thepaperpilot
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33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
---
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public: "true"
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slug: "profectus"
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tags: [My Projects]
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title: "Profectus"
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prev: false
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next: false
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---
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<script setup>
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import { data } from '../../git.data.ts';
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import { useData } from 'vitepress';
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const pageData = useData();
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</script>
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<h1 class="p-name">Profectus</h1>
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<p>73 words, ~0 minute read. <span v-html="data[`site/${pageData.page.value.relativePath}`]" /></p>
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<hr/>
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> Referenced by: [Advent Incremental](/garden/advent-incremental/index.md), [Planar Pioneers](/garden/planar-pioneers/index.md)
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> Tagged by: [Advent Incremental](/garden/advent-incremental/index.md), [Kronos](/garden/kronos/index.md), [Planar Pioneers](/garden/planar-pioneers/index.md)
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> Tags: [My Projects](/garden/my-projects/index.md)
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[Profectus](https://moddingtree.com) is an [Open Source](/garden/open-source/index.md) game engine I made, loosely based on The Modding Tree by Acamaeda
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Technically it's more of a template for making web games
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It centers around using Vue's reactivity and is designed with the intent to not restrain developers into making games that only look or behave "one way"
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Games made with Profectus:
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- Everything in this garden tagged with this page!
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- The [entries](https://itch.io/jam/profectus-creation-jam/entries) to the Profectus Creation Jam
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- [Primordia](https://jacorb90.me/Primordial-Tree/) by Jacorb
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