forked from profectus/Profectus
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51 changed files with 2424 additions and 583 deletions
|
@ -27,6 +27,13 @@ module.exports = {
|
|||
allowNullableObject: true,
|
||||
allowNullableBoolean: true
|
||||
}
|
||||
],
|
||||
"eqeqeq": [
|
||||
"error",
|
||||
"always",
|
||||
{
|
||||
"null": "never"
|
||||
}
|
||||
]
|
||||
},
|
||||
globals: {
|
||||
|
|
|
@ -19,3 +19,4 @@ jobs:
|
|||
- run: npm ci
|
||||
- run: npm run build --if-present
|
||||
- run: npm test
|
||||
- run: npm run lint
|
||||
|
|
1
.github/workflows/test.yml
vendored
1
.github/workflows/test.yml
vendored
|
@ -19,3 +19,4 @@ jobs:
|
|||
- run: npm ci
|
||||
- run: npm run build --if-present
|
||||
- run: npm test
|
||||
- run: npm run lint
|
||||
|
|
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"vitest.commandLine": "npx vitest",
|
||||
"editor.codeActionsOnSave": {
|
||||
"source.fixAll.eslint": true
|
||||
"source.fixAll.eslint": "explicit"
|
||||
},
|
||||
"editor.defaultFormatter": "esbenp.prettier-vscode",
|
||||
"git.ignoreLimitWarning": true,
|
||||
|
|
34
CHANGELOG.md
34
CHANGELOG.md
|
@ -6,6 +6,40 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||
|
||||
## [Unreleased]
|
||||
|
||||
## [0.6.2] - 2024-04-01
|
||||
### Added
|
||||
- Export save button in error boundaries
|
||||
- isRendered utility function
|
||||
- Automatic galaxy.click cloud saves support
|
||||
- Support for null and undefined in persistent refs
|
||||
### Changes
|
||||
- round, floor, ceil, trunc, and add now invert as no-ops
|
||||
- "The Paper Pilot Community" renamed to "Profectus & Friends"
|
||||
- Updated CI etc. to work with Forgejo
|
||||
- Improved modifier typing
|
||||
- Rename `printFormula` to `Formula.stringify`
|
||||
### Fixed
|
||||
- Hotkeys not working correctly with most combinations of modifiers
|
||||
- Reset button using `currentAt` when not gaining
|
||||
- Formulas not using modifiers that are disabled initially
|
||||
- branchedResetPropagation logic being incorrect
|
||||
- Fixed default elementsd in the main layer not updating Context when being added or removed
|
||||
- Board links props not working in camelCase
|
||||
- Board links absorbing pointer events
|
||||
- Thrown errors not appearing in console
|
||||
- Disabled elements would eat mouse events
|
||||
- Fixed cost requirement without formula counting as being able to afford infinite purchases rather than just one
|
||||
- Pinnable tooltips causing innocuous console error
|
||||
- Bars with direction as "Left" wouldn't appear correctly
|
||||
### Documentation
|
||||
- Clarified expected progress values for board nodes
|
||||
- Added CONTRIBUTING.md and enforce eslint on all PRs
|
||||
### Tests
|
||||
- Update formula test cases
|
||||
- Tree reset propagation
|
||||
|
||||
Contributors: thepaperpilot, escapee, nif
|
||||
|
||||
## [0.6.1] - 2023-05-17
|
||||
### Added
|
||||
- Error boundaries around each layer, and errors now display on the page when in development
|
||||
|
|
31
CONTRIBUTING.md
Normal file
31
CONTRIBUTING.md
Normal file
|
@ -0,0 +1,31 @@
|
|||
# Contributing to Profectus
|
||||
|
||||
Thank you for considering contributing to Profectus! We appreciate your interest in improving our project. Please take a moment to review the following guidelines to streamline the contribution process.
|
||||
|
||||
## Getting Started
|
||||
|
||||
For detailed instructions on setting up local development environment, please refer to the [Setup Guide](https://moddingtree.com/guide/getting-started/setup).
|
||||
|
||||
## Issue Reporting
|
||||
|
||||
If you encounter a bug or have a suggestion for improvement, please open an issue on Incremental Social. Provide as much detail as possible, including an example repo or steps to reproduce the issue if applicable.
|
||||
|
||||
## Contributing
|
||||
|
||||
Make sure to open your PR on [Incremental Social](https://code.incremental.social/profectus/Profectus) - the GitHub repo is just a mirror!
|
||||
|
||||
### Code Review
|
||||
|
||||
All PRs must be reviewed and approved by at least one of the project maintainers before merging. Please be patient during the review process and be open to feedback.
|
||||
|
||||
### Testing
|
||||
|
||||
Ensure that your changes pass all existing tests and, if applicable, add new tests to cover the changes you've made. Run `npm run test` to run all the tests.
|
||||
|
||||
### Code Style
|
||||
|
||||
We use ESLint and Prettier to enforce consistent code style throughout the project. Before submitting a PR, run `npm run lint:fix` to automatically fix any linting issues.
|
||||
|
||||
## License
|
||||
|
||||
By contributing to Profectus, you agree that your contributions will be licensed under the project's [LICENSE](./LICENSE).
|
1729
package-lock.json
generated
1729
package-lock.json
generated
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Load diff
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "profectus",
|
||||
"version": "0.6.1",
|
||||
"version": "0.6.2",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"start": "vite",
|
||||
|
@ -9,7 +9,9 @@
|
|||
"preview": "vite preview",
|
||||
"test": "vitest run",
|
||||
"testw": "vitest",
|
||||
"serve": "vite preview --host"
|
||||
"serve": "vite preview --host",
|
||||
"lint": "eslint src --max-warnings 0",
|
||||
"lint:fix": "eslint --fix --max-warnings 0 src"
|
||||
},
|
||||
"dependencies": {
|
||||
"@fontsource/material-icons": "^4.5.4",
|
||||
|
@ -27,6 +29,7 @@
|
|||
"is-plain-object": "^5.0.0",
|
||||
"lz-string": "^1.4.4",
|
||||
"nanoevents": "^6.0.2",
|
||||
"unofficial-galaxy-sdk": "git+https://code.incremental.social/thepaperpilot/unofficial-galaxy-sdk.git#1.0.1",
|
||||
"vite": "^2.9.12",
|
||||
"vite-plugin-pwa": "^0.12.0",
|
||||
"vite-tsconfig-paths": "^3.5.0",
|
||||
|
@ -48,7 +51,7 @@
|
|||
"jsdom": "^20.0.0",
|
||||
"prettier": "^2.5.1",
|
||||
"typescript": "^5.0.2",
|
||||
"vitest": "^0.29.3",
|
||||
"vitest": "^1.3.1",
|
||||
"vue-tsc": "^0.38.1"
|
||||
},
|
||||
"engines": {
|
||||
|
|
10
src/App.vue
10
src/App.vue
|
@ -6,8 +6,10 @@
|
|||
<Nav v-if="useHeader" />
|
||||
<Game />
|
||||
<TPS v-if="unref(showTPS)" />
|
||||
<AddictionWarning />
|
||||
<GameOverScreen />
|
||||
<NaNScreen />
|
||||
<CloudSaveResolver />
|
||||
<component :is="gameComponent" />
|
||||
</div>
|
||||
</template>
|
||||
|
@ -16,14 +18,16 @@
|
|||
<script setup lang="tsx">
|
||||
import "@fontsource/roboto-mono";
|
||||
import Error from "components/Error.vue";
|
||||
import AddictionWarning from "components/modals/AddictionWarning.vue";
|
||||
import CloudSaveResolver from "components/modals/CloudSaveResolver.vue";
|
||||
import GameOverScreen from "components/modals/GameOverScreen.vue";
|
||||
import NaNScreen from "components/modals/NaNScreen.vue";
|
||||
import { jsx } from "features/feature";
|
||||
import state from "game/state";
|
||||
import { coerceComponent, render } from "util/vue";
|
||||
import { CSSProperties, watch } from "vue";
|
||||
import type { CSSProperties } from "vue";
|
||||
import { computed, toRef, unref } from "vue";
|
||||
import Game from "./components/Game.vue";
|
||||
import GameOverScreen from "./components/GameOverScreen.vue";
|
||||
import NaNScreen from "./components/NaNScreen.vue";
|
||||
import Nav from "./components/Nav.vue";
|
||||
import TPS from "./components/TPS.vue";
|
||||
import projInfo from "./data/projInfo.json";
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
</div>
|
||||
<div @click="savesManager?.open()">
|
||||
<Tooltip display="Saves" :direction="Direction.Down" xoffset="-20px">
|
||||
<span class="material-icons">library_books</span>
|
||||
<span class="material-icons" :class="{ needsSync }">library_books</span>
|
||||
</Tooltip>
|
||||
</div>
|
||||
<div @click="options?.open()">
|
||||
|
@ -53,7 +53,7 @@
|
|||
</div>
|
||||
<div @click="savesManager?.open()">
|
||||
<Tooltip display="Saves" :direction="Direction.Right">
|
||||
<span class="material-icons">library_books</span>
|
||||
<span class="material-icons" :class="{ needsSync }">library_books</span>
|
||||
</Tooltip>
|
||||
</div>
|
||||
<div @click="options?.open()">
|
||||
|
@ -98,12 +98,14 @@
|
|||
import Changelog from "data/Changelog.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import Tooltip from "features/tooltips/Tooltip.vue";
|
||||
import settings from "game/settings";
|
||||
import { Direction } from "util/common";
|
||||
import { galaxy, syncedSaves } from "util/galaxy";
|
||||
import type { ComponentPublicInstance } from "vue";
|
||||
import { ref } from "vue";
|
||||
import Info from "./Info.vue";
|
||||
import Options from "./Options.vue";
|
||||
import SavesManager from "./SavesManager.vue";
|
||||
import { computed, ref } from "vue";
|
||||
import Info from "./modals/Info.vue";
|
||||
import Options from "./modals/Options.vue";
|
||||
import SavesManager from "./modals/SavesManager.vue";
|
||||
|
||||
const info = ref<ComponentPublicInstance<typeof Info> | null>(null);
|
||||
const savesManager = ref<ComponentPublicInstance<typeof SavesManager> | null>(null);
|
||||
|
@ -117,6 +119,10 @@ const { useHeader, banner, title, discordName, discordLink, versionNumber } = pr
|
|||
function openDiscord() {
|
||||
window.open(discordLink, "mywindow");
|
||||
