forked from profectus/Profectus
192 lines
9.2 KiB
Markdown
192 lines
9.2 KiB
Markdown
# Changelog
|
|
All notable changes to this project will be documented in this file.
|
|
|
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
|
|
|
## [Unreleased]
|
|
|
|
## [0.4] - 2022-05-01
|
|
### Added
|
|
- Saves can now be encoded in two new options: plaintext and lz compressed, determined by a new "saveEncoding" property in projInfo
|
|
- Saves will be loaded in whatever format is detected. The setting only applies when writing saves
|
|
- createModifierSection has new parameter to override the label used for the base value
|
|
- createCollapsibleModifierSections utility function to display `createModifierSection`s in collapsible forms
|
|
### Fixed
|
|
- Saves manager would not clear the current save from its cache when switching saves, leading to progress loss if flipping between saves
|
|
- Layer.minWidth being ignored
|
|
- Separators between tabs (player.tabs) would not extend to the bottom of the screen when scrolling
|
|
- Tree nodes not being clicked on their edges
|
|
### Changed
|
|
- **BREAKING** No features extend persistent anymore
|
|
- This will break ALL existing saves that aren't manually dealt with in fixOldSave
|
|
- Affected features: Achievement, Buyable, Grid, Infobox, Milestone, TabFamily, and Upgrade
|
|
- Affected features will now have a property within them where the persistent ref is stored. This means new persistent refs can now be safely added to these features
|
|
- Features with option functions with 0 required properties now don't require passing in an options function
|
|
- Improved the look of the goBack and minimize buttons (and made them more consistent with each other)
|
|
- Newly created saves are immediately switched to
|
|
- TooltipDirection and Direction have been merged into one enum
|
|
- Made layers shallow reactive, so it works better with dynamic layers
|
|
- Modifier functions all have more explicit types now
|
|
- Scaling functions take computables instead of processed computables
|
|
### Removed
|
|
- Unused tsParticles.d.ts file
|
|
### Documented
|
|
- modifiers.ts
|
|
- conversions.ts
|
|
|
|
## [0.3.3] - 2022-04-24
|
|
### Fixed
|
|
- Spacing between rows in Tree components
|
|
- Computed style attributes on tooltips were ignored
|
|
- Tooltips could cause infinite loops due to cyclical dependencies
|
|
|
|
## [0.3.2] - 2022-04-23
|
|
### Fixed
|
|
- Clickables and several other elements would not register clicks sometimes, if the display is updating rapidly
|
|
- createLayerTreeNode wasn't using display option correctly
|
|
|
|
## [0.3.1] - 2022-04-23
|
|
### Added
|
|
- Render utility methods that always return JSX Elements
|
|
### Changed
|
|
- **BREAKING** Tooltips overhaul
|
|
- Tree Nodes no longer have tooltips related properties
|
|
- Tooltips can now be added to any feature with a Vue component using the `addTooltip` function
|
|
- Any tooltip can be made pinnable by setting pinnable to true in the addTooltip options, or by passing a `Ref<boolean>` to a Tooltip component
|
|
- Pinned tooltips have an icon to represent that. It can be disabled by setting the theme's `showPin` property to false
|
|
- Modifiers are now their own features rather than a part of conversions
|
|
- Including utilities to display the current state of all the modifiers
|
|
- TabFamilies' options function is now optional
|
|
- Layer.minWidth can take string values
|
|
- If parseable into a number, it'll have "px" appended. Otherwise it'll be un-processed
|
|
- TreeNodes now have Vue components attached to them
|
|
- `createResourceTooltip` now shows the resource name
|
|
- Made classic and aqua theme's `feature-foreground` color dark rather than light
|
|
|
|
## [0.3.0] - 2022-04-10
|
|
### Added
|
|
- conversion.currentAt [#4](https://github.com/profectus-engine/Profectus/pull/4)
|
|
- OptionsFunc utility type, improving type inferencing in feature types
|
|
- minimumGain property to ResetButton, defaulting to 1
|
|
### Changed
|
|
- **BREAKING** Major persistence rework
|
|
- Removed makePersistent
|
|
- Removed old Persistent, and renamed PersistentRef to Persistent
|
|
- createLazyProxy now takes optional base object (replacing use cases for makePersistent)
|
|
- Added warnings when creating refs outside a layer
|
|
- Added warnings when persistent refs aren't included in their layer object
|
|
- **BREAKING** createLayer now takes id as the first param, rather than inside the option function
|
|
- resetButton now shows "Req:" instead of "Next:" when conversion.buyMax is false
|
|
- Conversion nextAt and currentAt now cap at 0 after reverting modifier
|
|
### Fixed
|
|
- Independent conversion gain calculation [#4](https://github.com/profectus-engine/Profectus/pull/4)
|
|
- Persistence issue when loading layer dynamically
|
|
- resetButton's gain and requirement display being incorrect when conversion.buyMax is false
|
|
- Independent conversions with buyMax false capping incorrectly
|
|
|
|
## [0.2.2] - 2022-04-01
|
|
Unironically posting an update on April Fool's Day ;)
|
|
### Changed
|
|
- **BREAKING** Replaced tsparticles with pixi-emitter. Different options, and behaves differently.
