Added dice armor
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27 changed files with 61 additions and 19 deletions
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input: GFM
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parse_block_html: true
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permalink: /:title/
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paginate: 5
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gems: [jekyll-paginate]
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content:
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_content/babble/babble-asset2.md
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layout: default
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title: Babble MM Screenshot
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![](/assets/babble-assets/babblemm screenshot.png)
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_content/dicearmor/dice-asset1.md
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_content/dicearmor/dice-asset1.md
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layout: default
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title: Dice Armor Mobile Screenshot
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![](/assets/dicearmor-assets/mobile.png)
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_content/dicearmor/dice-asset2.md
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_content/dicearmor/dice-asset2.md
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layout: default
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title: Dice Armor Cutscene Screenshot
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![](/assets/dicearmor-assets/cutscene.png)
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_content/dicearmor/publishing.md
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layout: default
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title: Dice Armor Publishing
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After the end of the semester, Dice Armor will be published as a web game and windows, mac, and linux app on itch.io as well as a mobile app on the Google Play store and iOS app store. The game has been developed with flexible resolutions and aspect ratios in mind. Monetization strategies and whether or not to make the code open source is not yet determined.
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_content/dicearmor/summary.md
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layout: default
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title: Dice Armor Summary
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Dice Armor is a game being developed by a team of nine including a producer, a creative director, a narrative writer, an artist, two programmers, and 3 game designers. The information here is about our most recent build, created after nine weeks of development of 15. My role is the lead programmer, doing everything from interface coding, editor scripts, integrating Babble Buds, and of course everything related to the gameplay itself.
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Dice Armor is a dice dueling game. Players can use abilities, flip dice, and attack each other to win in a dice game that puts chance into the hands of the players. The game comes with a full campaign (only the first chapter is currently implemented, but we are on schedule to have the entire story included in the final build), using my own Babble Buds engine for the cutscenes. It is also the first project to use Babble Movie Maker to create those cutscenes.
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Because this game is still in development, there are some buttons present to make the game easier to test that won't be in the final build: You start with all the dice in the game already in the shop, there's a button to give yourself free money to buy these dice with, and in the duel there are buttons to force a win or a loss, which can be used to skip the tutorial (not recommended for first time players).
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_content/scripting/intro.md
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_content/scripting/intro.md
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---
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layout: default
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title: Scripting for Games Intro
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---
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These games were each made over a couple of weeks as part of a college course called Scripting for Games. They were each intended to test our proficiency at a couple parts of Unity programming. Unfortunately the projects often, just through poor timing, coincided with projects and exams from other courses, but I did my best to innovate each time. I was a bit too ambitious with the final project, Start, where I had intended to use procedural generation to create music to the correct tempo for the player to take their actions to. Instead I had to remove that feature and replace it with some music I'm not super happy with. Additionally, needing to do everything - not just the programming but also making the enemies, particle effects, levels, etc. means these projects aren't the _best_ examples of what I can do in Unity, but should illustrate a decent level of competency. For a better example where I got to just focus on the programming and had time to add things like scriptable objects with custom editor scripts, check out [Dice Armor](/dicearmor).
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@ -3,7 +3,7 @@ layout: default
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title: Space Game
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category: Game
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cards: [Space Game, Space Game Screenshot 1, Space Game Screenshot 2, Space Game Screenshot 3, Space Game Screenshot 4, Space Game Screenshot 5, Space Game Screenshot 6, Space Game Screenshot 7]
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links: ["Store Page|https://thepaperpilot.itch.io/space-game"]
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links: ["Download Game|https://thepaperpilot.itch.io/space-game"]
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tags: [java, libgdx]
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---
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Fulfill your curiosity in this arcade shooter with a focus on experimentation, rather than survival.
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@ -3,7 +3,7 @@ layout: default
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title: 12 is Strange
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category: Game
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cards: [12 is Strange]
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links: ["Source Code|https://github.com/thepaperpilot/12-is-strange", "Store Page|https://thepaperpilot.itch.io/12-is-strange"]
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links: ["Source Code|https://github.com/thepaperpilot/12-is-strange", "Play Game|https://thepaperpilot.itch.io/12-is-strange"]
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tags: [java, libgdx, sgda]
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---
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This is a point and click adventure made in under 48 hours for UT Dallas' SDGA Fall 2015 Game Jam!
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@ -5,7 +5,7 @@ category: Game
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banner: solar
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cards: [Solar TD, Solar TD Screenshot 1, Solar TD Screenshot 2, Solar TD Screenshot 3, Solar TD Screenshot 4, Solar TD Screenshot 5, Solar TD Screenshot 6]
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featured: true
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links: ["Source Code|https://github.com/thepaperpilot/SolarTD", "Store Page|http://thepaperpilot.itch.io/solar-td"]
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links: ["Source Code|https://github.com/thepaperpilot/SolarTD", "Play Game|http://thepaperpilot.itch.io/solar-td"]
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tags: [java, libgdx]
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---
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A game inspired by Onslaught TD, an old flash game. Now its in HTML5 and in space, with some other new mechanics. Made in 24 hours for the libGDX game jam.