}
|
||||
|
||||
const needsSync = computed(
|
||||
() => galaxy.value?.loggedIn === true && !syncedSaves.value.includes(settings.active)
|
||||
);
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
|
@ -264,4 +270,32 @@ function openDiscord() {
|
|||
color: var(--foreground);
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
.needsSync {
|
||||
color: var(--danger);
|
||||
animation: 4s wiggle ease infinite;
|
||||
}
|
||||
|
||||
@keyframes wiggle {
|
||||
0% {
|
||||
transform: rotate(-3deg);
|
||||
box-shadow: 0 2px 2px #0003;
|
||||
}
|
||||
5% {
|
||||
transform: rotate(20deg);
|
||||
}
|
||||
10% {
|
||||
transform: rotate(-15deg);
|
||||
}
|
||||
15% {
|
||||
transform: rotate(5deg);
|
||||
}
|
||||
20% {
|
||||
transform: rotate(-1deg);
|
||||
}
|
||||
25% {
|
||||
transform: rotate(0);
|
||||
box-shadow: 0 2px 2px #0003;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
|
83
src/components/modals/AddictionWarning.vue
Normal file
83
src/components/modals/AddictionWarning.vue
Normal file
|
@ -0,0 +1,83 @@
|
|||
<template>
|
||||
<Modal v-model="isOpen" v-bind="$attrs">
|
||||
<template v-slot:header>
|
||||
<div class="vga-modal-header">
|
||||
<h2>Kindly consider taking a break.</h2>
|
||||
</div>
|
||||
</template>
|
||||
<template v-slot:body>
|
||||
<p>
|
||||
You've been actively enjoying this game for awhile recently - and it's great that
|
||||
you've been having a good time! That said, there are dangers to games like these that you should be aware of:
|
||||
</p>
|
||||
<p>
|
||||
While incremental games can be fun and even healthy in certain contexts, they can
|
||||
exacerbate video game addiction even more than other genres. If you feel like
|
||||
playing incremental games is taking priority over other things in your life, or
|
||||
manipulating your sleep schedule, it may be prudent to seek help.
|
||||
</p>
|
||||
<p>
|
||||
<h4>Resources:</h4>
|
||||
<span>
|
||||
<a style="display: inline" href="https://www.samhsa.gov/" target="_blank">
|
||||
SAMHSA
|
||||
</a>
|
||||
(<a style="display: inline" href="tel:1-800-662-4357">1-800-662-HELP</a>)
|
||||
</span>
|
||||
<br />
|
||||
<a href="https://www.reddit.com/r/StopGaming/">r/StopGaming</a>
|
||||
</p>
|
||||
</template>
|
||||
<template v-slot:footer>
|
||||
<div class="vga-footer">
|
||||
<button @click="neverShow" class="button">Never show this again</button>
|
||||
<button @click="isOpen = false" class="button">Close</button>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
<SavesManager ref="savesManager" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import projInfo from "data/projInfo.json";
|
||||
import settings from "game/settings";
|
||||
import state from "game/state";
|
||||
import { ref, watchEffect } from "vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const isOpen = ref(false);
|
||||
watchEffect(() => {
|
||||
if (
|
||||
projInfo.disableHealthWarning === false &&
|
||||
settings.showHealthWarning &&
|
||||
state.mouseActivity.filter(i => i).length > 6
|
||||
) {
|
||||
isOpen.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
function neverShow() {
|
||||
settings.showHealthWarning = false;
|
||||
isOpen.value = false;
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.vga-modal-header {
|
||||
padding-top: 10px;
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
.vga-footer {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
.vga-footer button {
|
||||
margin: 0 10px;
|
||||
}
|
||||
|
||||
p {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
</style>
|
228
src/components/modals/CloudSaveResolver.vue
Normal file
228
src/components/modals/CloudSaveResolver.vue
Normal file
|
@ -0,0 +1,228 @@
|
|||
<template>
|
||||
<Modal v-model="isOpen" width="960px" ref="modal" :prevent-closing="true">
|
||||
<template v-slot:header>
|
||||
<div class="cloud-saves-modal-header">
|
||||
<h2>Cloud {{ pluralizedSave }} loaded!</h2>
|
||||
</div>
|
||||
</template>
|
||||
<template v-slot:body>
|
||||
<div>
|
||||
Upon loading, your cloud {{ pluralizedSave }}
|
||||
{{ conflictingSaves.length > 1 ? "appear" : "appears" }} to be out of sync with your
|
||||
local {{ pluralizedSave }}. Which
|
||||
{{ pluralizedSave }}
|
||||
do you want to keep?
|
||||
</div>
|
||||
<br />
|
||||
<div
|
||||
v-for="(conflict, i) in unref(conflictingSaves)"
|
||||
:key="conflict.id"
|
||||
class="conflict-container"
|
||||
>
|
||||
<div @click="selectCloud(i)" :class="{ selected: selectedSaves[i] === 'cloud' }">
|
||||
<h2>
|
||||
Cloud
|
||||
<span
|
||||
v-if="(conflict.cloud.time ?? 0) > (conflict.local.time ?? 0)"
|
||||
class="note"
|
||||
>(more recent)</span
|
||||
>
|
||||
<span
|
||||
v-if="
|
||||
(conflict.cloud.timePlayed ?? 0) > (conflict.local.timePlayed ?? 0)
|
||||
"
|
||||
class="note"
|
||||
>(more playtime)</span
|
||||
>
|
||||
</h2>
|
||||
<Save :save="conflict.cloud" :readonly="true" />
|
||||
</div>
|
||||
<div @click="selectLocal(i)" :class="{ selected: selectedSaves[i] === 'local' }">
|
||||
<h2>
|
||||
Local
|
||||
<span
|
||||
v-if="(conflict.cloud.time ?? 0) <= (conflict.local.time ?? 0)"
|
||||
class="note"
|
||||
>(more recent)</span
|
||||
>
|
||||
<span
|
||||
v-if="
|
||||
(conflict.cloud.timePlayed ?? 0) <= (conflict.local.timePlayed ?? 0)
|
||||
"
|
||||
class="note"
|
||||
>(more playtime)</span
|
||||
>
|
||||
</h2>
|
||||
<Save :save="conflict.local" :readonly="true" />
|
||||
</div>
|
||||
<div
|
||||
@click="selectBoth(i)"
|
||||
:class="{ selected: selectedSaves[i] === 'both' }"
|
||||
style="flex-basis: 30%"
|
||||
>
|
||||
<h2>Both</h2>
|
||||
<div class="save">Keep Both</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template v-slot:footer>
|
||||
<div class="cloud-saves-footer">
|
||||
<button @click="close" class="button">Confirm</button>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { stringifySave } from "game/player";
|
||||
import settings from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { conflictingSaves, galaxy } from "util/galaxy";
|
||||
import { getUniqueID, save, setupInitialStore } from "util/save";
|
||||
import { ComponentPublicInstance, computed, ref, unref, watch } from "vue";
|
||||
import Modal from "./Modal.vue";
|
||||
import Save from "./Save.vue";
|
||||
|
||||
const isOpen = ref(false);
|
||||
// True means replacing local save with cloud save
|
||||
const selectedSaves = ref<("cloud" | "local" | "both")[]>([]);
|
||||
|
||||
const pluralizedSave = computed(() => (conflictingSaves.value.length > 1 ? "saves" : "save"));
|
||||
|
||||
const modal = ref<ComponentPublicInstance<typeof Modal> | null>(null);
|
||||
|
||||
watch(
|
||||
() => conflictingSaves.value.length > 0,
|
||||
shouldOpen => {
|
||||
if (shouldOpen) {
|
||||
selectedSaves.value = conflictingSaves.value.map(({ local, cloud }) => {
|
||||
return (local.time ?? 0) < (cloud.time ?? 0) ? "cloud" : "local";
|
||||
});
|
||||
isOpen.value = true;
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
watch(
|
||||
() => modal.value?.isOpen,
|
||||
open => {
|
||||
if (open === false) {
|
||||
conflictingSaves.value = [];
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
function selectLocal(index: number) {
|
||||
selectedSaves.value[index] = "local";
|
||||
}
|
||||
|
||||
function selectCloud(index: number) {
|
||||
selectedSaves.value[index] = "cloud";
|
||||
}
|
||||
|
||||
function selectBoth(index: number) {
|
||||
selectedSaves.value[index] = "both";
|
||||
}
|
||||
|
||||
function close() {
|
||||
for (let i = 0; i < selectedSaves.value.length; i++) {
|
||||
const { slot, local, cloud } = conflictingSaves.value[i];
|
||||
switch (selectedSaves.value[i]) {
|
||||
case "local":
|
||||
// Replace cloud save with local
|
||||
galaxy.value
|
||||
?.save(
|
||||
slot,
|
||||
LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
|
||||
cloud.name
|
||||
)
|
||||
.catch(console.error);
|
||||
break;
|
||||
case "cloud":
|
||||
// Replace local save with cloud
|
||||
save(setupInitialStore(cloud));
|
||||
break;
|
||||
case "both":
|
||||
// Get a new save ID for the cloud save, and sync the local one to the cloud
|
||||
const id = getUniqueID();
|
||||
save({ ...setupInitialStore(cloud), id });
|
||||
settings.saves.push(id);
|
||||
galaxy.value
|
||||
?.save(
|
||||
slot,
|
||||
LZString.compressToUTF16(stringifySave(setupInitialStore(local))),
|
||||
cloud.name
|
||||
)
|
||||
.catch(console.error);
|
||||
break;
|
||||
}
|
||||
}
|
||||
isOpen.value = false;
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.cloud-saves-modal-header {
|
||||
padding: 10px 0;
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
.cloud-saves-footer {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
.cloud-saves-footer button {
|
||||
margin: 0 10px;
|
||||
}
|
||||
|
||||
.conflict-container {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.conflict-container > * {
|
||||
flex-basis: 50%;
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.conflict-container + .conflict-container {
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
.conflict-container h2 {
|
||||
display: flex;
|
||||
flex-flow: column wrap;
|
||||
height: 1.5em;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.note {
|
||||
font-size: x-small;
|
||||
opacity: 0.7;
|
||||
margin-right: 1em;
|
||||
}
|
||||
|
||||
