pages/site/.vitepress/theme/Background.vue

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<template>
<TresCanvas>
<TresOrthographicCamera ref="camera" :position="[0, 0, 10]" />
<TresGroup ref="blobRef">
<TresMesh v-for="i in rows * cols" :position="[((i % cols) - cols / 2) * 304, (Math.floor((i - 1) / cols) - rows / 2) * 304, 0]" >
<TresShapeGeometry :args="[shapes]" />
<TresShaderMaterial :vertexShader="vertexShader" :fragmentShader="fragmentShader" :uniforms="uniforms" :blending="AdditiveBlending" />
</TresMesh>
</TresGroup>
<TresAmbientLight :intensity="1" />
</TresCanvas>
<div ref="resizeListener" class="resize-listener" />
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</template>
<script setup lang="ts">
import { computed, ref, shallowRef, onMounted, onUnmounted, watch } from "vue";
import { TresCanvas, useLoader, useRenderLoop } from '@tresjs/core';
import { SVGLoader } from "three/examples/jsm/loaders/SVGLoader.js";
import noise from "./noise.glsl?raw";
import { AdditiveBlending, Vector2 } from "three";
const camera = ref();
// Load SVG
const { paths } = await useLoader(SVGLoader, '/circuit-board.svg');
const shapes = paths.map(path => SVGLoader.createShapes(path)).reduce((acc, curr) => [...acc, ...curr]);
// Handle canvas size
const width = ref(0);
const height = ref(0);
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const rows = computed(() => Math.ceil(height.value / 304));
const cols = computed(() => Math.ceil(width.value / 304));
const resizeObserver = new ResizeObserver(updateSize);
const resizeListener = ref<Element | null>(null);
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function updateSize() {
const rect = resizeListener.value?.getBoundingClientRect();
width.value = rect?.width ?? 0;
height.value = rect?.height ?? 0;
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}
watch([width, height, camera], ([width, height, camera]) => {
if (camera) {
camera.left = 0;
camera.bottom = 0
camera.right = width;
camera.top = height;
camera.updateProjectionMatrix();
}
});
// Handle mouse position
const mousePos = ref(new Vector2(Infinity, Infinity));
function updateMousePos(event: MouseEvent) {
mousePos.value = new Vector2(event.screenX, window.screen.availHeight - event.screenY);
if (blobRef.value) {
blobRef.value.children.forEach(child => {
child.material.uniforms.uMouse.value = mousePos.value;
});
}
}
function handleMouseLeave(event: MouseEvent) {
if (!event.relatedTarget) {
mousePos.value = new Vector2(Infinity, Infinity);
if (blobRef.value) {
blobRef.value.children.forEach(child => {
child.material.uniforms.uMouse.value = mousePos.value;
});
}
}
}
// Setup window listeners
onMounted(() => {
if (resizeListener.value != null) {
resizeObserver.observe(resizeListener.value);
}
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window.addEventListener("mousemove", updateMousePos);
window.addEventListener("mouseout", handleMouseLeave);
});
onUnmounted(() => {
window.removeEventListener("mousemove", updateMousePos);
window.removeEventListener("mouseout", handleMouseLeave);
});
// Shaders
const blobRef = shallowRef<Element | null>(null);
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const uniforms = {
uTime: { value: 0 },
uMouse: { value: new Vector2(Infinity, Infinity) }
}
const vertexShader = `
varying vec2 vUv;
void main() {
vec4 modelPosition = modelMatrix * vec4(position, 1.0);
vec4 viewPosition = viewMatrix * modelPosition;
gl_Position = projectionMatrix * viewPosition;
vUv = uv;
}
`
const fragmentShader = noise + `
precision mediump float;
uniform float uTime;
uniform vec2 uMouse;
varying vec2 vUv;
void main() {
float dist = distance(gl_FragCoord.xy, uMouse);
float alpha = max(0., 1. - dist / 304.);
alpha += max(0., snoise(vec3(gl_FragCoord.xy / 304., uTime / 4.)));
gl_FragColor = vec4(0, 0, 0, alpha);
}
`
const { onLoop } = useRenderLoop();
onLoop(({ elapsed }) => {
if (blobRef.value) {
blobRef.value.children.forEach(child => {
child.material.uniforms.uTime.value = elapsed;
});
}
});
</script>
<style scoped>
.resize-listener {
position: absolute;
top: 0px;
left: 0;
right: -4px;
bottom: 5px;
z-index: -10;
pointer-events: none;
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}
</style>