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31 commits
main ... main

Author SHA1 Message Date
2b861c3fcf Fix Links.vue checking startNode twice instead of both nodes
Thanks escapee for reporting the issue!
2024-10-17 16:50:55 +00:00
9debfe6fb4 Unref hotkey descriptions 2024-10-17 16:28:04 +00:00
9f25d7f58f Fix more modal paths 2024-10-17 16:17:32 +00:00
239ae7c94a Update saves bank path 2024-10-17 16:17:32 +00:00
2d28be84a9 Add modal to take a mental health break 2024-10-17 16:17:32 +00:00
c6389317d0 Version Bump 2024-03-29 00:49:58 -05:00
b98f6db1c4 Move printFormula to Formula.stringify and add tests for it 2024-03-29 00:24:31 -05:00
563eaa7539 Lint 2024-03-29 00:19:57 -05:00
b88fa68874 Fix extends syntax 2024-03-28 23:40:47 -05:00
90d0307cf0 Add hotkey tests, make them pass
Includes updating vitest and supporting hotkeys with both ctrl+shift
2024-03-28 23:40:46 -05:00
dfb14acc6e Allow null and undefined values in persistent refs 2024-03-29 04:39:56 +00:00
c30724d907 Make disabled elements not eat up mouse events
Browsers make disabled elements eat events rather than let them bubble up
This allows containers with disabled elements to have listeners still
(Used specifically so after the board rewrite, purchased upgrades can still be dragged)
2024-03-08 12:19:52 +00:00
660528ea00 Update package-lock.json to new commit hash 2024-03-05 22:47:29 -06:00
b855139ab4 Fixed issues until it fully worked on Galaxy proper 2024-03-05 22:47:29 -06:00
c85bca110b Sync cloud saves every minute 2024-03-05 22:47:29 -06:00
d237201339 Update sdk 2024-03-05 22:47:29 -06:00
389e8ad1e1 Move unofficial sdk to repo 2024-03-05 22:47:28 -06:00
f6dec5c614 Sync deleting saves to cloud 2024-03-05 22:47:28 -06:00
af4229ebdd Attention grabber on saves manager when active save isn't synced 2024-03-05 22:47:28 -06:00
7a6f249f58 Add warning to saves manager when not all saves are synced 2024-03-05 22:47:28 -06:00
5c6ea01990 Add synced icon to saves in saves manager 2024-03-05 22:47:28 -06:00
f970b658ff Add "Keep Both" button 2024-03-05 22:47:28 -06:00
ece7ed2923 Add save conflict resolver 2024-03-05 22:47:27 -06:00
cfba55d2c6 Add galaxy api 2024-03-05 22:47:11 -06:00
b2d7a9ea1d Merge pull request 'Add eslint workflow action and CONTRIBUTING.md that says to lint first' (#66) from thepaperpilot/Profectus:feat/enforce-eslint into main
Reviewed-on: profectus/Profectus#66
Reviewed-by: Escapee <escapee@incremental.social>
2024-03-06 04:45:20 +00:00
df9ba59a1a Merge branch 'main' into feat/enforce-eslint 2024-03-04 01:26:29 +00:00
f7a8fbbb11 Lint 2024-02-20 22:38:49 -06:00
5f8e35478d Merge remote-tracking branch 'upstream/main' into feat/enforce-eslint 2024-02-20 22:37:17 -06:00
64fad5c74a PR Feedback 2024-02-20 22:17:01 -06:00
fa2d7cb53a Merge branch 'main' into feat/enforce-eslint 2024-02-18 02:17:01 +00:00
143b0773e7 Add eslint workflow action and CONTRIBUTING.md that says to lint first 2024-02-17 20:16:00 -06:00
51 changed files with 2424 additions and 583 deletions

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@ -27,6 +27,13 @@ module.exports = {
allowNullableObject: true,
allowNullableBoolean: true
}
],
"eqeqeq": [
"error",
"always",
{
"null": "never"
}
]
},
globals: {

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@ -19,3 +19,4 @@ jobs:
- run: npm ci
- run: npm run build --if-present
- run: npm test
- run: npm run lint

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@ -19,3 +19,4 @@ jobs:
- run: npm ci
- run: npm run build --if-present
- run: npm test
- run: npm run lint

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@ -1,7 +1,7 @@
{
"vitest.commandLine": "npx vitest",
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true
"source.fixAll.eslint": "explicit"
},
"editor.defaultFormatter": "esbenp.prettier-vscode",
"git.ignoreLimitWarning": true,

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@ -6,6 +6,40 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
## [0.6.2] - 2024-04-01
### Added
- Export save button in error boundaries
- isRendered utility function
- Automatic galaxy.click cloud saves support
- Support for null and undefined in persistent refs
### Changes
- round, floor, ceil, trunc, and add now invert as no-ops
- "The Paper Pilot Community" renamed to "Profectus & Friends"
- Updated CI etc. to work with Forgejo
- Improved modifier typing
- Rename `printFormula` to `Formula.stringify`
### Fixed
- Hotkeys not working correctly with most combinations of modifiers
- Reset button using `currentAt` when not gaining
- Formulas not using modifiers that are disabled initially
- branchedResetPropagation logic being incorrect
- Fixed default elementsd in the main layer not updating Context when being added or removed
- Board links props not working in camelCase
- Board links absorbing pointer events
- Thrown errors not appearing in console
- Disabled elements would eat mouse events
- Fixed cost requirement without formula counting as being able to afford infinite purchases rather than just one
- Pinnable tooltips causing innocuous console error
- Bars with direction as "Left" wouldn't appear correctly
### Documentation
- Clarified expected progress values for board nodes
- Added CONTRIBUTING.md and enforce eslint on all PRs
### Tests
- Update formula test cases
- Tree reset propagation
Contributors: thepaperpilot, escapee, nif
## [0.6.1] - 2023-05-17
### Added
- Error boundaries around each layer, and errors now display on the page when in development

31
CONTRIBUTING.md Normal file
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@ -0,0 +1,31 @@
# Contributing to Profectus
Thank you for considering contributing to Profectus! We appreciate your interest in improving our project. Please take a moment to review the following guidelines to streamline the contribution process.
## Getting Started
For detailed instructions on setting up local development environment, please refer to the [Setup Guide](https://moddingtree.com/guide/getting-started/setup).
## Issue Reporting
If you encounter a bug or have a suggestion for improvement, please open an issue on Incremental Social. Provide as much detail as possible, including an example repo or steps to reproduce the issue if applicable.
## Contributing
Make sure to open your PR on [Incremental Social](https://code.incremental.social/profectus/Profectus) - the GitHub repo is just a mirror!
### Code Review
All PRs must be reviewed and approved by at least one of the project maintainers before merging. Please be patient during the review process and be open to feedback.
### Testing
Ensure that your changes pass all existing tests and, if applicable, add new tests to cover the changes you've made. Run `npm run test` to run all the tests.
### Code Style
We use ESLint and Prettier to enforce consistent code style throughout the project. Before submitting a PR, run `npm run lint:fix` to automatically fix any linting issues.
## License
By contributing to Profectus, you agree that your contributions will be licensed under the project's [LICENSE](./LICENSE).

1729
package-lock.json generated

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@ -1,6 +1,6 @@
{
"name": "profectus",
"version": "0.6.1",
"version": "0.6.2",
"private": true,
"scripts": {
"start": "vite",
@ -9,7 +9,9 @@
"preview": "vite preview",
"test": "vitest run",
"testw": "vitest",
"serve": "vite preview --host"
"serve": "vite preview --host",
"lint": "eslint src --max-warnings 0",
"lint:fix": "eslint --fix --max-warnings 0 src"
},
"dependencies": {
"@fontsource/material-icons": "^4.5.4",
@ -27,6 +29,7 @@
"is-plain-object": "^5.0.0",
"lz-string": "^1.4.4",
"nanoevents": "^6.0.2",
"unofficial-galaxy-sdk": "git+https://code.incremental.social/thepaperpilot/unofficial-galaxy-sdk.git#1.0.1",
"vite": "^2.9.12",
"vite-plugin-pwa": "^0.12.0",
"vite-tsconfig-paths": "^3.5.0",
@ -48,7 +51,7 @@
"jsdom": "^20.0.0",
"prettier": "^2.5.1",
"typescript": "^5.0.2",
"vitest": "^0.29.3",
"vitest": "^1.3.1",
"vue-tsc": "^0.38.1"
},
"engines": {