.save {
|
||||
border: solid 4px var(--outline);
|
||||
padding: 4px;
|
||||
background: var(--raised-background);
|
||||
margin: var(--feature-margin);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
min-height: 30px;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
|
||||
<style>
|
||||
.conflict-container .save {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.conflict-container .selected .save {
|
||||
border-color: var(--bought);
|
||||
}
|
||||
</style>
|
|
@ -37,14 +37,14 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import { hasWon } from "data/projEntry";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import player from "game/player";
|
||||
import { formatTime } from "util/bignum";
|
||||
import { loadSave, newSave } from "util/save";
|
||||
import { computed, toRef } from "vue";
|
||||
import Toggle from "./fields/Toggle.vue";
|
||||
import Toggle from "../fields/Toggle.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const { title, logo, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
||||
|
|
@ -60,7 +60,6 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="tsx">
|
||||
import Modal from "components/Modal.vue";
|
||||
import type Changelog from "data/Changelog.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { jsx } from "features/feature";
|
||||
|
@ -69,6 +68,7 @@ import { infoComponents } from "game/settings";
|
|||
import { formatTime } from "util/bignum";
|
||||
import { coerceComponent, render } from "util/vue";
|
||||
import { computed, ref, toRefs, unref } from "vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const { title, logo, author, discordName, discordLink, versionNumber, versionTitle } = projInfo;
|
||||
|
|
@ -4,6 +4,7 @@
|
|||
name="modal"
|
||||
@before-enter="isAnimating = true"
|
||||
@after-leave="isAnimating = false"
|
||||
appear
|
||||
>
|
||||
<div
|
||||
class="modal-mask"
|
||||
|
@ -12,7 +13,7 @@
|
|||
v-bind="$attrs"
|
||||
>
|
||||
<div class="modal-wrapper">
|
||||
<div class="modal-container">
|
||||
<div class="modal-container" :width="width">
|
||||
<div class="modal-header">
|
||||
<slot name="header" :shown="isOpen"> default header </slot>
|
||||
</div>
|
||||
|
@ -41,10 +42,12 @@
|
|||
<script setup lang="ts">
|
||||
import type { FeatureNode } from "game/layers";
|
||||
import { computed, ref, toRefs, unref } from "vue";
|
||||
import Context from "./Context.vue";
|
||||
import Context from "../Context.vue";
|
||||
|
||||
const _props = defineProps<{
|
||||
modelValue: boolean;
|
||||
preventClosing?: boolean;
|
||||
width?: string;
|
||||
}>();
|
||||
const props = toRefs(_props);
|
||||
const emit = defineEmits<{
|
||||
|
@ -53,7 +56,9 @@ const emit = defineEmits<{
|
|||
|
||||
const isOpen = computed(() => unref(props.modelValue) || isAnimating.value);
|
||||
function close() {
|
||||
emit("update:modelValue", false);
|
||||
if (unref(props.preventClosing) !== true) {
|
||||
emit("update:modelValue", false);
|
||||
}
|
||||
}
|
||||
|
||||
const isAnimating = ref(false);
|
|
@ -46,7 +46,6 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import player from "game/player";
|
||||
import state from "game/state";
|
||||
|
@ -54,7 +53,8 @@ import type { DecimalSource } from "util/bignum";
|
|||
import Decimal, { format } from "util/bignum";
|
||||
import type { ComponentPublicInstance } from "vue";
|
||||
import { computed, ref, toRef, watch } from "vue";
|
||||
import Toggle from "./fields/Toggle.vue";
|
||||
import Toggle from "../fields/Toggle.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
import SavesManager from "./SavesManager.vue";
|
||||
|
||||
const { discordName, discordLink } = projInfo;
|
|
@ -14,6 +14,7 @@
|
|||
<Toggle :title="unthrottledTitle" v-model="unthrottled" />
|
||||
<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
|
||||
<Toggle :title="offlineProdTitle" v-model="offlineProd" />
|
||||
<Toggle :title="showHealthWarningTitle" v-model="showHealthWarning" v-if="!projInfo.disableHealthWarning" />
|
||||
<Toggle :title="autosaveTitle" v-model="autosave" />
|
||||
<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
|
||||
</div>
|
||||
|
@ -28,20 +29,20 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="tsx">
|
||||
import Modal from "components/Modal.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { save } from "util/save";
|
||||
import rawThemes from "data/themes";
|
||||
import { jsx } from "features/feature";
|
||||
import Tooltip from "features/tooltips/Tooltip.vue";
|
||||
import player from "game/player";
|
||||
import settings, { settingFields } from "game/settings";
|
||||
import { camelToTitle, Direction } from "util/common";
|
||||
import { save } from "util/save";
|
||||
import { coerceComponent, render } from "util/vue";
|
||||
import { computed, ref, toRefs } from "vue";
|
||||
import Select from "./fields/Select.vue";
|
||||
import Toggle from "./fields/Toggle.vue";
|
||||
import FeedbackButton from "./fields/FeedbackButton.vue";
|
||||
import FeedbackButton from "../fields/FeedbackButton.vue";
|
||||
import Select from "../fields/Select.vue";
|
||||
import Toggle from "../fields/Toggle.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
|
||||
const isOpen = ref(false);
|
||||
const currentTab = ref("behaviour");
|
||||
|
@ -72,7 +73,7 @@ const settingFieldsComponent = computed(() => {
|
|||
return coerceComponent(jsx(() => (<>{settingFields.map(render)}</>)));
|
||||
});
|
||||
|
||||
const { showTPS, theme, unthrottled, alignUnits } = toRefs(settings);
|
||||
const { showTPS, theme, unthrottled, alignUnits, showHealthWarning } = toRefs(settings);
|
||||
const { autosave, offlineProd } = toRefs(player);
|
||||
const isPaused = computed({
|
||||
get() {
|
||||
|
@ -91,10 +92,16 @@ const unthrottledTitle = jsx(() => (
|
|||
));
|
||||
const offlineProdTitle = jsx(() => (
|
||||
<span class="option-title">
|
||||
Offline Production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
||||
Offline production<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
||||
<desc>Simulate production that occurs while the game is closed.</desc>
|
||||
</span>
|
||||
));
|
||||
const showHealthWarningTitle = jsx(() => (
|
||||
<span class="option-title">
|
||||
Show videogame addiction warning
|
||||
<desc>Show a helpful warning after playing for a long time about video game addiction and encouraging you to take a break.</desc>
|
||||
</span>
|
||||
));
|
||||
const autosaveTitle = jsx(() => (
|
||||
<span class="option-title">
|
||||
Autosave<Tooltip display="Save-specific" direction={Direction.Right}>*</Tooltip>
|
|
@ -1,7 +1,7 @@
|
|||
<template>
|
||||
<div class="save" :class="{ active: isActive }">
|
||||
<div class="handle material-icons">drag_handle</div>
|
||||
<div class="actions" v-if="!isEditing">
|
||||
<div class="save" :class="{ active: isActive, readonly }">
|
||||
<div class="handle material-icons" v-if="readonly !== true">drag_handle</div>
|
||||
<div class="actions" v-if="!isEditing && readonly !== true">
|
||||
<FeedbackButton
|
||||
@click="emit('export')"
|
||||
class="button"
|
||||
|
@ -40,7 +40,7 @@
|
|||
</Tooltip>
|
||||
</DangerButton>
|
||||
</div>
|
||||
<div class="actions" v-else>
|
||||
<div class="actions" v-else-if="readonly !== true">
|
||||
<button @click="changeName" class="button">
|
||||
<Tooltip display="Save" :direction="Direction.Left" class="info">
|
||||
<span class="material-icons">check</span>
|
||||
|
@ -53,12 +53,17 @@
|
|||
</button>
|
||||
</div>
|
||||
<div class="details" v-if="save.error == undefined && !isEditing">
|
||||
<button class="button open" @click="emit('open')">
|
||||
<Tooltip display="Synced!" :direction="Direction.Right" v-if="synced"
|
||||
><span class="material-icons synced">cloud</span></Tooltip
|
||||
>
|
||||
<button class="button open" @click="emit('open')" :disabled="readonly">
|
||||
<h3>{{ save.name }}</h3>
|
||||
</button>
|
||||
<span class="save-version">v{{ save.modVersion }}</span
|
||||
><br />
|
||||
<div v-if="currentTime">Last played {{ dateFormat.format(currentTime) }}</div>
|
||||
<div v-if="currentTime" class="time">
|
||||
Last played {{ dateFormat.format(currentTime) }}
|
||||
</div>
|
||||
</div>
|
||||
<div class="details" v-else-if="save.error == undefined && isEditing">
|
||||
<Text v-model="newName" class="editname" @submit="changeName" />
|
||||
|
@ -73,16 +78,18 @@
|
|||
import Tooltip from "features/tooltips/Tooltip.vue";
|
||||
import player from "game/player";
|
||||
import { Direction } from "util/common";
|
||||
import { computed, ref, toRefs, watch } from "vue";
|
||||
import DangerButton from "./fields/DangerButton.vue";
|
||||
import FeedbackButton from "./fields/FeedbackButton.vue";
|
||||
import Text from "./fields/Text.vue";
|
||||
import { computed, ref, toRefs, unref, watch } from "vue";
|
||||
import DangerButton from "../fields/DangerButton.vue";
|
||||
import FeedbackButton from "../fields/FeedbackButton.vue";
|
||||
import Text from "../fields/Text.vue";
|
||||
import type { LoadablePlayerData } from "./SavesManager.vue";
|
||||
import { galaxy, syncedSaves } from "util/galaxy";
|
||||
|
||||
const _props = defineProps<{
|
||||
save: LoadablePlayerData;
|
||||
readonly?: boolean;
|
||||
}>();
|
||||
const { save } = toRefs(_props);
|
||||
const { save, readonly } = toRefs(_props);
