1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-22 00:21:32 +00:00
The-Modding-Tree/docs/buyables.md

57 lines
2.7 KiB
Markdown
Raw Normal View History

2020-10-01 05:30:59 +00:00
# Buyables
2020-10-09 00:00:09 +00:00
Buyables are usually things that can be bought multiple times with scaling costs. If you set a respec function,
2020-10-01 05:30:59 +00:00
the player can reset the purchases to get their currency back.
2020-10-11 20:16:36 +00:00
The amount of a buyable owned is a Decimal.
You can get or set the amount of a buyable with getBuyableAmt(layer, id) and setBuyableAmt(layer, id, amt).
You can use buyableEffect(layer, id) to get the current effects of a buyable.
2020-10-01 05:30:59 +00:00
Buyables should be formatted like this:
```js
2020-10-01 05:45:05 +00:00
buyables: {
rows: # of rows
cols: # of columns
2020-10-16 15:39:39 +00:00
respec() {}, //**optional**, implement it to reset things and give back your currency.
// Having this function makes a respec button appear
respecText:// **optional**, text that appears on the respec button
showRespecButton(){} //**optional**, a function determining whether or not to show the button. Defaults to true if absent.
2020-10-01 05:45:05 +00:00
11: {
display() {return "Blah"},
2020-10-01 05:45:05 +00:00
etc
}
2020-10-01 05:41:25 +00:00
etc
}
```
2020-10-01 05:30:59 +00:00
Features:
- title: **optional**, displayed at the top in a larger font
2020-10-03 19:45:47 +00:00
It can also be a function that returns updating text.
2020-10-01 05:30:59 +00:00
- cost(): cost for buying the next buyable. Can have an optional argument "x" to calculate the cost of the x+1th object,
but needs to use "current amount" as a default value for x. (x is a Decimal).
Can return an object if there are multiple currencies.
2020-10-01 05:30:59 +00:00
- effect(): **optional**, A function that calculates and returns the current values of bonuses
of this buyable. Can return a value or an object containing multiple values.
2020-10-01 05:30:59 +00:00
2020-10-11 20:16:36 +00:00
- display(): A function returning everything that should be displayed on the buyable after the title, likely
2020-10-07 20:41:45 +00:00
including the description, amount bought, cost, and current effect. Can use basic HTML.
2020-10-01 05:30:59 +00:00
- unlocked(): **optional**, A function returning a bool to determine if the buyable is visible or not. Default is unlocked.
2020-10-01 05:30:59 +00:00
- canAfford(): A function returning a bool to determine if you can buy one of the buyables.
- buy(): A function that implements buying one of the buyable, including spending the currency.
2020-10-01 05:30:59 +00:00
2020-10-03 19:45:47 +00:00
- buyMax(): **optional**, A function that implements buying as many of the buyable as possible.
- style: **Optional**, Applies CSS to this buyable, in the form of an object where the keys are CSS attributes,
and the values are the values for those attributes (both as strings)
2020-10-03 19:45:47 +00:00
- layer: **Assigned automagically**. It's the same value as the name of this layer, so you can do player[this.layer].points or similar
- id: **Assigned automagically**. It's the "key" which the buyable was stored under, for convenient access.
The buyable in the example's id is 11.