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@ -6,8 +6,10 @@
<Nav v-if="useHeader" />
<Game />
<TPS v-if="unref(showTPS)" />
<AddictionWarning />
<GameOverScreen />
<NaNScreen />
<CloudSaveResolver />
<component :is="gameComponent" />
</div>
</template>
@ -16,14 +18,16 @@
<script setup lang="tsx">
import "@fontsource/roboto-mono";
import Error from "components/Error.vue";
import AddictionWarning from "components/modals/AddictionWarning.vue";
import CloudSaveResolver from "components/modals/CloudSaveResolver.vue";
import GameOverScreen from "components/modals/GameOverScreen.vue";
import NaNScreen from "components/modals/NaNScreen.vue";
import { jsx } from "features/feature";
import state from "game/state";
import { coerceComponent, render } from "util/vue";
import { CSSProperties, watch } from "vue";
import type { CSSProperties } from "vue";
import { computed, toRef, unref } from "vue";
import Game from "./components/Game.vue";
import GameOverScreen from "./components/GameOverScreen.vue";
import NaNScreen from "./components/NaNScreen.vue";
import Nav from "./components/Nav.vue";
import TPS from "./components/TPS.vue";
import projInfo from "./data/projInfo.json";

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@ -36,7 +36,7 @@
</div>
<div @click="savesManager?.open()">
<Tooltip display="Saves" :direction="Direction.Down" xoffset="-20px">
<span class="material-icons">library_books</span>
<span class="material-icons" :class="{ needsSync }">library_books</span>
</Tooltip>
</div>
<div @click="options?.open()">
@ -53,7 +53,7 @@
</div>
<div @click="savesManager?.open()">
<Tooltip display="Saves" :direction="Direction.Right">
<span class="material-icons">library_books</span>
<span class="material-icons" :class="{ needsSync }">library_books</span>
</Tooltip>
</div>
<div @click="options?.open()">
@ -98,12 +98,14 @@
import Changelog from "data/Changelog.vue";
import projInfo from "data/projInfo.json";
import Tooltip from "features/tooltips/Tooltip.vue";
import settings from "game/settings";
import { Direction } from "util/common";
import { galaxy, syncedSaves } from "util/galaxy";
import type { ComponentPublicInstance } from "vue";
import { ref } from "vue";
import Info from "./Info.vue";
import Options from "./Options.vue";
import SavesManager from "./SavesManager.vue";
import { computed, ref } from "vue";
import Info from "./modals/Info.vue";
import Options from "./modals/Options.vue";
import SavesManager from "./modals/SavesManager.vue";
const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
@ -117,6 +119,10 @@ const { useHeader, banner, title, discordName, discordLink, versionNumber } = pr
function openDiscord() {
window.open(discordLink, "mywindow");
}
const needsSync = computed(
() => galaxy.value?.loggedIn === true && !syncedSaves.value.includes(settings.active)
);
</script>
<style scoped>
@ -264,4 +270,32 @@ function openDiscord() {
color: var(--foreground);
text-shadow: none;
}
.needsSync {
color: var(--danger);
animation: 4s wiggle ease infinite;
}
@keyframes wiggle {
0% {
transform: rotate(-3deg);
box-shadow: 0 2px 2px #0003;
}
5% {
transform: rotate(20deg);
}
10% {
transform: rotate(-15deg);
}
15% {
transform: rotate(5deg);
}
20% {
transform: rotate(-1deg);
}
25% {
transform: rotate(0);
box-shadow: 0 2px 2px #0003;
}
}
</style>

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@ -0,0 +1,83 @@
<template>
<Modal v-model="isOpen" v-bind="$attrs">
<template v-slot:header>
<div class="vga-modal-header">
<h2>Kindly consider taking a break.</h2>
</div>
</template>
<template v-slot:body>
<p>
You've been actively enjoying this game for awhile recently - and it's great that
you've been having a good time! That said, there are dangers to games like these that you should be aware of:
</p>
<p>
While incremental games can be fun and even healthy in certain contexts, they can
exacerbate video game addiction even more than other genres. If you feel like
playing incremental games is taking priority over other things in your life, or
manipulating your sleep schedule, it may be prudent to seek help.
</p>
<p>
<h4>Resources:</h4>
<span>
<a style="display: inline" href="https://www.samhsa.gov/" target="_blank">
SAMHSA
</a>
(<a style="display: inline" href="tel:1-800-662-4357">1-800-662-HELP</a>)
</span>
<br />
<a href="https://www.reddit.com/r/StopGaming/">r/StopGaming</a>
</p>
</template>
<template v-slot:footer>
<div class="vga-footer">
<button @click="neverShow" class="button">Never show this again</button>
<button @click="isOpen = false" class="button">Close</button>
</div>
</template>
</Modal>
<SavesManager ref="savesManager" />
</template>
<script setup lang="ts">
import projInfo from "data/projInfo.json";
import settings from "game/settings";
import state from "game/state";
import { ref, watchEffect } from "vue";
import Modal from "./Modal.vue";
const isOpen = ref(false);
watchEffect(() => {
if (
projInfo.disableHealthWarning === false &&
settings.showHealthWarning &&
state.mouseActivity.filter(i => i).length > 6
) {
isOpen.value = true;
}
});
function neverShow() {
settings.showHealthWarning = false;
isOpen.value = false;
}
</script>
<style scoped>
.vga-modal-header {
padding-top: 10px;
margin-left: 10px;
}
.vga-footer {
display: flex;
justify-content: flex-end;
}
.vga-footer button {
margin: 0 10px;
}
p {
margin-bottom: 10px;
}
</style>

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@ -0,0 +1,228 @@
<template>
<Modal v-model="isOpen" width="960px" ref="modal" :prevent-closing="true">
<template v-slot:header>
<div class="cloud-saves-modal-header">
<h2>Cloud {{ pluralizedSave }} loaded!</h2>
</div>
</template>
<template v-slot:body>
<div>
Upon loading, your cloud {{ pluralizedSave }}
{{ conflictingSaves.length > 1 ? "appear" : "appears" }} to be out of sync with your
local {{ pluralizedSave }}. Which
{{ pluralizedSave }}
do you want to keep?
</div>
<br />
<div
v-for="(conflict, i) in unref(conflictingSaves)"
:key="conflict.id"
class="conflict-container"
>
<div @click="selectCloud(i)" :class="{ selected: selectedSaves[i] === 'cloud' }">
<h2>
Cloud
<span
v-if="(conflict.cloud.time ?? 0) > (conflict.local.time ?? 0)"
class="note"
>(more recent)</span
>
<span
v-if="
(conflict.cloud.timePlayed ?? 0) > (conflict.local.timePlayed ?? 0)
"
class="note"
>(more playtime)</span
>
</h2>
<Save :save="conflict.cloud" :readonly="true" />
</div>
<div @click="selectLocal(i)" :class="{ selected: selectedSaves[i] === 'local' }">
<h2>
Local
<span
v-if="(conflict.cloud.time ?? 0) <= (conflict.local.time ?? 0)"
class="note"
>(more recent)</span
>
<span
v-if="
(conflict.cloud.timePlayed ?? 0) <= (conflict.local.timePlayed ?? 0)
"
class="note"
>(more playtime)</span
>
</h2>
<Save :save="conflict.local" :readonly="true" />
</div>
<div
@click="selectBoth(i)"
:class="{ selected: selectedSaves[i] === 'both' }"
style="flex-basis: 30%"
>
<h2>Both</h2>
<div class="save">Keep Both</div>
</div>
</div>
</template>
<template v-slot:footer>
<div class="cloud-saves-footer">
<button @click="close" class="button">Confirm</button>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import { stringifySave } from "game/player";
import settings from "game/settings";
import LZString from "lz-string";
import { conflictingSaves, galaxy } from "util/galaxy";
import { getUniqueID, save, setupInitialStore } from "util/save";
import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
import Modal from "./Modal.vue";
import Save from "./Save.vue";
const isOpen = ref(false);
// True means replacing local save with cloud save
const selectedSaves = ref<("cloud" | "local" | "both")[]>([]);
const pluralizedSave = computed(() => (conflictingSaves.value.length > 1 ? "saves" : "save"));
const modal = ref<ComponentPublicInstance<typeof Modal> | null>(null);
watch(
() => conflictingSaves.value.length > 0,
shouldOpen => {
if (shouldOpen) {
selectedSaves.value = conflictingSaves.value.map(({ local, cloud }) => {
return (local.time ?? 0) < (cloud.time ?? 0) ? "cloud" : "local";
});
isOpen.value = true;
}
},
{ immediate: true }
);
watch(
() => modal.value?.isOpen,
open => {
if (open === false) {
conflictingSaves.value = [];
}
}
);
function selectLocal(index: number) {
selectedSaves.value[index] = "local";
}
function selectCloud(index: number) {
selectedSaves.value[index] = "cloud";
}
function selectBoth(index: number) {
selectedSaves.value[index] = "both";
}
function close() {
for (let i = 0; i < selectedSaves.value.length; i++) {
const { slot, local, cloud } = conflictingSaves.value[i];
switch (selectedSaves.value[i]) {
case "local":
// Replace cloud save with local
galaxy.value
?.save(
slot,
LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
cloud.name
)
.catch(console.error);
break;
case "cloud":
// Replace local save with cloud
save(setupInitialStore(cloud));
break;
case "both":
// Get a new save ID for the cloud save, and sync the local one to the cloud
const id = getUniqueID();
save({ ...setupInitialStore(cloud), id });
settings.saves.push(id);
galaxy.value
?.save(
slot,
LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
cloud.name
)
.catch(console.error);
break;
}
}
isOpen.value = false;
}
</script>
<style scoped>
.cloud-saves-modal-header {
padding: 10px 0;
margin-left: 10px;
}
.cloud-saves-footer {
display: flex;
justify-content: flex-end;
}
.cloud-saves-footer button {
margin: 0 10px;
}
.conflict-container {
display: flex;
}
.conflict-container > * {
flex-basis: 50%;
display: flex;
flex-flow: column;
margin: 0;
}
.conflict-container + .conflict-container {
margin-top: 1em;
}
.conflict-container h2 {
display: flex;
flex-flow: column wrap;
height: 1.5em;
margin: 0;
}
.note {
font-size: x-small;
opacity: 0.7;
margin-right: 1em;
}
.save {
border: solid 4px var(--outline);
padding: 4px;
background: var(--raised-background);
margin: var(--feature-margin);
display: flex;
align-items: center;
min-height: 30px;
height: 100%;
}
</style>
<style>
.conflict-container .save {
cursor: pointer;
}
.conflict-container .selected .save {
border-color: var(--bought);
}
</style>

