2021-06-12 04:38:16 +00:00
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<template>
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2022-01-14 04:25:47 +00:00
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<div
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v-if="visibility !== Visibility.None"
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v-show="visibility === Visibility.Visible"
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:style="[{ width: width + 'px', height: height + 'px' }, style ?? {}]"
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:class="{
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bar: true,
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...classes
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}"
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>
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<div
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class="overlayTextContainer border"
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:style="[{ width: width + 'px', height: height + 'px' }, borderStyle ?? {}]"
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>
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<component v-if="component" class="overlayText" :style="textStyle" :is="component" />
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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</div>
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2022-01-14 04:25:47 +00:00
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<div
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class="border"
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:style="[
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{ width: width + 'px', height: height + 'px' },
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style ?? {},
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baseStyle ?? {},
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borderStyle ?? {}
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]"
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>
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<div class="fill" :style="[barStyle, style ?? {}, fillStyle ?? {}]" />
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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</div>
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2022-01-14 04:25:47 +00:00
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<MarkNode :mark="mark" />
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<LinkNode :id="id" />
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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</div>
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2021-06-12 04:38:16 +00:00
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</template>
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2022-01-25 04:25:34 +00:00
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<script lang="ts">
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import { Direction } from "@/features/bar";
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import { CoercableComponent, Visibility } from "@/features/feature";
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import Decimal, { DecimalSource } from "@/util/bignum";
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2022-01-14 04:25:47 +00:00
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import { coerceComponent } from "@/util/vue";
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2022-01-25 04:25:34 +00:00
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import { computed, CSSProperties, defineComponent, PropType, StyleValue, toRefs, unref } from "vue";
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2022-01-14 04:25:47 +00:00
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import LinkNode from "../system/LinkNode.vue";
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import MarkNode from "./MarkNode.vue";
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2021-06-12 04:38:16 +00:00
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2022-01-25 04:25:34 +00:00
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export default defineComponent({
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props: {
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progress: {
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type: Object as PropType<DecimalSource>,
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required: true
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},
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width: {
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type: Number,
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required: true
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},
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height: {
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type: Number,
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required: true
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},
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direction: {
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type: Object as PropType<Direction>,
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required: true
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},
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display: [Object, String] as PropType<CoercableComponent>,
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visibility: {
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type: Object as PropType<Visibility>,
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required: true
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},
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style: Object as PropType<StyleValue>,
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classes: Object as PropType<Record<string, boolean>>,
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borderStyle: Object as PropType<StyleValue>,
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textStyle: Object as PropType<StyleValue>,
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baseStyle: Object as PropType<StyleValue>,
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fillStyle: Object as PropType<StyleValue>,
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mark: [Boolean, String],
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id: {
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type: String,
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required: true
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}
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},
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setup(props) {
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const { progress, width, height, direction, display } = toRefs(props);
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2022-01-14 04:25:47 +00:00
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2022-01-25 04:25:34 +00:00
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const normalizedProgress = computed(() => {
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let progressNumber =
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progress.value instanceof Decimal
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? progress.value.toNumber()
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: Number(progress.value);
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return (1 - Math.min(Math.max(progressNumber, 0), 1)) * 100;
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});
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2022-01-14 04:25:47 +00:00
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2022-01-25 04:25:34 +00:00
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const barStyle = computed(() => {
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const barStyle: Partial<CSSProperties> = {
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width: unref(width) + 0.5 + "px",
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height: unref(height) + 0.5 + "px"
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};
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switch (unref(direction)) {
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case Direction.Up:
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barStyle.clipPath = `inset(${normalizedProgress.value}% 0% 0% 0%)`;
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barStyle.width = unref(width) + 1 + "px";
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break;
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case Direction.Down:
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barStyle.clipPath = `inset(0% 0% ${normalizedProgress.value}% 0%)`;
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barStyle.width = unref(width) + 1 + "px";
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break;
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case Direction.Right:
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barStyle.clipPath = `inset(0% ${normalizedProgress.value}% 0% 0%)`;
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break;
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case Direction.Left:
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barStyle.clipPath = `inset(0% 0% 0% ${normalizedProgress.value} + '%)`;
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break;
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case Direction.Default:
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barStyle.clipPath = "inset(0% 50% 0% 0%)";
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break;
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}
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return barStyle;
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});
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2022-01-14 04:25:47 +00:00
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2022-01-25 04:25:34 +00:00
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const component = computed(() => {
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const currDisplay = unref(display);
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return currDisplay && coerceComponent(unref(currDisplay));
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});
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return {
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normalizedProgress,
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barStyle,
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component,
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MarkNode,
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LinkNode,
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Visibility
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};
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}
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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});
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2021-06-12 04:38:16 +00:00
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</script>
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<style scoped>
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.bar {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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position: relative;
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display: table;
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2021-06-12 04:38:16 +00:00
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}
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.overlayTextContainer {
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position: absolute;
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border-radius: 10px;
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vertical-align: middle;
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display: flex;
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justify-content: center;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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z-index: 3;
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2021-06-12 04:38:16 +00:00
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}
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.overlayText {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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z-index: 6;
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2021-06-12 04:38:16 +00:00
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}
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.border {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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border: 2px solid;
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2021-06-12 04:38:16 +00:00
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border-radius: 10px;
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2021-09-04 21:51:41 +00:00
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border-color: var(--foreground);
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2021-06-12 04:38:16 +00:00
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overflow: hidden;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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mask-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAIAAACQd1PeAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAA5JREFUeNpiYGBgAAgwAAAEAAGbA+oJAAAAAElFTkSuQmCC);
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2021-06-12 04:38:16 +00:00
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margin: 0;
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}
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.fill {
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position: absolute;
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2021-09-04 21:51:41 +00:00
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background-color: var(--foreground);
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2021-06-12 04:38:16 +00:00
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overflow: hidden;
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margin-left: -0.5px;
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transition-duration: 0.2s;
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z-index: 2;
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}
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</style>
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