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<spanclass="line"></span></code></pre></div><ul><li><p>getStartPoints(): A function to determine the amount of points the player starts with after a reset. (returns a Decimal value)</p></li><li><p>canGenPoints(): A function returning a boolean for if points should be generated. Use this if you want an upgrade to unlock generating points.</p></li><li><p>getPointGen(): A function that calculates your points per second. Anything that affects your point gain should go into the calculation here.</p></li><li><p>addedPlayerData(): A function that returns any non-layer-related data that you want to be added to the save data and "player" object.</p></li></ul><divclass="language-js"><buttontitle="Copy Code"class="copy"></button><spanclass="lang">js</span><preclass="shiki"><code><spanclass="line"><spanstyle="color:#C792EA;">function</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#82AAFF;">addedPlayerData</span><spanstyle="color:#89DDFF;">()</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">{</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">return</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">{</span></span>
<spanclass="line"></span></code></pre></div><ul><li><p>displayThings: An array of functions used to display extra things at the top of the tree tab. Each function returns a string, which is a line to display (with basic HTML support). If a function returns nothing, nothing is displayed (and it doesn't take up a line).</p></li><li><p>isEndgame(): A function to determine if the player has reached the end of the game, at which point the "you win!" screen appears.</p></li></ul><p>Less important things beyond this point!</p><ul><li>maxTickLength(): Returns the maximum tick length, in milliseconds. Only really useful if you have something that reduces over time, which long ticks mess up (usually a challenge).</li></ul></div></div></main><!--[--><!--]--><!----><!--[--><!--]--></div></div></div></div></div><!----><!--[--><!--]--></div></div>