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@ -37,14 +37,14 @@
</template>
<script setup lang="ts">
import Modal from "components/Modal.vue";
import { hasWon } from "data/projEntry";
import projInfo from "data/projInfo.json";
import player from "game/player";
import { formatTime } from "util/bignum";
import { loadSave, newSave } from "util/save";
import { computed, toRef } from "vue";
import Toggle from "./fields/Toggle.vue";
import Toggle from "../fields/Toggle.vue";
import Modal from "./Modal.vue";
const { title, logo, discordName, discordLink, versionNumber, versionTitle } = projInfo;

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@ -60,7 +60,6 @@
</template>
<script setup lang="tsx">
import Modal from "components/Modal.vue";
import type Changelog from "data/Changelog.vue";
import projInfo from "data/projInfo.json";
import { jsx } from "features/feature";
@ -69,6 +68,7 @@ import { infoComponents } from "game/settings";
import { formatTime } from "util/bignum";
import { coerceComponent, render } from "util/vue";
import { computed, ref, toRefs, unref } from "vue";
import Modal from "./Modal.vue";
const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = projInfo;

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@ -4,6 +4,7 @@
name="modal"
@before-enter="isAnimating = true"
@after-leave="isAnimating = false"
appear
>
<div
class="modal-mask"
@ -12,7 +13,7 @@
v-bind="$attrs"
>
<div class="modal-wrapper">
<div class="modal-container">
<div class="modal-container" :width="width">
<div class="modal-header">
<slot name="header" :shown="isOpen"> default header </slot>
</div>
@ -41,10 +42,12 @@
<script setup lang="ts">
import type { FeatureNode } from "game/layers";
import { computed, ref, toRefs, unref } from "vue";
import Context from "./Context.vue";
import Context from "../Context.vue";
const _props = defineProps<{
modelValue: boolean;
preventClosing?: boolean;
width?: string;
}>();
const props = toRefs(_props);
const emit = defineEmits<{
@ -53,7 +56,9 @@ const emit = defineEmits<{
const isOpen = computed(() => unref(props.modelValue) || isAnimating.value);
function close() {
emit("update:modelValue", false);
if (unref(props.preventClosing) !== true) {
emit("update:modelValue", false);
}
}
const isAnimating = ref(false);

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@ -46,7 +46,6 @@
</template>
<script setup lang="ts">
import Modal from "components/Modal.vue";
import projInfo from "data/projInfo.json";
import player from "game/player";
import state from "game/state";
@ -54,7 +53,8 @@ import type { DecimalSource } from "util/bignum";
import Decimal, { format } from "util/bignum";
import type { ComponentPublicInstance } from "vue";
import { computed, ref, toRef, watch } from "vue";
import Toggle from "./fields/Toggle.vue";
import Toggle from "../fields/Toggle.vue";
import Modal from "./Modal.vue";
import SavesManager from "./SavesManager.vue";
const { discordName, discordLink } = projInfo;

View file

@ -14,6 +14,7 @@
<Toggle :title="unthrottledTitle" v-model="unthrottled" />
<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
<Toggle :title="offlineProdTitle" v-model="offlineProd" />
<Toggle :title="showHealthWarningTitle" v-model="showHealthWarning" v-if="!projInfo.disableHealthWarning" />
<Toggle :title="autosaveTitle" v-model="autosave" />
<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
</div>
@ -28,20 +29,20 @@
</template>
<script setup lang="tsx">
import Modal from "components/Modal.vue";
import projInfo from "data/projInfo.json";
import { save } from "util/save";
import rawThemes from "data/themes";
import { jsx } from "features/feature";
import Tooltip from "features/tooltips/Tooltip.vue";
import player from "game/player";
import settings, { settingFields } from "game/settings";
import { camelToTitle, Direction } from "util/common";
import { save } from "util/save";
import { coerceComponent, render } from "util/vue";
import { computed, ref, toRefs } from "vue";
import Select from "./fields/Select.vue";
import Toggle from "./fields/Toggle.vue";
import FeedbackButton from "./fields/FeedbackButton.vue";
import FeedbackButton from "../fields/FeedbackButton.vue";
import Select from "../fields/Select.vue";
import Toggle from "../fields/Toggle.vue";
import Modal from "./Modal.vue";
const isOpen = ref(false);
const currentTab = ref("behaviour");
@ -72,7 +73,7 @@ const settingFieldsComponent = computed(() => {
return coerceComponent(jsx(() => (<>{settingFields.map(render)}</>)));
});
const { showTPS, theme, unthrottled, alignUnits } = toRefs(settings);
const { showTPS, theme, unthrottled, alignUnits, showHealthWarning } = toRefs(settings);
const { autosave, offlineProd } = toRefs(player);
const isPaused = computed({
get() {
@ -91,10 +92,16 @@ const unthrottledTitle = jsx(() => (
));
const offlineProdTitle = jsx(() => (
<span class="option-title">
Offline Production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
Offline production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
<desc>Simulate production that occurs while the game is closed.</desc>
</span>
));
const showHealthWarningTitle = jsx(() => (
<span class="option-title">
Show videogame addiction warning
<desc>Show a helpful warning after playing for a long time about video game addiction and encouraging you to take a break.</desc>
</span>
));
const autosaveTitle = jsx(() => (
<span class="option-title">
Autosave<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>