|
||||
const emit = defineEmits<{
|
||||
(e: "export"): void;
|
||||
(e: "open"): void;
|
||||
|
@ -106,10 +113,18 @@ const newName = ref("");
|
|||
|
||||
watch(isEditing, () => (newName.value = save.value.name ?? ""));
|
||||
|
||||
const isActive = computed(() => save.value != null && save.value.id === player.id);
|
||||
const isActive = computed(
|
||||
() => save.value != null && save.value.id === player.id && !unref(readonly)
|
||||
);
|
||||
const currentTime = computed(() =>
|
||||
isActive.value ? player.time : (save.value != null && save.value.time) ?? 0
|
||||
);
|
||||
const synced = computed(
|
||||
() =>
|
||||
!unref(readonly) &&
|
||||
galaxy.value?.loggedIn === true &&
|
||||
syncedSaves.value.includes(save.value.id)
|
||||
);
|
||||
|
||||
function changeName() {
|
||||
emit("editName", newName.value);
|
||||
|
@ -139,6 +154,13 @@ function changeName() {
|
|||
padding-left: 0;
|
||||
}
|
||||
|
||||
.open:disabled {
|
||||
cursor: inherit;
|
||||
color: var(--foreground);
|
||||
opacity: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.handle {
|
||||
flex-grow: 0;
|
||||
margin-right: 8px;
|
||||
|
@ -152,6 +174,10 @@ function changeName() {
|
|||
margin-right: 80px;
|
||||
}
|
||||
|
||||
.save.readonly .details {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.error {
|
||||
font-size: 0.8em;
|
||||
color: var(--danger);
|
||||
|
@ -176,6 +202,17 @@ function changeName() {
|
|||
.editname {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.time {
|
||||
font-size: small;
|
||||
}
|
||||
|
||||
.synced {
|
||||
font-size: 100%;
|
||||
margin-right: 0.5em;
|
||||
vertical-align: middle;
|
||||
cursor: default;
|
||||
}
|
||||
</style>
|
||||
|
||||
<style>
|
||||
|
@ -201,4 +238,8 @@ function changeName() {
|
|||
.save .field {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.details > .tooltip-container {
|
||||
display: inline;
|
||||
}
|
||||
</style>
|
|
@ -4,6 +4,9 @@
|
|||
<h2>Saves Manager</h2>
|
||||
</template>
|
||||
<template #body="{ shown }">
|
||||
<div v-if="showNotSyncedWarning" style="color: var(--danger)">
|
||||
Not all saves are synced! You may need to delete stale saves.
|
||||
</div>
|
||||
<Draggable
|
||||
:list="settings.saves"
|
||||
handle=".handle"
|
||||
|
@ -57,18 +60,28 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import type { Player } from "game/player";
|
||||
import player, { stringifySave } from "game/player";
|
||||
import settings from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { getUniqueID, loadSave, newSave, save } from "util/save";
|
||||
import { galaxy, syncedSaves } from "util/galaxy";
|
||||
import {
|
||||
clearCachedSave,
|
||||
clearCachedSaves,
|
||||
decodeSave,
|
||||
getCachedSave,
|
||||
getUniqueID,
|
||||
loadSave,
|
||||
newSave,
|
||||
save
|
||||
} from "util/save";
|
||||
import type { ComponentPublicInstance } from "vue";
|
||||
import { computed, nextTick, ref, shallowReactive, watch } from "vue";
|
||||
import { computed, nextTick, ref, watch } from "vue";
|
||||
import Draggable from "vuedraggable";
|
||||
import Select from "./fields/Select.vue";
|
||||
import Text from "./fields/Text.vue";
|
||||
import Select from "../fields/Select.vue";
|
||||
import Text from "../fields/Text.vue";
|
||||
import Modal from "./Modal.vue";
|
||||
import Save from "./Save.vue";
|
||||
|
||||
export type LoadablePlayerData = Omit<Partial<Player>, "id"> & { id: string; error?: unknown };
|
||||
|
@ -90,16 +103,8 @@ watch(saveToImport, importedSave => {
|
|||
if (importedSave) {
|
||||
nextTick(() => {
|
||||
try {
|
||||
if (importedSave[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (importedSave[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
importedSave = decodeURIComponent(escape(atob(importedSave)));
|
||||
} else if (importedSave[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
importedSave = LZString.decompressFromUTF16(importedSave)!;
|
||||
} else {
|
||||
importedSave = decodeSave(importedSave) ?? "";
|
||||
if (importedSave === "") {
|
||||
console.warn("Unable to determine preset encoding", importedSave);
|
||||
importingFailed.value = true;
|
||||
return;
|
||||
|
@ -125,7 +130,7 @@ watch(saveToImport, importedSave => {
|
|||
}
|
||||
});
|
||||
|
||||
let bankContext = import.meta.globEager("./../../saves/*.txt", { as: "raw" });
|
||||
let bankContext = import.meta.globEager("./../../../saves/*.txt", { as: "raw" });
|
||||
let bank = ref(
|
||||
Object.keys(bankContext).reduce((acc: Array<{ label: string; value: string }>, curr) => {
|
||||
acc.push({
|
||||
|
@ -139,48 +144,10 @@ let bank = ref(
|
|||
}, [])
|
||||
);
|
||||
|
||||
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
|
||||
function getCachedSave(id: string) {
|
||||
if (cachedSaves[id] == null) {
|
||||
let save = localStorage.getItem(id);
|
||||
if (save == null) {
|
||||
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
|
||||
} else if (save === "dW5kZWZpbmVk") {
|
||||
cachedSaves[id] = { error: `Save is undefined`, id };
|
||||
} else {
|
||||
try {
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
importingFailed.value = true;
|
||||
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
cachedSaves[id] = { ...JSON.parse(save), id };
|
||||
} catch (error) {
|
||||
cachedSaves[id] = { error, id };
|
||||
console.warn(
|
||||
`SavesManager: Failed to load info about save with id ${id}:\n${error}\n${save}`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
// Wipe cache whenever the modal is opened
|
||||
watch(isOpen, isOpen => {
|
||||
if (isOpen) {
|
||||
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
|
||||
clearCachedSaves();
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -191,6 +158,10 @@ const saves = computed(() =>
|
|||
}, {})
|
||||
);
|
||||
|
||||
const showNotSyncedWarning = computed(
|
||||
() => galaxy.value?.loggedIn === true && settings.saves.length < syncedSaves.value.length
|
||||
);
|
||||
|
||||
function exportSave(id: string) {
|
||||
let saveToExport;
|
||||
if (player.id === id) {
|
||||
|
@ -233,20 +204,37 @@ function duplicateSave(id: string) {
|
|||
}
|
||||
|
||||
function deleteSave(id: string) {
|
||||
if (galaxy.value?.loggedIn === true) {
|
||||
galaxy.value.getSaveList().then(list => {
|
||||
const slot = Object.keys(list).find(slot => {
|
||||
const content = list[slot as unknown as number].content;
|
||||
try {
|
||||
if (JSON.parse(content).id === id) {
|
||||
return true;
|
||||
}
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
if (slot != null) {
|
||||
galaxy.value?.save(parseInt(slot), "", "").catch(console.error);
|
||||
}
|
||||
});
|
||||
}
|
||||
settings.saves = settings.saves.filter((save: string) => save !== id);
|
||||
localStorage.removeItem(id);
|
||||
cachedSaves[id] = undefined;
|
||||
clearCachedSave(id);
|
||||
}
|
||||
|
||||
function openSave(id: string) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
saves.value[player.id]!.time = player.time;
|
||||
save();
|
||||
cachedSaves[player.id] = undefined;
|
||||
clearCachedSave(player.id);
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
loadSave(saves.value[id]!);
|
||||
// Delete cached version in case of opening it again
|
||||
cachedSaves[id] = undefined;
|
||||
clearCachedSave(id);
|
||||
}
|
||||
|
||||
function newFromPreset(preset: string) {
|
||||
|
@ -256,16 +244,8 @@ function newFromPreset(preset: string) {
|
|||
selectedPreset.value = null;
|
||||
});
|
||||
|
||||
if (preset[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (preset[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
preset = decodeURIComponent(escape(atob(preset)));
|
||||
} else if (preset[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
preset = LZString.decompressFromUTF16(preset)!;
|
||||
} else {
|
||||
preset = decodeSave(preset) ?? "";
|
||||
if (preset === "") {
|
||||
console.warn("Unable to determine preset encoding", preset);
|
||||
return;
|
||||
}
|
||||
|
@ -287,7 +267,7 @@ function editSave(id: string, newName: string) {
|
|||
save();
|
||||
} else {
|
||||
save(currSave as Player);
|
||||
cachedSaves[id] = undefined;
|
||||
clearCachedSave(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -331,4 +311,4 @@ function editSave(id: string, newName: string) {
|
|||
.presets .vue-select[aria-expanded="true"] vue-dropdown {
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
</style>
|
|
@ -19,7 +19,7 @@
|
|||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Modal from "components/Modal.vue";
|
||||
import Modal from "components/modals/Modal.vue";
|
||||
import { ref } from "vue";
|
||||
|
||||
const isOpen = ref(false);
|
||||
|
|
|
@ -88,6 +88,10 @@
|
|||
"type": "string",
|
||||
"enum": ["base64", "lz", "plain"],
|
||||
"description": "The encoding to use when exporting to the clipboard. Plain-text is fast to generate but is easiest for the player to manipulate and cheat with. Base 64 is slightly slower and the string will be longer but will offer a small barrier to people trying to cheat. LZ-String is the slowest method, but produces the smallest strings and still offers a small barrier to those trying to cheat. Some sharing platforms like pastebin may automatically delete base64 encoded text, and some sites might not support all the characters used in lz-string exports."
