mirror of
https://github.com/thepaperpilot/Planar-Pioneers.git
synced 2024-11-22 00:21:31 +00:00
Rebalance resource levels and implement portal costs
This commit is contained in:
parent
5d26995a72
commit
653e674484
4 changed files with 95 additions and 54 deletions
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@ -1,5 +1,5 @@
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import { BoardNode, GenericBoard, GenericBoardNodeAction, NodeLabel } from "features/boards/board";
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import Formula, { calculateCost } from "game/formulas/formulas";
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import Formula from "game/formulas/formulas";
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import { GenericFormula, InvertibleIntegralFormula } from "game/formulas/types";
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import Decimal, { formatWhole } from "util/bignum";
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import {
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@ -16,7 +16,11 @@ import { main } from "./projEntry";
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import { DecimalSource } from "lib/break_eternity";
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import { ComputedRef } from "vue";
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export const resourceLevelFormula = Formula.variable(0).add(1);
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export const resourceLevelFormula = Formula.variable(0)
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.step(100, x => x.pow(1.5))
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.step(Decimal.pow(900, 1.5).add(100), x => x.pow(1.5))
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.pow(1.5);
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console.log(resourceLevelFormula);
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export const deselectAllAction = {
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id: "deselect",
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@ -324,12 +328,8 @@ export function getResourceLevelProgress(resource: Resources): number {
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(main.resourceNodes.value[resource]?.state as unknown as ResourceState | undefined)
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?.amount ?? 0;
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const currentLevel = main.resourceLevels.value[resource];
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const requiredForCurrentLevel = calculateCost(resourceLevelFormula, currentLevel, true);
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const requiredForNextLevel = calculateCost(
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resourceLevelFormula,
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Decimal.add(currentLevel, 1),
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true
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);
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const requiredForCurrentLevel = resourceLevelFormula.evaluate(currentLevel);
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const requiredForNextLevel = resourceLevelFormula.evaluate(Decimal.add(currentLevel, 1));
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return Decimal.sub(amount, requiredForCurrentLevel)
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.max(0)
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.div(Decimal.sub(requiredForNextLevel, requiredForCurrentLevel))
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@ -119,9 +119,7 @@ export const factory = {
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).type;
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const text = node.state === resource ? "Disconnect" : tools[resource].name;
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const color =
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node.state === resource ||
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(Decimal.gte(main.energy.value, tools[resource].cost) &&
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main.toolNodes.value[resource] == null)
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node.state === resource || main.toolNodes.value[resource] == null
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? "var(--accent2)"
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: "var(--danger)";
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return {
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@ -189,7 +187,10 @@ export const factory = {
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progress: node =>
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node.state == null || main.toolNodes.value[node.state as Resources] != null
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? 0
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: Decimal.div(main.energy.value, tools[node.state as Resources].cost)
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: Decimal.div(
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Decimal.sqrt(main.energy.value),
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Decimal.sqrt(tools[node.state as Resources].cost)
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)
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.clampMax(1)
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.toNumber(),
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progressDisplay: ProgressDisplay.Fill,
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@ -449,13 +450,24 @@ export const portalGenerator = {
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id: "makePortal",
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icon: "done",
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tooltip: node => ({
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text: `Spawn ${(node.state as unknown as PortalGeneratorState).tier}-tier portal`
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text: `Spawn ${
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(node.state as unknown as PortalGeneratorState).tier
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}-tier portal - ${formatWhole(main.computedPortalCost.value)} energy`
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}),
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fillColor: () =>
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Decimal.gte(main.energy.value, main.computedPortalCost.value)
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? "var(--accent2)"
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: "var(--danger)",
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confirmationLabel: () =>
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Decimal.gte(main.energy.value, main.computedPortalCost.value)
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? { text: "Tap again to confirm" }
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: { text: "Cannot afford", color: "var(--danger)" },
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onClick(node) {
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let id = 0;
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while (`portal-${id}` in layers) {
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id++;
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}
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main.energy.value = Decimal.sub(main.energy.value, main.computedPortalCost.value);
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const { tier, influences } = node.state as unknown as PortalGeneratorState;
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addLayer(
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createPlane(
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@ -23,7 +23,7 @@ import { State } from "game/persistence";
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import type { LayerData, Player } from "game/player";
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import player from "game/player";
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import settings from "game/settings";
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import Decimal, { DecimalSource, format, formatWhole } from "util/bignum";
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import Decimal, { DecimalSource, format, formatSmall, formatWhole } from "util/bignum";
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import { WithRequired, camelToTitle } from "util/common";
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import { render } from "util/vue";
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import { ComputedRef, computed, nextTick, reactive, ref, watch } from "vue";
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@ -52,6 +52,7 @@ import {
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ResourceState,
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Resources,
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UpgraderState,
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influences,
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mineLootTable,
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resourceNames,
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tools
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@ -143,21 +144,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const amount =
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(resourceNodes.value[curr]?.state as unknown as ResourceState | undefined)
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?.amount ?? 0;
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// Sub 10 and then manually sum until we go over amount
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let currentLevel = Decimal.floor(resourceLevelFormula.invertIntegral(amount))
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.sub(10)
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.clampMin(0);
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let summedCost = calculateCost(resourceLevelFormula, currentLevel, true, 0);
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while (true) {
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const nextCost = resourceLevelFormula.evaluate(currentLevel);
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if (Decimal.add(summedCost, nextCost).lte(amount)) {
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currentLevel = currentLevel.add(1);
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summedCost = Decimal.add(summedCost, nextCost);
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} else {
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break;
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}
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}
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acc[curr] = currentLevel;
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acc[curr] = Decimal.floor(resourceLevelFormula.invert(amount));
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return acc;
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}, {} as Record<Resources, DecimalSource>)
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);
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@ -185,7 +172,6 @@ export const main = createLayer("main", function (this: BaseLayer) {
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)}`}
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!
