31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
---
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layout: default
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title: Questable
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---
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#### Questable
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Note: If the web version is too slow, you can download it for windows [here](/assets/scripting-assets/Questable/win.zip).
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The purpose of this project was to demonstrate how to create a game where you use raycasts and projectiles to make guns, and nav meshes for basic AI.
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**Controls:**
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Move - WASD
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Aim - Mouse
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Fire Bullets - Left Mouse Button
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Quit - Escape
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Restart - Backspace
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After obtaining the paint gun...
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Fire Paint - Right Mouse Button
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Crouch - Control
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Climb paint - Control near paint on a vertical surface
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**How to Play:**
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Move from room to room until you reach the end. Each room will introduce a new enemy or mechanic.
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Also, it's like really easy. I didn't spend much time on level design because I didn't have much time to work on this project this time around, so I really needed to focus on scripting this time.
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I think my ideas of the paint gun were a bit too grand considering all the other stuff I had going on these 3 weeks. Sorry about that, there won't be things like it detecting the edges of surfaces. And again, I didn't really have time to make any levels that really used the mechanic, but it's scripted and that's the part that matters.
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