Added diamond shaped nodes
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0ced1d7cd7
commit
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5 changed files with 124 additions and 25 deletions
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@ -7,31 +7,79 @@
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@mouseleave="mouseLeave"
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@mousedown="e => $emit('startDragging', e, node.id)"
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>
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<circle
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v-if="canAccept"
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:r="size + 8"
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:fill="backgroundColor"
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:stroke="receivingNode ? '#0F0' : '#0F03'"
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:stroke-width="2"
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/>
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<g v-if="shape === Shape.Circle">
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<circle
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v-if="canAccept"
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:r="size + 8"
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:fill="backgroundColor"
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:stroke="receivingNode ? '#0F0' : '#0F03'"
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:stroke-width="2"
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/>
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<circle :r="size" :fill="fillColor" :stroke="outlineColor" :stroke-width="4" />
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<circle :r="size" :fill="fillColor" :stroke="outlineColor" :stroke-width="4" />
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<circle
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v-if="progressDisplay === ProgressDisplay.Fill"
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:r="size * progress"
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:fill="progressColor"
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/>
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<circle
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v-else
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:r="size + 4.5"
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class="progressRing"
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fill="transparent"
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:stroke-dasharray="(size + 4.5) * 2 * Math.PI"
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:stroke-width="5"
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:stroke-dashoffset="(size + 4.5) * 2 * Math.PI - progress * (size + 4.5) * 2 * Math.PI"
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:stroke="progressColor"
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/>
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<circle
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v-if="progressDisplay === ProgressDisplay.Fill"
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:r="Math.max(size * progress - 2, 0)"
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:fill="progressColor"
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/>
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<circle
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v-else
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:r="size + 4.5"
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class="progressRing"
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fill="transparent"
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:stroke-dasharray="(size + 4.5) * 2 * Math.PI"
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:stroke-width="5"
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:stroke-dashoffset="
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(size + 4.5) * 2 * Math.PI - progress * (size + 4.5) * 2 * Math.PI
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"
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:stroke="progressColor"
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/>
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</g>
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<g v-else-if="shape === Shape.Diamond" transform="rotate(45, 0, 0)">
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<rect
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v-if="canAccept"
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:width="size + 16"
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:height="size + 16"
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:transform="`translate(${-(size + 16) / 2}, ${-(size + 16) / 2})`"
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:fill="backgroundColor"
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:stroke="receivingNode ? '#0F0' : '#0F03'"
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:stroke-width="2"
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/>
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<rect
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:width="size"
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:height="size"
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:transform="`translate(${-size / 2}, ${-size / 2})`"
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:fill="fillColor"
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:stroke="outlineColor"
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:stroke-width="4"
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/>
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<rect
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v-if="progressDisplay === ProgressDisplay.Fill"
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:width="Math.max(size * progress - 2, 0)"
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:height="Math.max(size * progress - 2, 0)"
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:transform="
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`translate(${-Math.max(size * progress - 2, 0) / 2}, ${-Math.max(
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size * progress - 2,
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0
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) / 2})`
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"
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:fill="progressColor"
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/>
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<rect
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v-else
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:width="size + 9"
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:height="size + 9"
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:transform="`translate(${-(size + 9) / 2}, ${-(size + 9) / 2})`"
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fill="transparent"
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:stroke-dasharray="(size + 9) * 4"
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:stroke-width="5"
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:stroke-dashoffset="(size + 9) * 4 - progress * (size + 9) * 4"
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:stroke="progressColor"
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/>
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</g>
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<text :fill="titleColor" class="node-title">{{ title }}</text>
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</g>
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@ -39,7 +87,7 @@
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<script lang="ts">
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import themes from "@/data/themes";
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import { ProgressDisplay } from "@/game/enums";
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import { ProgressDisplay, Shape } from "@/game/enums";
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import player from "@/game/player";
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import { BoardNode, NodeType } from "@/typings/features/board";
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import { getNodeTypeProperty } from "@/util/features";
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@ -52,6 +100,7 @@ export default defineComponent({
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data() {
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return {
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ProgressDisplay,
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Shape,
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lastMousePosition: { x: 0, y: 0 },
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hovering: false
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};
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@ -90,6 +139,9 @@ export default defineComponent({
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}
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: this.node.position;
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},
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shape(): Shape {