View file

@ -1,7 +1,7 @@
<template>
<div class="save" :class="{ active: isActive }">
<div class="handle material-icons">drag_handle</div>
<div class="actions" v-if="!isEditing">
<div class="save" :class="{ active: isActive, readonly }">
<div class="handle material-icons" v-if="readonly !== true">drag_handle</div>
<div class="actions" v-if="!isEditing && readonly !== true">
<FeedbackButton
@click="emit('export')"
class="button"
@ -40,7 +40,7 @@
</Tooltip>
</DangerButton>
</div>
<div class="actions" v-else>
<div class="actions" v-else-if="readonly !== true">
<button @click="changeName" class="button">
<Tooltip display="Save" :direction="Direction.Left" class="info">
<span class="material-icons">check</span>
@ -53,12 +53,17 @@
</button>
</div>
<div class="details" v-if="save.error == undefined && !isEditing">
<button class="button open" @click="emit('open')">
<Tooltip display="Synced!" :direction="Direction.Right" v-if="synced"
><span class="material-icons synced">cloud</span></Tooltip
>
<button class="button open" @click="emit('open')" :disabled="readonly">
<h3>{{ save.name }}</h3>
</button>
<span class="save-version">v{{ save.modVersion }}</span
><br />
<div v-if="currentTime">Last played {{ dateFormat.format(currentTime) }}</div>
<div v-if="currentTime" class="time">
Last played {{ dateFormat.format(currentTime) }}
</div>
</div>
<div class="details" v-else-if="save.error == undefined && isEditing">
<Text v-model="newName" class="editname" @submit="changeName" />
@ -73,16 +78,18 @@
import Tooltip from "features/tooltips/Tooltip.vue";
import player from "game/player";
import { Direction } from "util/common";
import { computed, ref, toRefs, watch } from "vue";
import DangerButton from "./fields/DangerButton.vue";
import FeedbackButton from "./fields/FeedbackButton.vue";
import Text from "./fields/Text.vue";
import { computed, ref, toRefs, unref, watch } from "vue";
import DangerButton from "../fields/DangerButton.vue";
import FeedbackButton from "../fields/FeedbackButton.vue";
import Text from "../fields/Text.vue";
import type { LoadablePlayerData } from "./SavesManager.vue";
import { galaxy, syncedSaves } from "util/galaxy";
const _props = defineProps<{
save: LoadablePlayerData;
readonly?: boolean;
}>();
const { save } = toRefs(_props);
const { save, readonly } = toRefs(_props);
const emit = defineEmits<{
(e: "export"): void;
(e: "open"): void;
@ -106,10 +113,18 @@ const newName = ref("");
watch(isEditing, () => (newName.value = save.value.name ?? ""));
const isActive = computed(() => save.value != null && save.value.id === player.id);
const isActive = computed(
() => save.value != null && save.value.id === player.id && !unref(readonly)
);
const currentTime = computed(() =>
isActive.value ? player.time : (save.value != null && save.value.time) ?? 0
);
const synced = computed(
() =>
!unref(readonly) &&
galaxy.value?.loggedIn === true &&
syncedSaves.value.includes(save.value.id)
);
function changeName() {
emit("editName", newName.value);
@ -139,6 +154,13 @@ function changeName() {
padding-left: 0;
}
.open:disabled {
cursor: inherit;
color: var(--foreground);
opacity: 1;
pointer-events: none;
}
.handle {
flex-grow: 0;
margin-right: 8px;
@ -152,6 +174,10 @@ function changeName() {
margin-right: 80px;
}
.save.readonly .details {
margin-right: 0;
}
.error {
font-size: 0.8em;
color: var(--danger);
@ -176,6 +202,17 @@ function changeName() {
.editname {
margin: 0;
}
.time {
font-size: small;
}
.synced {
font-size: 100%;
margin-right: 0.5em;
vertical-align: middle;
cursor: default;
}
</style>
<style>
@ -201,4 +238,8 @@ function changeName() {
.save .field {
margin: 0;
}
.details > .tooltip-container {
display: inline;
}
</style>

View file

@ -4,6 +4,9 @@
<h2>Saves Manager</h2>
</template>
<template #body="{ shown }">
<div v-if="showNotSyncedWarning" style="color: var(--danger)">
Not all saves are synced! You may need to delete stale saves.
</div>
<Draggable
:list="settings.saves"
handle=".handle"
@ -57,18 +60,28 @@
</template>
<script setup lang="ts">
import Modal from "components/Modal.vue";
import projInfo from "data/projInfo.json";
import type { Player } from "game/player";
import player, { stringifySave } from "game/player";
import settings from "game/settings";
import LZString from "lz-string";
import { getUniqueID, loadSave, newSave, save } from "util/save";
import { galaxy, syncedSaves } from "util/galaxy";
import {
clearCachedSave,
clearCachedSaves,
decodeSave,
getCachedSave,
getUniqueID,
loadSave,
newSave,
save
} from "util/save";
import type { ComponentPublicInstance } from "vue";
import { computed, nextTick, ref, shallowReactive, watch } from "vue";
import { computed, nextTick, ref, watch } from "vue";
import Draggable from "vuedraggable";
import Select from "./fields/Select.vue";
import Text from "./fields/Text.vue";
import Select from "../fields/Select.vue";
import Text from "../fields/Text.vue";
import Modal from "./Modal.vue";
import Save from "./Save.vue";
export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
@ -90,16 +103,8 @@ watch(saveToImport, importedSave => {
if (importedSave) {
nextTick(() => {
try {
if (importedSave[0] === "{") {
// plaintext. No processing needed
} else if (importedSave[0] === "e") {
// Assumed to be base64, which starts with e
importedSave = decodeURIComponent(escape(atob(importedSave)));
} else if (importedSave[0] === "ᯡ") {
// Assumed to be lz, which starts with
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
importedSave = LZString.decompressFromUTF16(importedSave)!;
} else {
importedSave = decodeSave(importedSave) ?? "";
if (importedSave === "") {
console.warn("Unable to determine preset encoding", importedSave);
importingFailed.value = true;
return;
@ -125,7 +130,7 @@ watch(saveToImport, importedSave => {
}
});
let bankContext = import.meta.globEager("./../../saves/*.txt", { as: "raw" });
let bankContext = import.meta.globEager("./../../../saves/*.txt", { as: "raw" });
let bank = ref(
Object.keys(bankContext).reduce((acc: Array<{ label: string; value: string }>, curr) => {
acc.push({
@ -139,48 +144,10 @@ let bank = ref(
}, [])
);
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
function getCachedSave(id: string) {
if (cachedSaves[id] == null) {
let save = localStorage.getItem(id);
if (save == null) {
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
} else if (save === "dW5kZWZpbmVk") {
cachedSaves[id] = { error: `Save is undefined`, id };
} else {
try {
if (save[0] === "{") {
// plaintext. No processing needed
} else if (save[0] === "e") {
// Assumed to be base64, which starts with e
save = decodeURIComponent(escape(atob(save)));
} else if (save[0] === "ᯡ") {
// Assumed to be lz, which starts with
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
save = LZString.decompressFromUTF16(save)!;
} else {
console.warn("Unable to determine preset encoding", save);
importingFailed.value = true;
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
cachedSaves[id] = { ...JSON.parse(save), id };
} catch (error) {
cachedSaves[id] = { error, id };
console.warn(
`SavesManager: Failed to load info about save with id ${id}:\n${error}\n${save}`
);
}
}
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
// Wipe cache whenever the modal is opened
watch(isOpen, isOpen => {
if (isOpen) {
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
clearCachedSaves();
}
});
@ -191,6 +158,10 @@ const saves = computed(() =>
}, {})
);
const showNotSyncedWarning = computed(
() => galaxy.value?.loggedIn === true && settings.saves.length < syncedSaves.value.length
);
function exportSave(id: string) {
let saveToExport;
if (player.id === id) {
@ -233,20 +204,37 @@ function duplicateSave(id: string) {
}
function deleteSave(id: string) {
if (galaxy.value?.loggedIn === true) {
galaxy.value.getSaveList().then(list => {
const slot = Object.keys(list).find(slot => {
const content = list[slot as unknown as number].content;
try {
if (JSON.parse(content).id === id) {
return true;
}
} catch (e) {
return false;
}
});
if (slot != null) {
galaxy.value?.save(parseInt(slot), "", "").catch(console.error);
}
});
}
settings.saves = settings.saves.filter((save: string) => save !== id);
localStorage.removeItem(id);
cachedSaves[id] = undefined;
clearCachedSave(id);
}
function openSave(id: string) {
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
saves.value[player.id]!.time = player.time;
save();
cachedSaves[player.id] = undefined;
clearCachedSave(player.id);
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
loadSave(saves.value[id]!);
// Delete cached version in case of opening it again
cachedSaves[id] = undefined;
clearCachedSave(id);
}
function newFromPreset(preset: string) {
@ -256,16 +244,8 @@ function newFromPreset(preset: string) {
selectedPreset.value = null;
});
if (preset[0] === "{") {
// plaintext. No processing needed
} else if (preset[0] === "e") {
// Assumed to be base64, which starts with e
preset = decodeURIComponent(escape(atob(preset)));
} else if (preset[0] === "ᯡ") {
// Assumed to be lz, which starts with
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
preset = LZString.decompressFromUTF16(preset)!;
} else {
preset = decodeSave(preset) ?? "";
if (preset === "") {
console.warn("Unable to determine preset encoding", preset);
return;
}
@ -287,7 +267,7 @@ function editSave(id: string, newName: string) {
save();
} else {
save(currSave as Player);
cachedSaves[id] = undefined;
clearCachedSave(id);
}
}
}

View file

@ -19,7 +19,7 @@
</template>
<script setup lang="ts">
import Modal from "components/Modal.vue";
import Modal from "components/modals/Modal.vue";
import { ref } from "vue";
const isOpen = ref(false);

