display being incorrect when conversion.buyMax is false
|
|
- Independent conversions with buyMax false capping incorrectly
|
|
|
|
## [0.2.2] - 2022-04-01
|
|
Unironically posting an update on April Fool's Day ;)
|
|
### Changed
|
|
- **BREAKING** Replaced tsparticles with pixi-emitter. Different options, and behaves differently.
|
|
- Print key and value in lazy proxy's setter message
|
|
- Update bounding boxes after web fonts load in
|
|
### Removed
|
|
- safff.txt
|
|
|
|
## [0.2.1] - 2022-03-29
|
|
### Changed
|
|
- **BREAKING** Reworked conversion.modifyGainAmount into conversion.gainModifier, with several utility functions. This makes nextAt accurate with modified gain
|
|
### Fixed
|
|
- Made overlay nav not overlap leftmost layer
|
|
|
|
## [0.2.0] - 2022-03-27
|
|
### Added
|
|
- Particles feature
|
|
- Collapsible layout component
|
|
- Utility function for splitting off the first from the list of features that meets a given filter
|
|
### Changed
|
|
- **BREAKING** Reworked most of the code from Links into a generic Context component that manages the positions of features in the DOM
|
|
- Updated vue-cli and TS dependencies
|
|
- Challenges cannot be started when maxed, and `canStart` now defaults to `true`
|
|
- onClick listeners on various features now get passed a MouseEvent or TouchEvent when possible
|
|
- Minor style changes to Milestones, most notably removing min-height
|
|
### Fixed
|
|
- Buyables didn't support CoercableComponents for displays
|
|
- TreeNodes would have a double glow effect on hover
|
|
### Removed
|
|
- Unused mousemove listener attached to App.vue
|
|
|
|
## [0.1.4] - 2022-03-13
|
|
### Added
|
|
- You can now access this.on() from within a createLayer function (and other BaseLayer properties)
|
|
- Support for passing non-persistent refs to createResource
|
|
- dontMerge class to allow features to ignore mergeAdjacent
|
|
### Fixed
|
|
- Clickables would not merge adjacent
|
|
- onClick and onHold functions would not be bound to their object when being called
|
|
- Refs passed to a components style prop would be ignored
|
|
- Fixed z-index issue when stopping hovering over features with .can class
|
|
|
|
## [0.1.3] - 2022-03-11
|
|
### Added
|
|
- Milestone.complete
|
|
- Challenge.complete
|
|
- setupAutoClick function to run a clickable's onClick every tick
|
|
- setupAutoComplete function to attempt to complete a challenge every tick
|
|
- isAnyChallengeActive function to query if any challenge from a given list is active
|
|
- Hotkeys now appear in info modal, if any exist
|
|
- projInfo.json now includes a "enablePausing" option that can be used to prevent the player from pausing the game
|
|
- Added a "gameWon" global event
|
|
### Changed
|
|
- **BREAKING** Buyables now default to an infinite purchase limit
|
|
- **BREAKING** devSpeed, playedTime, offlineTime, and diff now use numbers instead of Decimals
|
|
- **BREAKING** Achievements and milestones now use watchEffect to check for completion, instead of polling each tick. shouldEarn properties now only accept functions
|
|
- Cached more decimal values for optimization
|
|
### Fixed
|
|
- Many types not being exported
|
|
- setupHoldToClick wouldn't stop clicking after a component is unmounted
|
|
- Header's banner would not have correct width
|
|
### Removed
|
|
- **BREAKING** Removed setupAutoReset
|
|
### Documentation
|
|
- Support for documentation generation using typedoc
|
|
- Hide main layer from docs
|
|
- Hide prestige layer from docs
|
|
- Use stub declaration files for libs that don't provide types (vue-panzoom and vue-textarea-autosize)
|
|
|
|
## [0.1.2] - 2022-03-05
|
|
### Changed
|
|
- **BREAKING** Removed "@" path alias, and used baseUrl instead
|
|
- **BREAKING** Renamed createExponentialScaling to createPolynomialScaling and removed coefficient parameter
|
|
- Changed options passed into createLayerTreeNode; now allows overriding display
|
|
- App component is no longer cloned before being passed to `createApp`
|
|
- Changed TS version from ^4.5.4 to ~4.5.5
|
|
### Fixed
|
|
- Document title is set as soon as possible now
|
|
|
|
## [0.1.1] - 2022-03-02
|
|
### Added
|
|
- Configuration for Glitch projects
|
|
- Configuration for Replit projects
|
|
- Hide versionTitle if blank
|
|
### Changed
|
|
- **BREAKING** Renamed modInfo.json -> projInfo.json
|
|
- **BREAKING** Renamed mod.tsx -> projEntry.tsx
|
|
- Improved performance of branch drawing code
|
|
- Improved performance of formatting numbers
|
|
- Changed some projInfo default values to empty strings
|
|
- Renamed projInfo.allowSmall -> projInfo.defaultShowSmall
|
|
### Fixed
|
|
- Spacing on discord logo in NaN screen
|
|
- Some files accessing old location for persistence code
|
|
- Fixed lint-staged not being listed in devDependencies
|
|
- Branch locations were not accurate after scrolling
|
|
- Saves Manager displayed "default body" while closing
|
|
- Reset buttons activating when held down when canClick is false
|
|
- Lifting up on auto clickable elements not stopping the auto clicker
|
|
### Removed
|
|
- Removed Theme.stackedInfoboxes
|
|
- Removed Theme.showSingleTab
|
|
|
|
## [0.1.0] - Initial Release
|