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return getNodeTypeProperty(this.nodeType, this.node, "shape");
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},
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size(): number {
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let size: number = getNodeTypeProperty(this.nodeType, this.node, "size");
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if (this.receivingNode) {
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@ -1,6 +1,8 @@
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import { ProgressDisplay, Shape } from "@/game/enums";
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import player from "@/game/player";
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import Decimal, { DecimalSource } from "@/lib/break_eternity";
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import { RawLayer } from "@/typings/layer";
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import { camelToTitle } from "@/util/common";
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import themes from "../themes";
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type ResourceNodeData = {
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@ -14,6 +16,10 @@ type ItemNodeData = {
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amount: DecimalSource;
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};
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type ActionNodeData = {
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actionType: string;
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};
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export default {
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id: "main",
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display: `
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@ -21,7 +27,15 @@ export default {
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<div v-else-if="player.devSpeed && player.devSpeed !== 1">Dev Speed: {{ format(player.devSpeed) }}x</div>
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<div>TODO: Board</div>
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<Board id="main" />
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`,
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startData() {
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return {
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openNode: null
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} as {
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openNode: string | null;
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};
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},
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minimizable: false,
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componentStyles: {
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board: {
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@ -52,6 +66,13 @@ export default {
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itemType: "speed",
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amount: new Decimal(5 * 60 * 60)
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}
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},
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{
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position: { x: -150, y: 150 },
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type: "action",
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data: {
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actionType: "browse"
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}
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}
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];
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},
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@ -92,6 +113,24 @@ export default {
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return (node.data as ItemNodeData).itemType;
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},
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draggable: true
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},
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action: {
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title(node) {
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return camelToTitle((node.data as ActionNodeData).actionType);
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},
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tooltip(node) {
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switch ((node.data as ActionNodeData).actionType) {
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default:
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return camelToTitle((node.data as ActionNodeData).actionType);
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case "browse":
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return "Browse the internet";
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}
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},
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draggable: false,
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shape: Shape.Diamond,
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size: 100,
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progressColor: "#0FF3",
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progressDisplay: ProgressDisplay.Outline
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}
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}
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}
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@ -33,3 +33,8 @@ export enum ProgressDisplay {
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Outline = "Outline",
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Fill = "Fill"
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}
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export enum Shape {
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Circle = "Circle",
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Diamond = "Triangle"
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}
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@ -34,7 +34,7 @@ import { createGridProxy, createLayerProxy } from "@/util/proxies";
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import { applyPlayerData } from "@/util/save";
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import clone from "lodash.clonedeep";
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import { isRef } from "vue";
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import { ProgressDisplay } from "./enums";
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import { ProgressDisplay, Shape } from "./enums";
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import { default as playerProxy } from "./player";
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export const layers: Record<string, Readonly<Layer>> = {};
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@ -438,6 +438,7 @@ export function addLayer(layer: RawLayer, player?: Partial<PlayerData>): void {
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layer.boards.data[id].types[nodeType].type = nodeType;
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setDefault(layer.boards.data[id].types[nodeType], "size", 50);
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setDefault(layer.boards.data[id].types[nodeType], "draggable", false);
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setDefault(layer.boards.data[id].types[nodeType], "shape", Shape.Circle);
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setDefault(layer.boards.data[id].types[nodeType], "canAccept", false);
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setDefault(
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layer.boards.data[id].types[nodeType],
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2
src/typings/features/board.d.ts
vendored
2
src/typings/features/board.d.ts
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@ -1,3 +1,4 @@
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import { Shape } from "@/game/enums";
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import { DecimalSource } from "@/lib/break_eternity";
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import { State } from "../state";
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import { Feature, RawFeature } from "./feature";
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@ -35,6 +36,7 @@ export interface NodeType extends Feature {
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title: string | ((node: BoardNode) => string);
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size: number | ((node: BoardNode) => number);
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draggable: boolean | ((node: BoardNode) => boolean);
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shape: Shape | ((node: BoardNode) => Shape);
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canAccept: boolean | ((node: BoardNode, otherNode: BoardNode) => boolean);
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progress?: number | ((node: BoardNode) => number);
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progressDisplay: ProgressDisplay | ((node: BoardNode) => ProgressDisplay);
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