|
|
- Print key and value in lazy proxy's setter message
|
|
- Update bounding boxes after web fonts load in
|
|
### Removed
|
|
- safff.txt
|
|
|
|
## [0.2.1] - 2022-03-29
|
|
### Changed
|
|
- **BREAKING** Reworked conversion.modifyGainAmount into conversion.gainModifier, with several utility functions. This makes nextAt accurate with modified gain
|
|
### Fixed
|
|
- Made overlay nav not overlap leftmost layer
|
|
|
|
## [0.2.0] - 2022-03-27
|
|
### Added
|
|
- Particles feature
|
|
- Collapsible layout component
|
|
- Utility function for splitting off the first from the list of features that meets a given filter
|
|
### Changed
|
|
- **BREAKING** Reworked most of the code from Links into a generic Context component that manages the positions of features in the DOM
|
|
- Updated vue-cli and TS dependencies
|
|
- Challenges cannot be started when maxed, and `canStart` now defaults to `true`
|
|
- onClick listeners on various features now get passed a MouseEvent or TouchEvent when possible
|
|
- Minor style changes to Milestones, most notably removing min-height
|
|
### Fixed
|
|
- Buyables didn't support CoercableComponents for displays
|
|
- TreeNodes would have a double glow effect on hover
|
|
### Removed
|
|
- Unused mousemove listener attached to App.vue
|
|
|
|
## [0.1.4] - 2022-03-13
|
|
### Added
|
|
- You can now access this.on() from within a createLayer function (and other BaseLayer properties)
|
|
- Support for passing non-persistent refs to createResource
|
|
- dontMerge class to allow features to ignore mergeAdjacent
|
|
### Fixed
|
|
- Clickables would not merge adjacent
|
|
- onClick and onHold functions would not be bound to their object when being called
|
|
- Refs passed to a components style prop would be ignored
|
|
- Fixed z-index issue when stopping hovering over features with .can class
|
|
|
|
## [0.1.3] - 2022-03-11
|
|
### Added
|
|
- Milestone.complete
|
|
- Challenge.complete
|
|
- setupAutoClick function to run a clickable's onClick every tick
|
|
- setupAutoComplete function to attempt to complete a challenge every tick
|
|
- isAnyChallengeActive function to query if any challenge from a given list is active
|
|
- Hotkeys now appear in info modal, if any exist
|
|
- projInfo.json now includes a "enablePausing" option that can be used to prevent the player from pausing the game
|
|
- Added a "gameWon" global event
|
|
### Changed
|
|
- **BREAKING** Buyables now default to an infinite purchase limit
|
|
- **BREAKING** devSpeed, playedTime, offlineTime, and diff now use numbers instead of Decimals
|
|
- **BREAKING** Achievements and milestones now use watchEffect to check for completion, instead of polling each tick. shouldEarn properties now only accept functions
|
|
- Cached more decimal values for optimization
|
|
### Fixed
|
|
- Many types not being exported
|
|
- setupHoldToClick wouldn't stop clicking after a component is unmounted
|
|
- Header's banner would not have correct width
|
|
### Removed
|
|
- **BREAKING** Removed setupAutoReset
|
|
### Documentation
|
|
- Support for documentation generation using typedoc
|
|
- Hide main layer from docs
|
|
- Hide prestige layer from docs
|
|
- Use stub declaration files for libs that don't provide types (vue-panzoom and vue-textarea-autosize)
|
|
|
|
## [0.1.2] - 2022-03-05
|
|
### Changed
|
|
- **BREAKING** Removed "@" path alias, and used baseUrl instead
|
|
- **BREAKING** Renamed createExponentialScaling to createPolynomialScaling and removed coefficient parameter
|
|
- Changed options passed into createLayerTreeNode; now allows overriding display
|
|
- App component is no longer cloned before being passed to `createApp`
|
|
- Changed TS version from ^4.5.4 to ~4.5.5
|
|
### Fixed
|
|
- Document title is set as soon as possible now
|
|
|
|
## [0.1.1] - 2022-03-02
|
|
### Added
|
|
- Configuration for Glitch projects
|
|
- Configuration for Replit projects
|
|
- Hide versionTitle if blank
|
|
### Changed
|
|
- **BREAKING** Renamed modInfo.json -> projInfo.json
|
|
- **BREAKING** Renamed mod.tsx -> projEntry.tsx
|
|
- Improved performance of branch drawing code
|
|
- Improved performance of formatting numbers
|
|
- Changed some projInfo default values to empty strings
|
|
- Renamed projInfo.allowSmall -> projInfo.defaultShowSmall
|
|
### Fixed
|
|
- Spacing on discord logo in NaN screen
|
|
- Some files accessing old location for persistence code
|
|
- Fixed lint-staged not being listed in devDependencies
|
|
- Branch locations were not accurate after scrolling
|
|
- Saves Manager displayed "default body" while closing
|
|
- Reset buttons activating when held down when canClick is false
|
|
- Lifting up on auto clickable elements not stopping the auto clicker
|
|
### Removed
|
|
- Removed Theme.stackedInfoboxes
|
|
- Removed Theme.showSingleTab
|
|
|
|
## [0.1.0] - Initial Release
|