View file

@ -88,6 +88,10 @@
"type": "string",
"enum": ["base64", "lz", "plain"],
"description": "The encoding to use when exporting to the clipboard. Plain-text is fast to generate but is easiest for the player to manipulate and cheat with. Base 64 is slightly slower and the string will be longer but will offer a small barrier to people trying to cheat. LZ-String is the slowest method, but produces the smallest strings and still offers a small barrier to those trying to cheat. Some sharing platforms like pastebin may automatically delete base64 encoded text, and some sites might not support all the characters used in lz-string exports."
},
"disableHealthWarning": {
"type": "boolean",
"description": "Whether or not to disable the health warning that appears to the player after excessive playtime (activity during 6 of the last 8 hours). If left enabled, the player will still be able to individually turn off the health warning in settings or by clicking \"Do not show again\" in the warning itself."
}
}
}

View file

@ -22,5 +22,6 @@
"maxTickLength": 3600,
"offlineLimit": 1,
"enablePausing": true,
"exportEncoding": "base64"
"exportEncoding": "base64",
"disableHealthWarning": false
}

View file

@ -208,7 +208,7 @@ export function createAchievement<T extends AchievementOptions>(
unref(achievement.earned) &&
!(
display != null &&
typeof display == "object" &&
typeof display === "object" &&
"optionsDisplay" in (display as Record<string, unknown>)
)
) {

View file

@ -31,7 +31,7 @@ import { coerceComponent, isCoercableComponent, render } from "util/vue";
import { computed, Ref, ref, unref } from "vue";
import { BarOptions, createBar, GenericBar } from "./bars/bar";
import { ClickableOptions } from "./clickables/clickable";
import { Decorator, GenericDecorator } from "./decorators/common";
import { GenericDecorator } from "./decorators/common";
/** A symbol used to identify {@link Action} features. */
export const ActionType = Symbol("Action");

View file

@ -92,7 +92,7 @@ export function setDefault<T, K extends keyof T>(
key: K,
value: T[K]
): asserts object is Exclude<T, K> & Required<Pick<T, K>> {
if (object[key] === undefined && value != undefined) {
if (object[key] == null && value != null) {
object[key] = value;
}
}
@ -135,7 +135,7 @@ export function excludeFeatures(obj: Record<string, unknown>, ...types: symbol[]
if (value != null && typeof value === "object") {
if (
// eslint-disable-next-line @typescript-eslint/no-explicit-any
typeof (value as Record<string, any>).type == "symbol" &&
typeof (value as Record<string, any>).type === "symbol" &&
// eslint-disable-next-line @typescript-eslint/no-explicit-any
!types.includes((value as Record<string, any>).type)
) {

View file

@ -128,7 +128,7 @@ function getCellHandler(id: string): ProxyHandler<GenericGrid> {
if (isFunction(prop)) {
return () => prop.call(receiver, id, target.getState(id));
}
if (prop != undefined || typeof key === "symbol") {
if (prop != null || typeof key === "symbol") {
return prop;
}
@ -145,7 +145,7 @@ function getCellHandler(id: string): ProxyHandler<GenericGrid> {
cache[key] = computed(() => prop.call(receiver, id, target.getState(id)));
}
return cache[key].value;
} else if (prop != undefined) {
} else if (prop != null) {
return unref(prop);
}
@ -153,7 +153,7 @@ function getCellHandler(id: string): ProxyHandler<GenericGrid> {
prop = (target as any)[`on${key}`];
if (isFunction(prop)) {
return () => prop.call(receiver, id, target.getState(id));
} else if (prop != undefined) {
} else if (prop != null) {
return prop;
}
@ -318,7 +318,7 @@ export function createGrid<T extends GridOptions>(
return grid.id + "-" + cell;
};
grid.getState = function (this: GenericGrid, cell: string | number) {
if (this.cellState.value[cell] != undefined) {
if (this.cellState.value[cell] != null) {
return cellState.value[cell];
}
return this.cells[cell].startState;

View file

@ -99,16 +99,30 @@ document.onkeydown = function (e) {
if (hasWon.value && !player.keepGoing) {
return;
}
let key = e.key;
if (uppercaseNumbers.includes(key)) {
key = "shift+" + uppercaseNumbers.indexOf(key);
const keysToCheck: string[] = [e.key];
if (e.shiftKey && e.ctrlKey) {
keysToCheck.splice(0, 1);
keysToCheck.push("ctrl+shift+" + e.key.toUpperCase());
keysToCheck.push("shift+ctrl+" + e.key.toUpperCase());
if (uppercaseNumbers.includes(e.key)) {
keysToCheck.push("ctrl+shift+" + uppercaseNumbers.indexOf(e.key));
keysToCheck.push("shift+ctrl+" + uppercaseNumbers.indexOf(e.key));
} else {
keysToCheck.push("ctrl+shift+" + e.key.toLowerCase());
keysToCheck.push("shift+ctrl+" + e.key.toLowerCase());
}
} else if (uppercaseNumbers.includes(e.key)) {
keysToCheck.push("shift+" + e.key);
keysToCheck.push("shift+" + uppercaseNumbers.indexOf(e.key));
} else if (e.shiftKey) {
key = "shift+" + key;
keysToCheck.push("shift+" + e.key.toUpperCase());
keysToCheck.push("shift+" + e.key.toLowerCase());
} else if (e.ctrlKey) {
// remove e.key since the key doesn't change based on ctrl being held or not
keysToCheck.splice(0, 1);
keysToCheck.push("ctrl+" + e.key);
}
if (e.ctrlKey) {
key = "ctrl+" + key;
}
const hotkey = hotkeys[key] ?? hotkeys[key.toLowerCase()];
const hotkey = hotkeys[keysToCheck.find(key => key in hotkeys) ?? ""];
if (hotkey && unref(hotkey.enabled)) {
e.preventDefault();
hotkey.onPress();
@ -128,7 +142,7 @@ registerInfoComponent(
<div style="column-count: 2">
{keys.map(hotkey => (
<div>
<Hotkey hotkey={hotkey as GenericHotkey} /> {hotkey?.description}
<Hotkey hotkey={hotkey as GenericHotkey} /> {unref(hotkey?.description)}
</div>
))}
</div>

View file

@ -36,7 +36,7 @@ onMounted(() => (boundingRect.value = resizeListener.value?.getBoundingClientRec
const validLinks = computed(() => {
const n = nodes.value;
return (
links.value?.filter(link => n[link.startNode.id]?.rect && n[link.startNode.id]?.rect) ?? []
links.value?.filter(link => n[link.startNode.id]?.rect && n[link.endNode.id]?.rect) ?? []
);
});
</script>

View file

@ -1,6 +1,6 @@
import type { CoercableComponent, GenericComponent, Replace, StyleValue } from "features/feature";
import { Component, GatherProps, setDefault } from "features/feature";
import { deletePersistent, Persistent, persistent } from "game/persistence";
import { persistent } from "game/persistence";
import { Direction } from "util/common";
import type {
Computable,

View file

@ -1,4 +1,4 @@
import { Decorator, GenericDecorator } from "features/decorators/common";
import { GenericDecorator } from "features/decorators/common";
import type {
CoercableComponent,
GenericComponent,
@ -342,15 +342,15 @@ export const branchedResetPropagation = function (
if (links == null) return;
const reset: GenericTreeNode[] = [];
let current = [resettingNode];
while (current.length != 0) {
while (current.length !== 0) {
const next: GenericTreeNode[] = [];
for (const node of current) {
for (const link of links.filter(link => link.startNode === node)) {
if ([...reset, ...current].includes(link.endNode)) continue
if ([...reset, ...current].includes(link.endNode)) continue;
next.push(link.endNode);
link.endNode.reset?.reset();
}
};
}
reset.push(...current);
current = next;
}

View file

@ -2,6 +2,7 @@ import type { Settings } from "game/settings";
import { createNanoEvents } from "nanoevents";
import type { App } from "vue";
import type { GenericLayer } from "./layers";
import state from "./state";
/** All types of events able to be sent or emitted from the global event bus. */
export interface GlobalEvents {
@ -59,3 +60,7 @@ if ("fonts" in document) {
// JSDom doesn't add document.fonts, and Object.defineProperty doesn't seem to work on document
document.fonts.onloadingdone = () => globalBus.emit("fontsLoaded");
}
document.onmousemove = function () {
state.mouseActivity[state.mouseActivity.length - 1] = true;
};