|
||||
},
|
||||
"disableHealthWarning": {
|
||||
"type": "boolean",
|
||||
"description": "Whether or not to disable the health warning that appears to the player after excessive playtime (activity during 6 of the last 8 hours). If left enabled, the player will still be able to individually turn off the health warning in settings or by clicking \"Do not show again\" in the warning itself."
|
||||
}
|
||||
}
|
||||
}
|
|
@ -22,5 +22,6 @@
|
|||
"maxTickLength": 3600,
|
||||
"offlineLimit": 1,
|
||||
"enablePausing": true,
|
||||
"exportEncoding": "base64"
|
||||
"exportEncoding": "base64",
|
||||
"disableHealthWarning": false
|
||||
}
|
||||
|
|
|
@ -208,7 +208,7 @@ export function createAchievement<T extends AchievementOptions>(
|
|||
unref(achievement.earned) &&
|
||||
!(
|
||||
display != null &&
|
||||
typeof display == "object" &&
|
||||
typeof display === "object" &&
|
||||
"optionsDisplay" in (display as Record<string, unknown>)
|
||||
)
|
||||
) {
|
||||
|
|
|
@ -31,7 +31,7 @@ import { coerceComponent, isCoercableComponent, render } from "util/vue";
|
|||
import { computed, Ref, ref, unref } from "vue";
|
||||
import { BarOptions, createBar, GenericBar } from "./bars/bar";
|
||||
import { ClickableOptions } from "./clickables/clickable";
|
||||
import { Decorator, GenericDecorator } from "./decorators/common";
|
||||
import { GenericDecorator } from "./decorators/common";
|
||||
|
||||
/** A symbol used to identify {@link Action} features. */
|
||||
export const ActionType = Symbol("Action");
|
||||
|
|
|
@ -92,7 +92,7 @@ export function setDefault<T, K extends keyof T>(
|
|||
key: K,
|
||||
value: T[K]
|
||||
): asserts object is Exclude<T, K> & Required<Pick<T, K>> {
|
||||
if (object[key] === undefined && value != undefined) {
|
||||
if (object[key] == null && value != null) {
|
||||
object[key] = value;
|
||||
}
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ export function excludeFeatures(obj: Record<string, unknown>, ...types: symbol[]
|
|||
if (value != null && typeof value === "object") {
|
||||
if (
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
typeof (value as Record<string, any>).type == "symbol" &&
|
||||
typeof (value as Record<string, any>).type === "symbol" &&
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
!types.includes((value as Record<string, any>).type)
|
||||
) {
|
||||
|
|
|
@ -128,7 +128,7 @@ function getCellHandler(id: string): ProxyHandler<GenericGrid> {
|
|||
if (isFunction(prop)) {
|
||||
return () => prop.call(receiver, id, target.getState(id));
|
||||
}
|
||||
if (prop != undefined || typeof key === "symbol") {
|
||||
if (prop != null || typeof key === "symbol") {
|
||||
return prop;
|
||||
}
|
||||
|
||||
|
@ -145,7 +145,7 @@ function getCellHandler(id: string): ProxyHandler<GenericGrid> {
|
|||
cache[key] = computed(() => prop.call(receiver, id, target.getState(id)));
|
||||
}
|
||||
return cache[key].value;
|
||||
} else if (prop != undefined) {
|
||||
} else if (prop != null) {
|
||||
return unref(prop);
|
||||
}
|
||||
|
||||
|
@ -153,7 +153,7 @@ function getCellHandler(id: string): ProxyHandler<GenericGrid> {
|
|||
prop = (target as any)[`on${key}`];
|
||||
if (isFunction(prop)) {
|
||||
return () => prop.call(receiver, id, target.getState(id));
|
||||
} else if (prop != undefined) {
|
||||
} else if (prop != null) {
|
||||
return prop;
|
||||
}
|
||||
|
||||
|
@ -318,7 +318,7 @@ export function createGrid<T extends GridOptions>(
|
|||
return grid.id + "-" + cell;
|
||||
};
|
||||
grid.getState = function (this: GenericGrid, cell: string | number) {
|
||||
if (this.cellState.value[cell] != undefined) {
|
||||
if (this.cellState.value[cell] != null) {
|
||||
return cellState.value[cell];
|
||||
}
|
||||
return this.cells[cell].startState;
|
||||
|
|
|
@ -99,16 +99,30 @@ document.onkeydown = function (e) {
|
|||
if (hasWon.value && !player.keepGoing) {
|
||||
return;
|
||||
}
|
||||
let key = e.key;
|
||||
if (uppercaseNumbers.includes(key)) {
|
||||
key = "shift+" + uppercaseNumbers.indexOf(key);
|
||||
const keysToCheck: string[] = [e.key];
|
||||
if (e.shiftKey && e.ctrlKey) {
|
||||
keysToCheck.splice(0, 1);
|
||||
keysToCheck.push("ctrl+shift+" + e.key.toUpperCase());
|
||||
keysToCheck.push("shift+ctrl+" + e.key.toUpperCase());
|
||||
if (uppercaseNumbers.includes(e.key)) {
|
||||
keysToCheck.push("ctrl+shift+" + uppercaseNumbers.indexOf(e.key));
|
||||
keysToCheck.push("shift+ctrl+" + uppercaseNumbers.indexOf(e.key));
|
||||
} else {
|
||||
keysToCheck.push("ctrl+shift+" + e.key.toLowerCase());
|
||||
keysToCheck.push("shift+ctrl+" + e.key.toLowerCase());
|
||||
}
|
||||
} else if (uppercaseNumbers.includes(e.key)) {
|
||||
keysToCheck.push("shift+" + e.key);
|
||||
keysToCheck.push("shift+" + uppercaseNumbers.indexOf(e.key));
|
||||
} else if (e.shiftKey) {
|
||||
key = "shift+" + key;
|
||||
keysToCheck.push("shift+" + e.key.toUpperCase());
|
||||
keysToCheck.push("shift+" + e.key.toLowerCase());
|
||||
} else if (e.ctrlKey) {
|
||||
// remove e.key since the key doesn't change based on ctrl being held or not
|
||||
keysToCheck.splice(0, 1);
|
||||
keysToCheck.push("ctrl+" + e.key);
|
||||
}
|
||||
if (e.ctrlKey) {
|
||||
key = "ctrl+" + key;
|
||||
}
|
||||
const hotkey = hotkeys[key] ?? hotkeys[key.toLowerCase()];
|
||||
const hotkey = hotkeys[keysToCheck.find(key => key in hotkeys) ?? ""];
|
||||
if (hotkey && unref(hotkey.enabled)) {
|
||||
e.preventDefault();
|
||||
hotkey.onPress();
|
||||
|
@ -128,7 +142,7 @@ registerInfoComponent(
|
|||
<div style="column-count: 2">
|
||||
{keys.map(hotkey => (
|
||||
<div>
|
||||
<Hotkey hotkey={hotkey as GenericHotkey} /> {hotkey?.description}
|
||||
<Hotkey hotkey={hotkey as GenericHotkey} /> {unref(hotkey?.description)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
|
|
@ -36,7 +36,7 @@ onMounted(() => (boundingRect.value = resizeListener.value?.getBoundingClientRec
|
|||
const validLinks = computed(() => {
|
||||
const n = nodes.value;
|
||||
return (
|
||||
links.value?.filter(link => n[link.startNode.id]?.rect && n[link.startNode.id]?.rect) ?? []
|
||||
links.value?.filter(link => n[link.startNode.id]?.rect && n[link.endNode.id]?.rect) ?? []
|
||||
);
|
||||
});
|
||||
</script>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import type { CoercableComponent, GenericComponent, Replace, StyleValue } from "features/feature";
|
||||
import { Component, GatherProps, setDefault } from "features/feature";
|
||||
import { deletePersistent, Persistent, persistent } from "game/persistence";
|
||||
import { persistent } from "game/persistence";
|
||||
import { Direction } from "util/common";
|
||||
import type {
|
||||
Computable,
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { Decorator, GenericDecorator } from "features/decorators/common";
|
||||
import { GenericDecorator } from "features/decorators/common";
|
||||
import type {
|
||||
CoercableComponent,
|
||||
GenericComponent,
|
||||
|
@ -342,15 +342,15 @@ export const branchedResetPropagation = function (
|
|||
if (links == null) return;
|
||||
const reset: GenericTreeNode[] = [];
|
||||
let current = [resettingNode];
|
||||
while (current.length != 0) {
|
||||
while (current.length !== 0) {
|
||||
const next: GenericTreeNode[] = [];
|
||||
for (const node of current) {
|
||||
for (const link of links.filter(link => link.startNode === node)) {
|
||||
if ([...reset, ...current].includes(link.endNode)) continue
|
||||
if ([...reset, ...current].includes(link.endNode)) continue;
|
||||
next.push(link.endNode);
|
||||
link.endNode.reset?.reset();
|
||||
}
|
||||
};
|
||||
}
|
||||
reset.push(...current);
|
||||
current = next;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ import type { Settings } from "game/settings";
|
|||
import { createNanoEvents } from "nanoevents";
|
||||
import type { App } from "vue";
|
||||
import type { GenericLayer } from "./layers";
|
||||
import state from "./state";
|
||||
|
||||
/** All types of events able to be sent or emitted from the global event bus. */
|
||||
export interface GlobalEvents {
|
||||
|
@ -59,3 +60,7 @@ if ("fonts" in document) {
|
|||
// JSDom doesn't add document.fonts, and Object.defineProperty doesn't seem to work on document