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@ -5,7 +5,7 @@ category: Game
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banner: fourth
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cards: [Fourth Order, Fourth Order Title]
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featured: true
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links: ["Source Code|https://github.com/thepaperpilot/fourth-order", "Store Page|https://thepaperpilot.itch.io/fourth-order"]
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links: ["Source Code|https://github.com/thepaperpilot/fourth-order", "Play Game|https://thepaperpilot.itch.io/fourth-order"]
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tags: [java, libgdx, sgda]
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---
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A game made in under 48 hours for UT Dallas' SGDA Spring 2016 Game Jam! A match-3 puzzle RPG, reminiscent of Puzzle Quest.
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@ -5,7 +5,7 @@ category: Game
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banner: shape
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cards: [Shape Tycoon, Shape Tycoon Screenshot 1, Shape Tycoon Screenshot 2, Shape Tycoon Screenshot 3, Shape Tycoon Screenshot 4, Shape Tycoon Screenshot 5]
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featured: true
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links: ["Source Code|https://github.com/thepaperpilot/shape-tycoon", "Store Page|https://thepaperpilot.itch.io/shape-tycoon", "Ludum Dare Entry|http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90524"]
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links: ["Source Code|https://github.com/thepaperpilot/shape-tycoon", "Play Game|https://thepaperpilot.itch.io/shape-tycoon", "Ludum Dare Entry|http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90524"]
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tags: [java, libgdx, ludum dare]
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---
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Shape Tycoon is a game made for Ludum Dare 35 where you play as a shape that can shift between several geometric objects in order to entertain an audience. Try to become so popular the entire world is your audience!
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title: One Click Man
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category: Game
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cards: [One Click Man]
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links: ["Source Code|https://github.com/thepaperpilot/OneClickMan", "Store Page|https://thepaperpilot.itch.io/one-click-man"]
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links: ["Source Code|https://github.com/thepaperpilot/OneClickMan", "Play Game|https://thepaperpilot.itch.io/one-click-man"]
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tags: [java, libgdx]
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A small game made for the one button jam that explores the idea of being able to defeat any opponent in a single click. Made for the One Button Jam 2016 in under a week.
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@ -5,7 +5,7 @@ category: Game
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banner: nan
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cards: [NaN, NaN Screenshot 1, NaN Screenshot 2, NaN Screenshot 3]
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featured: true
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links: ["Source Code|https://github.com/thepaperpilot/NaN", "Store Page|https://thepaperpilot.itch.io/nan"]
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links: ["Source Code|https://github.com/thepaperpilot/NaN", "Download Game|https://thepaperpilot.itch.io/nan"]
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tags: [python, pygame, chillenium]
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A game made in 48 hours for the 3rd Annual Chillenium at Texas A&M University. It was made by Anthony Lawn and Grant Barbee. The theme was "foofaraw", which basically means to make a big deal about nothing.
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title: Tower of Penultimate Sorcery
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category: Game
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cards: [Tower of Penultimate Sorcery]
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links: ["Source Code|https://github.com/thepaperpilot/Tower-Of-Penultimate-Sorcery", "Store Page|https://thepaperpilot.itch.io/tower-of-penultimate-sorcery"]
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links: ["Source Code|https://github.com/thepaperpilot/Tower-Of-Penultimate-Sorcery", "Play Game|https://thepaperpilot.itch.io/tower-of-penultimate-sorcery"]
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tags: [rpg maker, sgda]
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---
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A puzzle adventure game made in 48 hours for the Spring 2017 Game Jam by UTD's SGDA. It was made by Anthony Lawn and Grant Barbee in RPG Maker MV. The theme was "loops", which you'll find very relevant while solving the puzzles.
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title: Babble Buds
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category: Software
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banner: babble
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cards: [Babble Buds, Babble Buds Screenshot, Engine, Movie Maker]
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cards: [Babble Buds, Babble Buds Screenshot, Engine, Movie Maker, Babble MM Screenshot]
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links: ["Source Code|https://github.com/thepaperpilot/Babble-Buds", "URealms Post|https://forums.urealms.com/discussion/272/babble/p1", "Babble Buds Download Page|https://github.com/thepaperpilot/Babble-Buds/releases", "Babble Movie Maker Download Page|https://github.com/thepaperpilot/BabbleMovieMaker/releases"]
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tags: [javascript, pixi.js]
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---
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A free, open source virtual puppet show engine for pixi.js and unity, as well as an accompanying electron-based software suite
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A free, open source virtual puppet show engine for pixi.js and unity, as well as an accompanying electron-based software suite. Use it for enhancing your digital tabletop roleplaying game, creating silly videos, or even cutscenes in a videogame!