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</h3>
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<div>Energy gain is now 1.01x higher.</div>
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</div>
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);
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}
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@ -488,27 +474,30 @@ export const main = createLayer("main", function (this: BaseLayer) {
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return multis;
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});
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const totalResourceLevels = createSequentialModifier(() =>
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resourceNames.map(resource =>
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createAdditiveModifier(() => ({
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description: () => camelToTitle(resource),
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addend: () => resourceLevels.value[resource],
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enabled: () => Decimal.gt(resourceLevels.value[resource], 0)
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}))
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)
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);
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const computedTotalResourceLevels = computed(() => totalResourceLevels.apply(0));
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const energyModifier = createSequentialModifier(() => [
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...resourceNames.map(resource =>
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createAdditiveModifier(() => ({
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addend: computedTotalResourceLevels,
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description: "Resource Levels"
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})),
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createMultiplicativeModifier(() => ({
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description: () =>
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`${camelToTitle(resource)} (Lv. ${formatWhole(
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resourceLevels.value[resource]
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)}) (${format(computedmaterialLevelEffectModifier.value)}x per level)`,
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multiplier: () =>
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Decimal.pow(
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computedmaterialLevelEffectModifier.value,
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resourceLevels.value[resource]
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),
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enabled: () =>
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resource in resourceNodes.value &&
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Decimal.gt(
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(resourceNodes.value[resource].state as ResourceState | undefined)
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?.amount ?? 0,
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0
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)
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}))
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computedTotalResourceLevels.value
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),
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description: () =>
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`${formatSmall(computedmaterialLevelEffectModifier.value)}x per Resource Level`
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})),
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createMultiplicativeModifier(() => ({
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multiplier: () => (isEmpowered("stone") ? 4 : 2),
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description: () => (isEmpowered("stone") ? "Empowered " : "") + tools.stone.name,
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@ -525,7 +514,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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enabled: () => Decimal.gt(numPoweredMachines.value, 0)
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}))
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]);
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const computedEnergyModifier = computed(() => energyModifier.apply(1));
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const computedEnergyModifier = computed(() => energyModifier.apply(0));
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const bonusConnectionsModifier = createSequentialModifier(() => [
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createAdditiveModifier(() => ({
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@ -604,17 +593,56 @@ export const main = createLayer("main", function (this: BaseLayer) {
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return acc;
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}, {} as Record<Resources, { modifier: WithRequired<Modifier, "invert" | "description">; computedModifier: ComputedRef<DecimalSource>; section: Section }>);
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const basePortalCost = computed(() => {
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const n = resourceNames.indexOf(
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(portalGenerator.value?.state as unknown as PortalGeneratorState | undefined)?.tier ??
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"dirt"
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);
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return Decimal.add(n, 1).times(n).div(2).add(9).pow10();
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});
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const portalCostModifier = createSequentialModifier(() =>
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(Object.keys(influences) as Influences[]).map(influence =>
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createMultiplicativeModifier(() => ({
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multiplier: influences[influence].cost,
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description: influences[influence].display,
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enabled: () =>
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(
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portalGenerator.value?.state as unknown as PortalGeneratorState | undefined
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)?.influences.includes(influence) ?? false
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}))
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)
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);
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const computedPortalCost = computed(() => portalCostModifier.apply(basePortalCost.value));
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const [energyTab, energyTabCollapsed] = createCollapsibleModifierSections(() => [
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{
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title: "Resource Levels",
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modifier: totalResourceLevels,
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base: 0
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},
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{
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title: "Energy Gain",
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modifier: energyModifier,
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base: 1,
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base: 0,
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unit: "/s"
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},
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{
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title: "Portal Cost",
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modifier: portalCostModifier,
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base: basePortalCost,
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unit: " energy",
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baseText: () =>
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`${camelToTitle(
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(portalGenerator.value?.state as unknown as PortalGeneratorState | undefined)
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?.tier ?? "dirt"
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)}-tier Base Cost`,
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visible: () => portalGenerator.value != null
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},
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{
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title: "Bonus Connections",
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modifier: bonusConnectionsModifier,
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base: 0
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base: 0,
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visible: () => Decimal.gt(computedBonusConnectionsModifier.value, 0)
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}
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]);
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const [miningTab, miningTabCollapsed] = createCollapsibleModifierSections(() => [
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@ -875,6 +903,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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investments,
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resourceLevels,
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planarMultis,
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computedPortalCost,
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display: jsx(() => (
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<>
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<StickyVue class="nav-container">
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@ -399,7 +399,7 @@ export function integratePow10(stack: SubstitutionStack, lhs: FormulaSource) {
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export function invertPowBase(value: DecimalSource, lhs: FormulaSource, rhs: FormulaSource) {
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if (hasVariable(lhs)) {
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return lhs.invert(Decimal.ln(value).div(unrefFormulaSource(rhs)));
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return lhs.invert(Decimal.ln(value).div(Decimal.ln(unrefFormulaSource(rhs))));
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} else if (hasVariable(rhs)) {
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return rhs.invert(Decimal.root(unrefFormulaSource(lhs), value));
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}
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