|
||||
document.fonts.onloadingdone = () => globalBus.emit("fontsLoaded");
|
||||
}
|
||||
|
||||
document.onmousemove = function () {
|
||||
state.mouseActivity[state.mouseActivity.length - 1] = true;
|
||||
};
|
||||
|
|
|
@ -56,6 +56,7 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
|
|||
protected readonly internalIntegrate: IntegrateFunction<T> | undefined;
|
||||
protected readonly internalIntegrateInner: IntegrateFunction<T> | undefined;
|
||||
protected readonly applySubstitution: SubstitutionFunction<T> | undefined;
|
||||
protected readonly description: string | undefined;
|
||||
protected readonly internalVariables: number;
|
||||
|
||||
public readonly innermostVariable: ProcessedComputable<DecimalSource> | undefined;
|
||||
|
@ -85,6 +86,7 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
|
|||
this.internalIntegrate = readonlyProperties.internalIntegrate;
|
||||
this.internalIntegrateInner = readonlyProperties.internalIntegrateInner;
|
||||
this.applySubstitution = readonlyProperties.applySubstitution;
|
||||
this.description = options.description;
|
||||
}
|
||||
|
||||
private setupVariable({
|
||||
|
@ -216,6 +218,25 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
|
|||
return new Formula({ variable: value });
|
||||
}
|
||||
|
||||
/**
|
||||
* Stringifies the formula so it's more easy to read in the console
|
||||
* @param formula The formula source to print, used for mapping inputs
|
||||
*/
|
||||
public static stringify(formula: FormulaSource): string {
|
||||
if (formula instanceof InternalFormula) {
|
||||
if (formula.description != null) {
|
||||
return formula.description;
|
||||
}
|
||||
if (formula.internalEvaluate == null) {
|
||||
return formula.hasVariable() ? "x" : format(formula.inputs[0] ?? 0);
|
||||
}
|
||||
return `${formula.internalEvaluate.name}(${formula.inputs
|
||||
.map(Formula.stringify)
|
||||
.join(", ")})`;
|
||||
}
|
||||
return format(unref(formula));
|
||||
}
|
||||
|
||||
// TODO add integration support to step-wise functions
|
||||
/**
|
||||
* Creates a step-wise formula. After {@link start} the formula will have an additional modifier.
|
||||
|
@ -256,7 +277,9 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
|
|||
return new Formula({
|
||||
inputs: [value],
|
||||
evaluate: evalStep,
|
||||
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined
|
||||
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined,
|
||||
// Can't do anything more descriptive, due to formula's input always being a variable
|
||||
description: "indeterminate"
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -309,7 +332,9 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
|
|||
return new Formula({
|
||||
inputs: [value],
|
||||
evaluate: evalStep,
|
||||
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined
|
||||
invert: formula.isInvertible() && formula.hasVariable() ? invertStep : undefined,
|
||||
// Can't do anything more descriptive, due to formula's input always being a variable
|
||||
description: "indeterminate"
|
||||
});
|
||||
}
|
||||
public static conditional(
|
||||
|
@ -878,6 +903,10 @@ export abstract class InternalFormula<T extends [FormulaSource] | FormulaSource[
|
|||
});
|
||||
}
|
||||
|
||||
public stringify() {
|
||||
return Formula.stringify(this);
|
||||
}
|
||||
|
||||
public step(
|
||||
start: Computable<DecimalSource>,
|
||||
formulaModifier: (value: InvertibleIntegralFormula) => GenericFormula
|
||||
|
@ -1402,28 +1431,6 @@ export function findNonInvertible(formula: GenericFormula): GenericFormula | nul
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stringifies a formula so it's more easy to read in the console
|
||||
* @param formula The formula to print
|
||||
*/
|
||||
export function printFormula(formula: FormulaSource): string {
|
||||
if (formula instanceof InternalFormula) {
|
||||
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
|
||||
// @ts-ignore
|
||||
return formula.internalEvaluate == null
|
||||
? formula.hasVariable()
|
||||
? "x"
|
||||
: formula.inputs[0] ?? 0
|
||||
: // eslint-disable-next-line @typescript-eslint/ban-ts-comment
|
||||
// @ts-ignore
|
||||
formula.internalEvaluate.name +
|
||||
"(" +
|
||||
formula.inputs.map(printFormula).join(", ") +
|
||||
")";
|
||||
}
|
||||
return format(unref(formula));
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility for calculating the maximum amount of purchases possible with a given formula and resource. If {@link cumulativeCost} is changed to false, the calculation will be much faster with higher numbers.
|
||||
* @param formula The formula to use for calculating buy max from
|
||||
|
|
|
@ -552,7 +552,9 @@ export function tetrate(
|
|||
export function invertTetrate(
|
||||
value: DecimalSource,
|
||||
base: FormulaSource,
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
height: FormulaSource,
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
payload: FormulaSource
|
||||
) {
|
||||
if (hasVariable(base)) {
|
||||
|
@ -576,6 +578,7 @@ export function invertIteratedExp(
|
|||
value: DecimalSource,
|
||||
lhs: FormulaSource,
|
||||
height: FormulaSource,
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
payload: FormulaSource
|
||||
) {
|
||||
if (hasVariable(lhs)) {
|
||||
|
@ -626,6 +629,7 @@ export function invertLayeradd(
|
|||
value: DecimalSource,
|
||||
lhs: FormulaSource,
|
||||
diff: FormulaSource,
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
base: FormulaSource
|
||||
) {
|
||||
if (hasVariable(lhs)) {
|
||||
|
|
8
src/game/formulas/types.d.ts
vendored
8
src/game/formulas/types.d.ts
vendored
|
@ -37,9 +37,13 @@ type SubstitutionFunction<T> = (
|
|||
...inputs: T
|
||||
) => GenericFormula;
|
||||
|
||||
type VariableFormulaOptions = { variable: ProcessedComputable<DecimalSource> };
|
||||
type VariableFormulaOptions = {
|
||||
variable: ProcessedComputable<DecimalSource>;
|
||||
description?: string;
|
||||
};
|
||||
type ConstantFormulaOptions = {
|
||||
inputs: [FormulaSource];
|
||||
description?: string;
|
||||
};
|
||||
type GeneralFormulaOptions<T extends [FormulaSource] | FormulaSource[]> = {
|
||||
inputs: T;
|
||||
|
@ -48,6 +52,7 @@ type GeneralFormulaOptions<T extends [FormulaSource] | FormulaSource[]> = {
|
|||
integrate?: IntegrateFunction<T>;
|
||||
integrateInner?: IntegrateFunction<T>;
|
||||
applySubstitution?: SubstitutionFunction<T>;
|
||||
description?: string;
|
||||
};
|
||||
type FormulaOptions<T extends [FormulaSource] | FormulaSource[]> =
|
||||
| VariableFormulaOptions
|
||||
|
@ -63,6 +68,7 @@ type InternalFormulaProperties<T extends [FormulaSource] | FormulaSource[]> = {
|
|||
internalIntegrateInner?: IntegrateFunction<T>;
|
||||
applySubstitution?: SubstitutionFunction<T>;
|
||||
innermostVariable?: ProcessedComputable<DecimalSource>;
|
||||
description?: string;
|
||||
};
|
||||
|
||||
type SubstitutionStack = ((value: GenericFormula) => GenericFormula)[] | undefined;
|
||||
|
|
|
@ -43,7 +43,7 @@ function update() {
|
|||
loadingSave.value = false;
|
||||
|
||||
// Add offline time if any
|
||||
if (player.offlineTime != undefined) {
|
||||
if (player.offlineTime != null) {
|
||||
if (Decimal.gt(player.offlineTime, projInfo.offlineLimit * 3600)) {
|
||||
player.offlineTime = projInfo.offlineLimit * 3600;
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ function update() {
|
|||
diff = Math.min(diff, projInfo.maxTickLength);
|
||||
|
||||
// Apply dev speed
|
||||
if (player.devSpeed != undefined) {
|
||||
if (player.devSpeed != null) {
|
||||
diff *= player.devSpeed;
|
||||
}
|
||||
|
||||
|
@ -107,3 +107,7 @@ export async function startGameLoop() {
|
|||
intervalID = setInterval(update, 50);
|
||||
}
|
||||
}
|
||||
|
||||
setInterval(() => {
|
||||
state.mouseActivity = [...state.mouseActivity.slice(-7), false];
|
||||
}, 1000 * 60 * 60);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import Modal from "components/Modal.vue";
|
||||
import Modal from "components/modals/Modal.vue";
|
||||
import type {
|
||||
CoercableComponent,
|
||||
JSXFunction,
|
||||
|
|
|
@ -62,6 +62,8 @@ export type State =
|
|||
| number
|
||||
| boolean
|
||||
| DecimalSource
|
||||
| null
|
||||
| undefined
|
||||