View file

@ -56,6 +56,7 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
protected readonly internalIntegrate: IntegrateFunction<T> | undefined;
protected readonly internalIntegrateInner: IntegrateFunction<T> | undefined;
protected readonly applySubstitution: SubstitutionFunction<T> | undefined;
protected readonly description: string | undefined;
protected readonly internalVariables: number;
public readonly innermostVariable: ProcessedComputable<DecimalSource> | undefined;
@ -85,6 +86,7 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
this.internalIntegrate = readonlyProperties.internalIntegrate;
this.internalIntegrateInner = readonlyProperties.internalIntegrateInner;
this.applySubstitution = readonlyProperties.applySubstitution;
this.description = options.description;
}
private setupVariable({
@ -216,6 +218,25 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
return new Formula({ variable: value });
}
/**
* Stringifies the formula so it's more easy to read in the console
* @param formula The formula source to print, used for mapping inputs
*/
public static stringify(formula: FormulaSource): string {
if (formula instanceof InternalFormula) {
if (formula.description != null) {
return formula.description;
}
if (formula.internalEvaluate == null) {
return formula.hasVariable() ? "x" : format(formula.inputs[0] ?? 0);
}
return `${formula.internalEvaluate.name}(${formula.inputs
.map(Formula.stringify)
.join(", ")})`;
}
return format(unref(formula));
}
// TODO add integration support to step-wise functions
/**
* Creates a step-wise formula. After {@link start} the formula will have an additional modifier.
@ -256,7 +277,9 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
return new Formula({
inputs: [value],
evaluate: evalStep,
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined,
// Can't do anything more descriptive, due to formula's input always being a variable
description: "indeterminate"
});
}
@ -309,7 +332,9 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
return new Formula({
inputs: [value],
evaluate: evalStep,
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined,
// Can't do anything more descriptive, due to formula's input always being a variable
description: "indeterminate"
});
}
public static conditional(
@ -878,6 +903,10 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
});
}
public stringify() {
return Formula.stringify(this);
}
public step(
start: Computable<DecimalSource>,
formulaModifier: (value: InvertibleIntegralFormula) => GenericFormula
@ -1402,28 +1431,6 @@ export function findNonInvertible(formula: GenericFormula): GenericFormula | nul
return null;
}
/**
* Stringifies a formula so it's more easy to read in the console
* @param formula The formula to print
*/
export function printFormula(formula: FormulaSource): string {
if (formula instanceof InternalFormula) {
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
return formula.internalEvaluate == null
? formula.hasVariable()
? "x"
: formula.inputs[0] ?? 0
: // eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
formula.internalEvaluate.name +
"(" +
formula.inputs.map(printFormula).join(", ") +
")";
}
return format(unref(formula));
}
/**
* Utility for calculating the maximum amount of purchases possible with a given formula and resource. If {@link cumulativeCost} is changed to false, the calculation will be much faster with higher numbers.
* @param formula The formula to use for calculating buy max from

View file

@ -552,7 +552,9 @@ export function tetrate(
export function invertTetrate(
value: DecimalSource,
base: FormulaSource,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
height: FormulaSource,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
payload: FormulaSource
) {
if (hasVariable(base)) {
@ -576,6 +578,7 @@ export function invertIteratedExp(
value: DecimalSource,
lhs: FormulaSource,
height: FormulaSource,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
payload: FormulaSource
) {
if (hasVariable(lhs)) {
@ -626,6 +629,7 @@ export function invertLayeradd(
value: DecimalSource,
lhs: FormulaSource,
diff: FormulaSource,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
base: FormulaSource
) {
if (hasVariable(lhs)) {

View file

@ -37,9 +37,13 @@ type SubstitutionFunction<T> = (
...inputs: T
) => GenericFormula;
type VariableFormulaOptions = { variable: ProcessedComputable<DecimalSource> };
type VariableFormulaOptions = {
variable: ProcessedComputable<DecimalSource>;
description?: string;
};
type ConstantFormulaOptions = {
inputs: [FormulaSource];
description?: string;
};
type GeneralFormulaOptions<T extends [FormulaSource] | FormulaSource[]> = {
inputs: T;
@ -48,6 +52,7 @@ type GeneralFormulaOptions<T extends [FormulaSource] | FormulaSource[]> = {
integrate?: IntegrateFunction<T>;
integrateInner?: IntegrateFunction<T>;
applySubstitution?: SubstitutionFunction<T>;
description?: string;
};
type FormulaOptions<T extends [FormulaSource] | FormulaSource[]> =
| VariableFormulaOptions
@ -63,6 +68,7 @@ type InternalFormulaProperties<T extends [FormulaSource] | FormulaSource[]> = {
internalIntegrateInner?: IntegrateFunction<T>;
applySubstitution?: SubstitutionFunction<T>;
innermostVariable?: ProcessedComputable<DecimalSource>;
description?: string;
};
type SubstitutionStack = ((value: GenericFormula) => GenericFormula)[] | undefined;

View file

@ -43,7 +43,7 @@ function update() {
loadingSave.value = false;
// Add offline time if any
if (player.offlineTime != undefined) {
if (player.offlineTime != null) {
if (Decimal.gt(player.offlineTime, projInfo.offlineLimit * 3600)) {
player.offlineTime = projInfo.offlineLimit * 3600;
}
@ -63,7 +63,7 @@ function update() {
diff = Math.min(diff, projInfo.maxTickLength);
// Apply dev speed
if (player.devSpeed != undefined) {
if (player.devSpeed != null) {
diff *= player.devSpeed;
}
@ -107,3 +107,7 @@ export async function startGameLoop() {
intervalID = setInterval(update, 50);
}
}
setInterval(() => {
state.mouseActivity = [...state.mouseActivity.slice(-7), false];
}, 1000 * 60 * 60);

View file

@ -1,4 +1,4 @@
import Modal from "components/Modal.vue";
import Modal from "components/modals/Modal.vue";
import type {
CoercableComponent,
JSXFunction,

View file

@ -62,6 +62,8 @@ export type State =
| number
| boolean
| DecimalSource
| null
| undefined
| { [key: string]: State }
| { [key: number]: State };
@ -227,7 +229,7 @@ export function noPersist<T extends Persistent<S>, S extends State>(persistent:
if (key === PersistentState) {
return false;
}
if (key == SkipPersistence) {
if (key === SkipPersistence) {
return true;
}
return Reflect.has(target, key);
@ -279,7 +281,7 @@ globalBus.on("addLayer", (layer: GenericLayer, saveData: Record<string, unknown>
// Handle SaveDataPath
const newPath = [layer.id, ...path, key];
if (
value[SaveDataPath] != undefined &&
value[SaveDataPath] != null &&
JSON.stringify(newPath) !== JSON.stringify(value[SaveDataPath])
) {
console.error(

View file

@ -64,7 +64,8 @@ export default window.player = player;
/** Convert a player save data object into a JSON string. Unwraps refs. */
export function stringifySave(player: Player): string {
return JSON.stringify(player, (key, value) => unref(value));
// Convert undefineds into nulls for proper parsing
return JSON.stringify(player, (key, value) => unref(value) ?? null);
}
declare global {

View file

@ -222,7 +222,9 @@ export function createCostRequirement<T extends CostRequirementOptions>(
Decimal.gte(
req.resource.value,
unref(req.cost as ProcessedComputable<DecimalSource>)
) ? 1 : 0
)
? 1
: 0
);
}

View file

@ -3,7 +3,7 @@ import { Themes } from "data/themes";
import type { CoercableComponent } from "features/feature";
import { globalBus } from "game/events";
import LZString from "lz-string";
import { hardReset } from "util/save";
import { decodeSave, hardReset } from "util/save";
import { reactive, watch } from "vue";
/** The player's settings object. */
@ -20,6 +20,8 @@ export interface Settings {
unthrottled: boolean;
/** Whether to align modifiers to the unit. */
alignUnits: boolean;
/** Whether or not to show a video game health warning after playing excessively. */
showHealthWarning: boolean;
}
const state = reactive<Partial<Settings>>({
@ -28,7 +30,8 @@ const state = reactive<Partial<Settings>>({
showTPS: true,
theme: Themes.Nordic,
unthrottled: false,
alignUnits: false
alignUnits: false,
showHealthWarning: true
});
watch(
@ -56,12 +59,15 @@ declare global {
export default window.settings = state as Settings;
/** A function that erases all player settings, including all saves. */
export const hardResetSettings = (window.hardResetSettings = () => {
const settings = {
// Only partial because of any properties that are only added during the loadSettings event.
const settings: Partial<Settings> = {
active: "",
saves: [],
showTPS: true,
theme: Themes.Nordic,
alignUnits: false
unthrottled: false,
alignUnits: false,
showHealthWarning: true
};
globalBus.emit("loadSettings", settings);
Object.assign(state, settings);
@ -78,16 +84,8 @@ export function loadSettings(): void {
try {
let item: string | null = localStorage.getItem(projInfo.id);
if (item != null && item !== "") {
if (item[0] === "{") {
// plaintext. No processing needed
} else if (item[0] === "e") {
// Assumed to be base64, which starts with e
item = decodeURIComponent(escape(atob(item)));
} else if (item[0] === "ᯡ") {
// Assumed to be lz, which starts with ᯡ
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
item = LZString.decompressFromUTF16(item)!;
} else {
item = decodeSave(item);
if (item == null) {
console.warn("Unable to determine settings encoding", item);
return;
}

