just_another_tree/js/progress.js

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addLayer("p", {
name: "progress", // This is optional, only used in a few places, If absent it just uses the layer id.
symbol: "%", // This appears on the layer's node. Default is the id with the first letter capitalized
position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() { return {
unlocked: true,
points: new Decimal(0)
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}},
color: "#0c6949",
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requires() {
let req = new Decimal(1)
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if (hasMilestone('f', 2)) { req = req.mul(0.5) }
if (hasUpgrade('f', 33)) { req = req.mul(0.75) }
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if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) }
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return req
}, // Can be a function that takes requirement increases into account
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resource: "progress points", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.3, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
return buyableEffect(this.layer, 11)
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},
gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1)
},
row: 0, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
{key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
],
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passiveGeneration() {
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let gain = 0
if (hasUpgrade('f', 44)) gain += 0.05
if (hasUpgrade('f', 23)) gain += 0.05
return gain
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},
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bars: {
alpha: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return player[this.layer].points.div(getAlphaCost()) },
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display() {
return "Alpha - Level " + getAlphaLevel() + " (" + player[this.layer].points + "/" + getAlphaCost()
+ ")<br>Effect: +" + getAlphaEffect() + " to point gen."
},
fillStyle: {backgroundColor: "#0c6949"}
},
alphaRank: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return getAlphaLevel().div(getAlphaRankCost()) },
display() {
return "Alpha - Rank " + getAlphaRank() + " (" + getAlphaLevel() + "/" + getAlphaRankCost()
+ ")<br>Effect: +" + getAlphaRankEffect() + " to Alpha effect base."
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},
fillStyle: {backgroundColor: "#0c6949"},
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},
beta: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return player[this.layer].points.div(getBetaCost()) },
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display() {
return "Beta - Level " + getBetaLevel() + " (" + player[this.layer].points + "/" + getBetaCost()
+ ")<br>Effect: x" + getBetaEffect() + " to point gen."
},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getAlphaLevel().gte(1) }
},
betaRank: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return getBetaLevel().div(getBetaRankCost()) },
display() {
return "Beta - Rank " + getBetaRank() + " (" + getBetaLevel() + "/" + getBetaRankCost()
+ ")<br>Effect: +" + getBetaRankEffect() + " to Beta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getAlphaLevel().gte(1) }
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},
gamma: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return player[this.layer].points.div(getGammaCost()) },
display() {
return "Gamma - Level " + getGammaLevel() + " (" + player[this.layer].points + "/" + getGammaCost()
+ ")<br>Effect: x" + getGammaEffect() + " to point gen."
},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getBetaLevel().gte(1) }
},
gammaRank: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return getGammaLevel().div(getGammaRankCost()) },
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display() {
return "Gamma - Rank " + getGammaRank() + " (" + getGammaLevel() + "/" + getGammaRankCost()
+ ")<br>Effect: +" + getGammaRankEffect() + " to Gamma effect exponent."
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},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getBetaLevel().gte(1) }
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},
delta: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return player[this.layer].points.div(getDeltaCost()) },
display() {
return "Delta - Level " + getDeltaLevel() + " (" + player[this.layer].points + "/" + getDeltaCost()
+ ")<br>Effect: x" + getDeltaEffect() + " to point gen."
},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getGammaLevel().gte(1) }
},
deltaRank: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return getDeltaLevel().div(getDeltaRankCost()) },
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display() {
return "Delta - Rank " + getDeltaRank() + " (" + getDeltaLevel() + "/" + getDeltaRankCost()
+ ")<br>Effect: +" + getDeltaRankEffect() + " to Delta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getGammaLevel().gte(1) }
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},
epsilon: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return player[this.layer].points.div(getEpsilonCost()) },
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display() {
return "Epsilon - Level " + getEpsilonLevel() + " (" + player[this.layer].points + "/" + getEpsilonCost()
+ ")<br>Effect: ^" + getEpsilonEffect() + " to point gen."
},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getDeltaLevel().gte(1) }
},
epsilonRank: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return getEpsilonLevel().div(getEpsilonRankCost()) },
display() {
return "Epsilon - Rank " + getEpsilonRank() + " (" + getEpsilonLevel() + "/" + getEpsilonRankCost()
+ ")<br>Effect: +" + getEpsilonRankEffect() + " to Epsilon effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getDeltaLevel().gte(1) }
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},
zeta: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return player[this.layer].points.div(getZetaCost()) },
display() {
return "Zeta - Level " + getZetaLevel() + " (" + player[this.layer].points + "/" + getZetaCost()
+ ")<br>Effect: x" + getZetaEffect() + " to point gen."
},
fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getEpsilonLevel().gte(1) }
},
zetaRank: {
direction: RIGHT,
width: 300,
height: 50,
progress() { return getZetaLevel().div(getZetaRankCost()) },
display() {
return "Zeta - Rank " + getZetaRank() + " (" + getZetaLevel() + "/" + getZetaRankCost()
+ ")<br>Effect: +" + getZetaRankEffect() + " to Zeta effect base."
},
fillStyle: {backgroundColor: "#0c6949"},
unlocked() { return getEpsilonLevel().gte(1) }
},
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},
buyables: {
11: {
title: "More progress",
effect() { return Decimal.pow(1.1, getBuyableAmount(this.layer, this.id)) },
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(5).add(50) },
display() {
return "Increase progress point gain.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
+ ".<br>Effect: " + this.effect(getBuyableAmount(this.layer, this.id)) + "x.<br>Cost: "
+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
},
canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
buy() { addBuyables(this.layer, this.id, 1) }
},
12: {
title: "Rebased",
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effect() { return Decimal.add(
getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0
).pow_base(0.95) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
display() {
return "Decrease Gamma effect base.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
+ ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
},
canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
buy() { addBuyables(this.layer, this.id, 1) }
},
13: {
title: "Shorter bars",
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effect() { return Decimal.add(
getBuyableAmount(this.layer, this.id), hasUpgrade('f', 22) ? 2 : 0
).pow_base(0.98) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(10).add(100) },
display() {
return "Decrease all level costs.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
+ ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
},
canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
buy() { addBuyables(this.layer, this.id, 1) }
}
},
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clickables: {
11: {
display() { return "Hold to gain PP" },
canClick() { return true },
onClick() { if (canReset(this.layer)) doReset(this.layer) },
onHold() { if (canReset(this.layer)) doReset(this.layer) }
}
},
tabFormat: {
levels: {
content: [
"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
"resource-display",
["raw-html", () => "You have " + getTotalLevel() + " levels."],
["raw-html", () => "You have " + getTotalRank() + " ranks."],
"blank",
"blank",
["bar", "alpha"],
["bar", "beta"],
["bar", "gamma"],
["bar", "delta"],
["bar", "epsilon"],
["bar", "zeta"]
]
},
ranks: {
content: [
"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
"resource-display",
["raw-html", () => "You have " + getTotalLevel() + " levels."],
["raw-html", () => "You have " + getTotalRank() + " ranks."],
"blank",
"blank",
["bar", "alphaRank"],
["bar", "betaRank"],
["bar", "gammaRank"],
["bar", "deltaRank"],
["bar", "epsilonRank"],
["bar", "zetaRank"]
],
unlocked() { return getAlphaLevel().gte(18) }
},
buyables: {
content: [
"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
"resource-display",
["raw-html", () => "You have " + getTotalLevel() + " levels."],
["raw-html", () => "You have " + getTotalRank() + " ranks."],
"blank",
"blank",
"buyables"
],
unlocked() { return getTotalLevel().gte(45) }
}
},
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layerShown(){return true}
})