| { [key: string]: State }
|
||||
| { [key: number]: State };
|
||||
|
||||
|
@ -227,7 +229,7 @@ export function noPersist<T extends Persistent<S>, S extends State>(persistent:
|
|||
if (key === PersistentState) {
|
||||
return false;
|
||||
}
|
||||
if (key == SkipPersistence) {
|
||||
if (key === SkipPersistence) {
|
||||
return true;
|
||||
}
|
||||
return Reflect.has(target, key);
|
||||
|
@ -279,7 +281,7 @@ globalBus.on("addLayer", (layer: GenericLayer, saveData: Record<string, unknown>
|
|||
// Handle SaveDataPath
|
||||
const newPath = [layer.id, ...path, key];
|
||||
if (
|
||||
value[SaveDataPath] != undefined &&
|
||||
value[SaveDataPath] != null &&
|
||||
JSON.stringify(newPath) !== JSON.stringify(value[SaveDataPath])
|
||||
) {
|
||||
console.error(
|
||||
|
|
|
@ -64,7 +64,8 @@ export default window.player = player;
|
|||
|
||||
/** Convert a player save data object into a JSON string. Unwraps refs. */
|
||||
export function stringifySave(player: Player): string {
|
||||
return JSON.stringify(player, (key, value) => unref(value));
|
||||
// Convert undefineds into nulls for proper parsing
|
||||
return JSON.stringify(player, (key, value) => unref(value) ?? null);
|
||||
}
|
||||
|
||||
declare global {
|
||||
|
|
|
@ -222,7 +222,9 @@ export function createCostRequirement<T extends CostRequirementOptions>(
|
|||
Decimal.gte(
|
||||
req.resource.value,
|
||||
unref(req.cost as ProcessedComputable<DecimalSource>)
|
||||
) ? 1 : 0
|
||||
)
|
||||
? 1
|
||||
: 0
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ import { Themes } from "data/themes";
|
|||
import type { CoercableComponent } from "features/feature";
|
||||
import { globalBus } from "game/events";
|
||||
import LZString from "lz-string";
|
||||
import { hardReset } from "util/save";
|
||||
import { decodeSave, hardReset } from "util/save";
|
||||
import { reactive, watch } from "vue";
|
||||
|
||||
/** The player's settings object. */
|
||||
|
@ -20,6 +20,8 @@ export interface Settings {
|
|||
unthrottled: boolean;
|
||||
/** Whether to align modifiers to the unit. */
|
||||
alignUnits: boolean;
|
||||
/** Whether or not to show a video game health warning after playing excessively. */
|
||||
showHealthWarning: boolean;
|
||||
}
|
||||
|
||||
const state = reactive<Partial<Settings>>({
|
||||
|
@ -28,7 +30,8 @@ const state = reactive<Partial<Settings>>({
|
|||
showTPS: true,
|
||||
theme: Themes.Nordic,
|
||||
unthrottled: false,
|
||||
alignUnits: false
|
||||
alignUnits: false,
|
||||
showHealthWarning: true
|
||||
});
|
||||
|
||||
watch(
|
||||
|
@ -56,12 +59,15 @@ declare global {
|
|||
export default window.settings = state as Settings;
|
||||
/** A function that erases all player settings, including all saves. */
|
||||
export const hardResetSettings = (window.hardResetSettings = () => {
|
||||
const settings = {
|
||||
// Only partial because of any properties that are only added during the loadSettings event.
|
||||
const settings: Partial<Settings> = {
|
||||
active: "",
|
||||
saves: [],
|
||||
showTPS: true,
|
||||
theme: Themes.Nordic,
|
||||
alignUnits: false
|
||||
unthrottled: false,
|
||||
alignUnits: false,
|
||||
showHealthWarning: true
|
||||
};
|
||||
globalBus.emit("loadSettings", settings);
|
||||
Object.assign(state, settings);
|
||||
|
@ -78,16 +84,8 @@ export function loadSettings(): void {
|
|||
try {
|
||||
let item: string | null = localStorage.getItem(projInfo.id);
|
||||
if (item != null && item !== "") {
|
||||
if (item[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (item[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
item = decodeURIComponent(escape(atob(item)));
|
||||
} else if (item[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
item = LZString.decompressFromUTF16(item)!;
|
||||
} else {
|
||||
item = decodeSave(item);
|
||||
if (item == null) {
|
||||
console.warn("Unable to determine settings encoding", item);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -6,6 +6,8 @@ import type { Persistent } from "./persistence";
|
|||
export interface Transient {
|
||||
/** A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. */
|
||||
lastTenTicks: number[];
|
||||
/** A list of bools represnting which of the last few hours had mouse activity. */
|
||||
mouseActivity: boolean[];
|
||||
/** Whether or not a NaN value has been detected and undealt with. */
|
||||
hasNaN: boolean;
|
||||
/** The location within the player save data object of the NaN value. */
|
||||
|
@ -25,6 +27,7 @@ declare global {
|
|||
/** The global transient state object. */
|
||||
export default window.state = shallowReactive<Transient>({
|
||||
lastTenTicks: [],
|
||||
mouseActivity: [false],
|
||||
hasNaN: false,
|
||||
NaNPath: [],
|
||||
errors: reactive([])
|
||||
|
|
|
@ -66,3 +66,7 @@ ul {
|
|||
.Vue-Toastification__toast {
|
||||
margin: unset;
|
||||
}
|
||||
|
||||
:disabled {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ import { useRegisterSW } from "virtual:pwa-register/vue";
|
|||
import type { App as VueApp } from "vue";
|
||||
import { createApp, nextTick } from "vue";
|
||||
import { useToast } from "vue-toastification";
|
||||
import "util/galaxy";
|
||||
|
||||
declare global {
|
||||
/**
|
||||
|
|
|
@ -26,7 +26,7 @@ export function exponentialFormat(num: DecimalSource, precision: number, mantiss
|
|||
}
|
||||
|
||||
export function commaFormat(num: DecimalSource, precision: number): string {
|
||||
if (num === null || num === undefined) {
|
||||
if (num == null) {
|
||||
return "NaN";
|
||||
}
|
||||
num = new Decimal(num);
|
||||
|
@ -36,12 +36,12 @@ export function commaFormat(num: DecimalSource, precision: number): string {
|
|||
const init = num.toStringWithDecimalPlaces(precision);
|
||||
const portions = init.split(".");
|
||||
portions[0] = portions[0].replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,");
|
||||
if (portions.length == 1) return portions[0];
|
||||
if (portions.length === 1) return portions[0];
|
||||
return portions[0] + "." + portions[1];
|
||||
}
|
||||
|
||||
export function regularFormat(num: DecimalSource, precision: number): string {
|
||||
if (num === null || num === undefined) {
|
||||
if (num == null) {
|
||||
return "NaN";
|
||||
}
|
||||
num = new Decimal(num);
|
||||
|
|
185
src/util/galaxy.ts
Normal file
185
src/util/galaxy.ts
Normal file
|
@ -0,0 +1,185 @@
|
|||
import { LoadablePlayerData } from "components/modals/SavesManager.vue";
|
||||
import player, { Player, stringifySave } from "game/player";
|
||||
import settings from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { GalaxyApi, initGalaxy } from "unofficial-galaxy-sdk";
|
||||
import { ref } from "vue";
|
||||
import { decodeSave, loadSave, save, setupInitialStore } from "./save";
|
||||
|
||||
export const galaxy = ref<GalaxyApi>();
|
||||
export const conflictingSaves = ref<
|
||||
{ id: string; local: LoadablePlayerData; cloud: LoadablePlayerData; slot: number }[]
|
||||
>([]);
|
||||
export const syncedSaves = ref<string[]>([]);
|
||||
|
||||
export function sync() {
|
||||
if (galaxy.value?.loggedIn !== true) {
|
||||
return;
|
||||
}
|
||||
if (conflictingSaves.value.length > 0) {
|
||||
// Pause syncing while resolving conflicted saves
|
||||
return;
|
||||
}
|
||||
galaxy.value
|
||||
.getSaveList()
|
||||
.then(syncSaves)
|
||||
.then(list => {
|
||||
syncedSaves.value = list.map(s => s.content.id);
|
||||
})
|
||||
.catch(console.error);
|
||||
}
|
||||
|
||||
// Setup Galaxy API
|
||||
initGalaxy({
|
||||
supportsSaving: true,
|
||||
supportsSaveManager: true,
|
||||
onLoggedInChanged
|
||||
})
|
||||
.then(g => {
|
||||
galaxy.value = g;
|
||||
onLoggedInChanged(g);
|
||||
})
|
||||
.catch(console.error);
|
||||
|
||||
function onLoggedInChanged(g: GalaxyApi) {
|
||||
if (g.loggedIn !== true) {
|
||||
return;
|
||||
}
|
||||
if (conflictingSaves.value.length > 0) {
|
||||
// Pause syncing while resolving conflicted saves
|
||||
return;
|
||||
}
|
||||
|
||||
g.getSaveList()
|
||||
.then(list => {
|
||||
const saves = syncSaves(list);
|
||||
syncedSaves.value = saves.map(s => s.content.id);
|
||||
|
||||
// If our current save has under 2 minutes of playtime, load the cloud save with the most recent time.