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banner: slime
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cards: [Slime Chargers Embed, Slime Chargers!, Slime Chargers Screenshot 1, Slime Chargers Screenshot 2, Slime Chargers Screenshot 3, Slime Chargers Screenshot 4]
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featured: true
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links: ["Source Code|https://github.com/thepaperpilot/Slime-Chargers", "Store Page|https://thepaperpilot.itch.io/ld39", "Ludum Dare Entry|https://ldjam.com/events/ludum-dare/39/slime-chargers"]
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links: ["Source Code|https://github.com/thepaperpilot/Slime-Chargers", "Play Game|https://thepaperpilot.itch.io/ld39", "Ludum Dare Entry|https://ldjam.com/events/ludum-dare/39/slime-chargers"]
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tags: [javascript, pixi.js, ludum dare]
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A game made for Ludum Dare 39 about using slimes to charge crystals.
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title: Scripting for Games
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category: Game
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banner: scripting
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cards: [Questable, Incarcerated, Start]
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featured: false
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cards: [Scripting for Games Intro, Questable, Incarcerated, Start]
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featured: true
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links: ["Source Code|https://github.com/thepaperpilot/Scripting-For-Games", "Questable|/assets/scripting-assets/Questable/index.html", "Incarcerated|/assets/scripting-assets/Incarcerated/index.html", "Start|/assets/scripting-assets/Start/index.html"]
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tags: [c#, unity]
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---
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banner: toweroffense
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cards: [Tower Offense Embed, Tower Offense, Tower Offense Screenshot 1, Tower Offense Screenshot 2, Tower Offense Screenshot 3]
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featured: true
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links: ["Source Code|https://github.com/thepaperpilot/Tower-Offense", "Store Page|https://thepaperpilot.itch.io/tower-offense"]
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links: ["Source Code|https://github.com/thepaperpilot/Tower-Offense", "Play Game|https://thepaperpilot.itch.io/tower-offense"]
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tags: [javascript, pixi.js, chillenium]
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A game made in 48 hours for the 4th Annual Chillenium at Texas A&M University. It was made by Team NaN, consisting of Anthony Lawn, Grant Barbee, Hudson Bielstein, and Daniel Casper. The theme was "Role Reversal".
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layout: default
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title: Dice Armor
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category: Game
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banner: dice
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cards: [Dice Armor Summary, Dice Armor Cutscene Screenshot, Dice Armor Publishing, Dice Armor Mobile Screenshot]
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tags: [c#, unity]
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---
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Roll your armor, attack your opponent, and seize victory in this dice dueling game. Collect dice with varying abilities, elements, and stats as you play through an action-packed adventure! I am the lead programmer on a team of nine creating this game in a semester long college course.
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layout: default
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title: The Paper Pilot
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nocard: true
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featured: [Babble Buds]
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featured: [Dice Armor, Babble Buds]
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---
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<div class="card">
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<div class="card-content">
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<span class="card-title">Hello!</span>
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<p>I'm Anthony Lawn, or "The Paper Pilot", and I develop free, open source programs and games, using a variety of languages and engines. I'm currently working towards my B.S. in Computer Science, after which I plan to go on to earning a Masters degree in the same, with a focus on Data Science.</p>
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<p>I really liked playing free online games growing up, but most of those sites have died- Armor games peaked in 2010! I do not believe mobile games have the same effect since you can't develop on a phone. I believe there needs to be a new generation of these kinds of sites, with those kinds of games, to inspire the next generation of game developers and computer scientists. That's why I want to make free online games anyone can play, and see how they work. No credit cards or even admin privileges required. All free, and open source. Enjoy :)</p>
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<p>I'm Anthony Lawn, or "The Paper Pilot", and I develop free, open source programs and games in my spare time, using a variety of languages and engines. I'm currently working towards my B.S. in Computer Science, after which I plan to go on to earning a Masters degree in the same, with a focus on Data Science.</p>
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<span class="card-title">Why are most of your projects free and open source?</span>
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<p >I really liked playing free online games growing up, but most of those sites have died- Armor games peaked in 2010! I do not believe mobile games have the same effect since, as a kid playing a game on a phone, you can't just think "This is fun I want to make one of these" unless you also have a computer. I believe there needs to be a new generation of sites with free online games (like <a href="https://itch.io/">itch.io</a>!) to inspire the next generation of game developers and computer scientists. That's why I want to make free online games anyone can play, and see how they work. No credit cards or even admin privileges required. All free, and open source. Enjoy :)</p>
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</div>
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</div>
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