View file

@ -6,6 +6,8 @@ import type { Persistent } from "./persistence";
export interface Transient {
/** A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. */
lastTenTicks: number[];
/** A list of bools represnting which of the last few hours had mouse activity. */
mouseActivity: boolean[];
/** Whether or not a NaN value has been detected and undealt with. */
hasNaN: boolean;
/** The location within the player save data object of the NaN value. */
@ -25,6 +27,7 @@ declare global {
/** The global transient state object. */
export default window.state = shallowReactive<Transient>({
lastTenTicks: [],
mouseActivity: [false],
hasNaN: false,
NaNPath: [],
errors: reactive([])

View file

@ -66,3 +66,7 @@ ul {
.Vue-Toastification__toast {
margin: unset;
}
:disabled {
pointer-events: none;
}

View file

@ -8,6 +8,7 @@ import { useRegisterSW } from "virtual:pwa-register/vue";
import type { App as VueApp } from "vue";
import { createApp, nextTick } from "vue";
import { useToast } from "vue-toastification";
import "util/galaxy";
declare global {
/**

View file

@ -26,7 +26,7 @@ export function exponentialFormat(num: DecimalSource, precision: number, mantiss
}
export function commaFormat(num: DecimalSource, precision: number): string {
if (num === null || num === undefined) {
if (num == null) {
return "NaN";
}
num = new Decimal(num);
@ -36,12 +36,12 @@ export function commaFormat(num: DecimalSource, precision: number): string {
const init = num.toStringWithDecimalPlaces(precision);
const portions = init.split(".");
portions[0] = portions[0].replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,");
if (portions.length == 1) return portions[0];
if (portions.length === 1) return portions[0];
return portions[0] + "." + portions[1];
}
export function regularFormat(num: DecimalSource, precision: number): string {
if (num === null || num === undefined) {
if (num == null) {
return "NaN";
}
num = new Decimal(num);

185
src/util/galaxy.ts Normal file
View file

@ -0,0 +1,185 @@
import { LoadablePlayerData } from "components/modals/SavesManager.vue";
import player, { Player, stringifySave } from "game/player";
import settings from "game/settings";
import LZString from "lz-string";
import { GalaxyApi, initGalaxy } from "unofficial-galaxy-sdk";
import { ref } from "vue";
import { decodeSave, loadSave, save, setupInitialStore } from "./save";
export const galaxy = ref<GalaxyApi>();
export const conflictingSaves = ref<
{ id: string; local: LoadablePlayerData; cloud: LoadablePlayerData; slot: number }[]
>([]);
export const syncedSaves = ref<string[]>([]);
export function sync() {
if (galaxy.value?.loggedIn !== true) {
return;
}
if (conflictingSaves.value.length > 0) {
// Pause syncing while resolving conflicted saves
return;
}
galaxy.value
.getSaveList()
.then(syncSaves)
.then(list => {
syncedSaves.value = list.map(s => s.content.id);
})
.catch(console.error);
}
// Setup Galaxy API
initGalaxy({
supportsSaving: true,
supportsSaveManager: true,
onLoggedInChanged
})
.then(g => {
galaxy.value = g;
onLoggedInChanged(g);
})
.catch(console.error);
function onLoggedInChanged(g: GalaxyApi) {
if (g.loggedIn !== true) {
return;
}
if (conflictingSaves.value.length > 0) {
// Pause syncing while resolving conflicted saves
return;
}
g.getSaveList()
.then(list => {
const saves = syncSaves(list);
syncedSaves.value = saves.map(s => s.content.id);
// If our current save has under 2 minutes of playtime, load the cloud save with the most recent time.
if (player.timePlayed < 120 * 1000 && saves.length > 0) {
const longestSave = saves.reduce((acc, curr) =>
acc.content.time < curr.content.time ? curr : acc
);
loadSave(longestSave.content);
}
})
.catch(console.error);
setInterval(sync, 60 * 1000);
}
function syncSaves(
list: Record<
number,
{
label: string;
content: string;
}
>
) {
const savesToUpload = new Set(settings.saves.slice());
const availableSlots = new Set(new Array(11).fill(0).map((_, i) => i));
const saves = (
Object.keys(list)
.map(slot => {
const { label, content } = list[slot as unknown as number];
try {
return {
slot: parseInt(slot),
label,
content: JSON.parse(decodeSave(content) ?? "")
};
} catch (e) {
return null;
}
})
.filter(
n =>
n != null &&
typeof n.content.id === "string" &&
typeof n.content.time === "number" &&
typeof n.content.timePlayed === "number"
) as {
slot: number;
label?: string;
content: Partial<Player> & { id: string; time: number; timePlayed: number };
}[]
).filter(cloudSave => {
if (cloudSave.label != null) {
cloudSave.content.name = cloudSave.label;
}
availableSlots.delete(cloudSave.slot);
const localSaveId = settings.saves.find(id => id === cloudSave.content.id);
if (localSaveId == null) {
settings.saves.push(cloudSave.content.id);
save(setupInitialStore(cloudSave.content));
} else {
savesToUpload.delete(localSaveId);
try {
const localSave = JSON.parse(
decodeSave(localStorage.getItem(localSaveId) ?? "") ?? ""
) as Partial<Player> | null;
if (localSave == null) {
return false;
}
localSave.id = localSaveId;
localSave.time = localSave.time ?? 0;
localSave.timePlayed = localSave.timePlayed ?? 0;
const timePlayedDiff = Math.abs(
localSave.timePlayed - cloudSave.content.timePlayed
);
const timeDiff = Math.abs(localSave.time - cloudSave.content.time);
// If their last played time and total time played are both within 2 minutes, just use the newer save (very unlikely to be coincidence)
// Otherwise, ask the player
if (timePlayedDiff < 120 * 1000 && timeDiff < 120 * 1000) {
if (localSave.time < cloudSave.content.time) {
save(setupInitialStore(cloudSave.content));
if (settings.active === localSaveId) {
loadSave(cloudSave.content);
}
} else {
galaxy.value
?.save(
cloudSave.slot,
LZString.compressToUTF16(
stringifySave(setupInitialStore(localSave))
),
localSave.name ?? cloudSave.label
)
.catch(console.error);
// Update cloud save content for the return value
cloudSave.content = localSave as Player;
}
} else {
conflictingSaves.value.push({
id: localSaveId,
cloud: cloudSave.content,
local: localSave as LoadablePlayerData,
slot: cloudSave.slot
});
}
} catch (e) {
return false;
}
}
return true;
});
savesToUpload.forEach(id => {
try {
if (availableSlots.size > 0) {
const localSave = localStorage.getItem(id) ?? "";
const parsedLocalSave = JSON.parse(decodeSave(localSave) ?? "");
const slot = availableSlots.values().next().value;
galaxy.value
?.save(slot, localSave, parsedLocalSave.name)
.then(() => syncedSaves.value.push(parsedLocalSave.id))
.catch(console.error);
availableSlots.delete(slot);
}
} catch (e) {}
});
return saves;
}

