pages/_content/dicearmor/da4-caption.md

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There is a generic object dragging manager using delegates to check for valid things to drag, valid things to be dragged to (based on whats being dragged), getting a list of transforms to add the target indicator to, and what to do when the drag ends, on both a valid and invalid target. In this case its being used to drag a die to another die, telling the game to attack with the die.