View file

@ -1,10 +1,11 @@
import { LoadablePlayerData } from "components/modals/SavesManager.vue";
import projInfo from "data/projInfo.json";
import { globalBus } from "game/events";
import type { Player } from "game/player";
import player, { stringifySave } from "game/player";
import settings, { loadSettings } from "game/settings";
import LZString from "lz-string";
import { ref } from "vue";
import { ref, shallowReactive } from "vue";
export function setupInitialStore(player: Partial<Player> = {}): Player {
return Object.assign(
@ -42,17 +43,9 @@ export async function load(): Promise<void> {
await loadSave(newSave());
return;
}
if (save[0] === "{") {
// plaintext. No processing needed
} else if (save[0] === "e") {
// Assumed to be base64, which starts with e
save = decodeURIComponent(escape(atob(save)));
} else if (save[0] === "ᯡ") {
// Assumed to be lz, which starts with ᯡ
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
save = LZString.decompressFromUTF16(save)!;
} else {
throw `Unable to determine save encoding`;
save = decodeSave(save);
if (save == null) {
throw "Unable to determine save encoding";
}
const player = JSON.parse(save);
if (player.modID !== projInfo.id) {
@ -67,6 +60,23 @@ export async function load(): Promise<void> {
}
}
export function decodeSave(save: string) {
if (save[0] === "{") {
// plaintext. No processing needed
} else if (save[0] === "e") {
// Assumed to be base64, which starts with e
save = decodeURIComponent(escape(atob(save)));
} else if (save[0] === "ᯡ") {
// Assumed to be lz, which starts with ᯡ
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
save = LZString.decompressFromUTF16(save)!;
} else {
console.warn("Unable to determine preset encoding", save);
return null;
}
return save;
}
export function newSave(): Player {
const id = getUniqueID();
const player = setupInitialStore({ id });
@ -109,7 +119,7 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
playerObj.time &&
playerObj.devSpeed !== 0
) {
if (playerObj.offlineTime == undefined) playerObj.offlineTime = 0;
if (playerObj.offlineTime == null) playerObj.offlineTime = 0;
playerObj.offlineTime += Math.min(
playerObj.offlineTime + (Date.now() - playerObj.time) / 1000,
projInfo.offlineLimit * 3600
@ -127,6 +137,40 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
globalBus.emit("onLoad");
}
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
export function getCachedSave(id: string) {
if (cachedSaves[id] == null) {
let save = localStorage.getItem(id);
if (save == null) {
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
} else if (save === "dW5kZWZpbmVk") {
cachedSaves[id] = { error: `Save is undefined`, id };
} else {
try {
save = decodeSave(save);
if (save == null) {
console.warn("Unable to determine preset encoding", save);
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
cachedSaves[id] = { ...JSON.parse(save), id };
} catch (error) {
cachedSaves[id] = { error, id };
console.warn(`Failed to load info about save with id ${id}:\n${error}\n${save}`);
}
}
}
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
return cachedSaves[id]!;
}
export function clearCachedSaves() {
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
}
export function clearCachedSave(id: string) {
cachedSaves[id] = undefined;
}
setInterval(() => {
if (player.autosave) {
save();

View file

@ -191,7 +191,7 @@ export function computeOptionalComponent(
watchEffect(() => {
const currComponent = unwrapRef(component);
comp.value =
currComponent == "" || currComponent == null
currComponent === "" || currComponent == null
? null
: coerceComponent(currComponent, defaultWrapper);
});

View file

@ -0,0 +1,100 @@
import { createHotkey, hotkeys } from "features/hotkey";
import { afterEach, describe, expect, onTestFailed, test } from "vitest";
import { Ref, ref } from "vue";
import "../utils";
function createSuccessHotkey(key: string, triggered: Ref<boolean>) {
hotkeys[key] = createHotkey(() => ({
description: "",
key: key,
onPress: () => (triggered.value = true)
}));
}
function createFailHotkey(key: string) {
hotkeys[key] = createHotkey(() => ({
description: "Fail test",
key,
onPress: () => expect(true).toBe(false)
}));
}
function mockKeypress(key: string, shiftKey = false, ctrlKey = false) {
const event = new KeyboardEvent("keydown", { key, shiftKey, ctrlKey });
expect(document.dispatchEvent(event)).toBe(true);
return event;
}
function testHotkey(pass: string, fail: string, key: string, shiftKey = false, ctrlKey = false) {
const triggered = ref(false);
createSuccessHotkey(pass, triggered);
createFailHotkey(fail);
mockKeypress(key, shiftKey, ctrlKey);
expect(triggered.value).toBe(true);
}
describe("Hotkeys fire correctly", () => {
afterEach(() => {
Object.keys(hotkeys).forEach(key => delete hotkeys[key]);
});
test("Lower case letters", () => testHotkey("a", "A", "a"));
test.each([["A"], ["shift+a"], ["shift+A"]])("Upper case letters using %s as key", key => {
testHotkey(key, "a", "A", true);
});
describe.each([
[0, ")"],
[1, "!"],
[2, "@"],
[3, "#"],
[4, "$"],
[5, "%"],
[6, "^"],
[7, "&"],
[8, "*"],
[9, "("]
])("Handle number %i and it's 'capital', %s", (number, symbol) => {
test("Triggering number", () =>
testHotkey(number.toString(), symbol, number.toString(), true));
test.each([symbol, `shift+${number}`, `shift+${symbol}`])(
"Triggering symbol using %s as key",
key => testHotkey(key, number.toString(), symbol, true)
);
});
test("Ctrl modifier", () => testHotkey("ctrl+a", "a", "a", false, true));
test.each(["shift+ctrl+a", "ctrl+shift+a", "shift+ctrl+A", "ctrl+shift+A"])(
"Shift and Ctrl modifiers using %s as key",
key => {
const triggered = ref(false);
createSuccessHotkey(key, triggered);
createFailHotkey("a");
createFailHotkey("A");
createFailHotkey("shift+A");
createFailHotkey("shift+a");
createFailHotkey("ctrl+a");
createFailHotkey("ctrl+A");
mockKeypress("a", true, true);
expect(triggered.value).toBe(true);
}
);
test.each(["shift+ctrl+1", "ctrl+shift+1", "shift+ctrl+!", "ctrl+shift+!"])(
"Shift and Ctrl modifiers using %s as key",
key => {
const triggered = ref(false);
createSuccessHotkey(key, triggered);
createFailHotkey("1");
createFailHotkey("!");
createFailHotkey("shift+1");
createFailHotkey("shift+!");
createFailHotkey("ctrl+1");
createFailHotkey("ctrl+!");
mockKeypress("!", true, true);
expect(triggered.value).toBe(true);
}
);
});

View file

@ -155,7 +155,7 @@ describe("Formula Equality Checking", () => {
describe("Formula aliases", () => {
function testAliases<T extends FormulaFunctions>(
aliases: T[],
args: Parameters<typeof Formula[T]>
args: Parameters<(typeof Formula)[T]>
) {
describe(aliases[0], () => {
let formula: GenericFormula;
@ -250,7 +250,7 @@ describe("Creating Formulas", () => {
function checkFormula<T extends FormulaFunctions>(
functionName: T,
args: Readonly<Parameters<typeof Formula[T]>>
args: Readonly<Parameters<(typeof Formula)[T]>>
) {
let formula: GenericFormula;
beforeAll(() => {
@ -274,7 +274,7 @@ describe("Creating Formulas", () => {
// It's a lot of tests, but I'd rather be exhaustive
function testFormulaCall<T extends FormulaFunctions>(
functionName: T,
args: Readonly<Parameters<typeof Formula[T]>>
args: Readonly<Parameters<(typeof Formula)[T]>>
) {
if ((functionName === "slog" || functionName === "layeradd") && args[0] === -1) {
// These cases in particular take a long time, so skip them
@ -1275,3 +1275,16 @@ describe("Buy Max", () => {
});
});
});
describe("Stringifies", () => {
test("Nested formula", () => {
const variable = Formula.variable(ref(0));
expect(variable.add(5).pow(Formula.constant(10)).stringify()).toBe(
"pow(add(x, 5.00), 10.00)"
);
});
test("Indeterminate", () => {
expect(Formula.if(10, true, f => f.add(5)).stringify()).toBe("indeterminate");
expect(Formula.step(10, 5, f => f.add(5)).stringify()).toBe("indeterminate");
});
});

View file

@ -1,5 +1,5 @@
import { CoercableComponent, JSXFunction } from "features/feature";
import Formula, { printFormula } from "game/formulas/formulas";
import Formula from "game/formulas/formulas";
import {
createAdditiveModifier,
createExponentialModifier,
@ -52,7 +52,7 @@ function testModifiers<
expect(modifier.invert(operation(10, 5))).compare_tolerance(10));
test("getFormula returns the right formula", () => {
const value = ref(10);
expect(printFormula(modifier.getFormula(Formula.variable(value)))).toBe(
expect(modifier.getFormula(Formula.variable(value)).stringify()).toBe(
`${operation.name}(x, 5.00)`
);
});
@ -156,7 +156,7 @@ describe("Sequential Modifiers", () => {
expect(modifier.invert(Decimal.add(10, 5).times(5).pow(5))).compare_tolerance(10));
test("getFormula returns the right formula", () => {
const value = ref(10);
expect(printFormula(modifier.getFormula(Formula.variable(value)))).toBe(
expect(modifier.getFormula(Formula.variable(value)).stringify()).toBe(
`pow(mul(add(x, 5.00), 5.00), 5.00)`
);
});

View file

@ -6,14 +6,11 @@ interface CustomMatchers<R = unknown> {
toLogError(): R;
}
declare global {
// eslint-disable-next-line @typescript-eslint/no-namespace
namespace Vi {
// eslint-disable-next-line @typescript-eslint/no-empty-interface
interface Assertion extends CustomMatchers {}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
interface AsymmetricMatchersContaining extends CustomMatchers {}
}
declare module "vitest" {
// eslint-disable-next-line @typescript-eslint/no-empty-interface
interface Assertion extends CustomMatchers {}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
interface AsymmetricMatchersContaining extends CustomMatchers {}
}
expect.extend({