|
||||
if (player.timePlayed < 120 * 1000 && saves.length > 0) {
|
||||
const longestSave = saves.reduce((acc, curr) =>
|
||||
acc.content.time < curr.content.time ? curr : acc
|
||||
);
|
||||
loadSave(longestSave.content);
|
||||
}
|
||||
})
|
||||
.catch(console.error);
|
||||
|
||||
setInterval(sync, 60 * 1000);
|
||||
}
|
||||
|
||||
function syncSaves(
|
||||
list: Record<
|
||||
number,
|
||||
{
|
||||
label: string;
|
||||
content: string;
|
||||
}
|
||||
>
|
||||
) {
|
||||
const savesToUpload = new Set(settings.saves.slice());
|
||||
const availableSlots = new Set(new Array(11).fill(0).map((_, i) => i));
|
||||
const saves = (
|
||||
Object.keys(list)
|
||||
.map(slot => {
|
||||
const { label, content } = list[slot as unknown as number];
|
||||
try {
|
||||
return {
|
||||
slot: parseInt(slot),
|
||||
label,
|
||||
content: JSON.parse(decodeSave(content) ?? "")
|
||||
};
|
||||
} catch (e) {
|
||||
return null;
|
||||
}
|
||||
})
|
||||
.filter(
|
||||
n =>
|
||||
n != null &&
|
||||
typeof n.content.id === "string" &&
|
||||
typeof n.content.time === "number" &&
|
||||
typeof n.content.timePlayed === "number"
|
||||
) as {
|
||||
slot: number;
|
||||
label?: string;
|
||||
content: Partial<Player> & { id: string; time: number; timePlayed: number };
|
||||
}[]
|
||||
).filter(cloudSave => {
|
||||
if (cloudSave.label != null) {
|
||||
cloudSave.content.name = cloudSave.label;
|
||||
}
|
||||
availableSlots.delete(cloudSave.slot);
|
||||
const localSaveId = settings.saves.find(id => id === cloudSave.content.id);
|
||||
if (localSaveId == null) {
|
||||
settings.saves.push(cloudSave.content.id);
|
||||
save(setupInitialStore(cloudSave.content));
|
||||
} else {
|
||||
savesToUpload.delete(localSaveId);
|
||||
try {
|
||||
const localSave = JSON.parse(
|
||||
decodeSave(localStorage.getItem(localSaveId) ?? "") ?? ""
|
||||
) as Partial<Player> | null;
|
||||
if (localSave == null) {
|
||||
return false;
|
||||
}
|
||||
localSave.id = localSaveId;
|
||||
localSave.time = localSave.time ?? 0;
|
||||
localSave.timePlayed = localSave.timePlayed ?? 0;
|
||||
|
||||
const timePlayedDiff = Math.abs(
|
||||
localSave.timePlayed - cloudSave.content.timePlayed
|
||||
);
|
||||
const timeDiff = Math.abs(localSave.time - cloudSave.content.time);
|
||||
// If their last played time and total time played are both within 2 minutes, just use the newer save (very unlikely to be coincidence)
|
||||
// Otherwise, ask the player
|
||||
if (timePlayedDiff < 120 * 1000 && timeDiff < 120 * 1000) {
|
||||
if (localSave.time < cloudSave.content.time) {
|
||||
save(setupInitialStore(cloudSave.content));
|
||||
if (settings.active === localSaveId) {
|
||||
loadSave(cloudSave.content);
|
||||
}
|
||||
} else {
|
||||
galaxy.value
|
||||
?.save(
|
||||
cloudSave.slot,
|
||||
LZString.compressToUTF16(
|
||||
stringifySave(setupInitialStore(localSave))
|
||||
),
|
||||
localSave.name ?? cloudSave.label
|
||||
)
|
||||
.catch(console.error);
|
||||
// Update cloud save content for the return value
|
||||
cloudSave.content = localSave as Player;
|
||||
}
|
||||
} else {
|
||||
conflictingSaves.value.push({
|
||||
id: localSaveId,
|
||||
cloud: cloudSave.content,
|
||||
local: localSave as LoadablePlayerData,
|
||||
slot: cloudSave.slot
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
savesToUpload.forEach(id => {
|
||||
try {
|
||||
if (availableSlots.size > 0) {
|
||||
const localSave = localStorage.getItem(id) ?? "";
|
||||
const parsedLocalSave = JSON.parse(decodeSave(localSave) ?? "");
|
||||
const slot = availableSlots.values().next().value;
|
||||
galaxy.value
|
||||
?.save(slot, localSave, parsedLocalSave.name)
|
||||
.then(() => syncedSaves.value.push(parsedLocalSave.id))
|
||||
.catch(console.error);
|
||||
availableSlots.delete(slot);
|
||||
}
|
||||
} catch (e) {}
|
||||
});
|
||||
|
||||
return saves;
|
||||
}
|
|
@ -1,10 +1,11 @@
|
|||
import { LoadablePlayerData } from "components/modals/SavesManager.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { globalBus } from "game/events";
|
||||
import type { Player } from "game/player";
|
||||
import player, { stringifySave } from "game/player";
|
||||
import settings, { loadSettings } from "game/settings";
|
||||
import LZString from "lz-string";
|
||||
import { ref } from "vue";
|
||||
import { ref, shallowReactive } from "vue";
|
||||
|
||||
export function setupInitialStore(player: Partial<Player> = {}): Player {
|
||||
return Object.assign(
|
||||
|
@ -42,17 +43,9 @@ export async function load(): Promise<void> {
|
|||
await loadSave(newSave());
|
||||
return;
|
||||
}
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
throw `Unable to determine save encoding`;
|
||||
save = decodeSave(save);
|
||||
if (save == null) {
|
||||
throw "Unable to determine save encoding";
|
||||
}
|
||||
const player = JSON.parse(save);
|
||||
if (player.modID !== projInfo.id) {
|
||||
|
@ -67,6 +60,23 @@ export async function load(): Promise<void> {
|
|||
}
|
||||
}
|
||||
|
||||
export function decodeSave(save: string) {
|
||||
if (save[0] === "{") {
|
||||
// plaintext. No processing needed
|
||||
} else if (save[0] === "e") {
|
||||
// Assumed to be base64, which starts with e
|
||||
save = decodeURIComponent(escape(atob(save)));
|
||||
} else if (save[0] === "ᯡ") {
|
||||
// Assumed to be lz, which starts with ᯡ
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
save = LZString.decompressFromUTF16(save)!;
|
||||
} else {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
return null;
|
||||
}
|
||||
return save;
|
||||
}
|
||||
|
||||
export function newSave(): Player {
|
||||
const id = getUniqueID();
|
||||
const player = setupInitialStore({ id });
|
||||
|
@ -109,7 +119,7 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
|
|||
playerObj.time &&
|
||||
playerObj.devSpeed !== 0
|
||||
) {
|
||||
if (playerObj.offlineTime == undefined) playerObj.offlineTime = 0;
|
||||
if (playerObj.offlineTime == null) playerObj.offlineTime = 0;
|
||||
playerObj.offlineTime += Math.min(
|
||||
playerObj.offlineTime + (Date.now() - playerObj.time) / 1000,
|
||||
projInfo.offlineLimit * 3600
|
||||
|
@ -127,6 +137,40 @@ export async function loadSave(playerObj: Partial<Player>): Promise<void> {
|
|||
globalBus.emit("onLoad");
|
||||
}
|
||||
|
||||
const cachedSaves = shallowReactive<Record<string, LoadablePlayerData | undefined>>({});
|
||||
export function getCachedSave(id: string) {
|
||||
if (cachedSaves[id] == null) {
|
||||
let save = localStorage.getItem(id);
|
||||
if (save == null) {
|
||||
cachedSaves[id] = { error: `Save doesn't exist in localStorage`, id };
|
||||
} else if (save === "dW5kZWZpbmVk") {
|
||||
cachedSaves[id] = { error: `Save is undefined`, id };
|
||||
} else {
|
||||
try {
|
||||
save = decodeSave(save);
|
||||
if (save == null) {
|
||||
console.warn("Unable to determine preset encoding", save);
|
||||
cachedSaves[id] = { error: "Unable to determine preset encoding", id };
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
cachedSaves[id] = { ...JSON.parse(save), id };
|
||||
} catch (error) {
|
||||
cachedSaves[id] = { error, id };
|
||||
console.warn(`Failed to load info about save with id ${id}:\n${error}\n${save}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
return cachedSaves[id]!;
|
||||
}
|
||||
export function clearCachedSaves() {
|
||||
Object.keys(cachedSaves).forEach(key => delete cachedSaves[key]);
|
||||
}
|
||||
export function clearCachedSave(id: string) {
|
||||
cachedSaves[id] = undefined;
|
||||
}
|
||||
|
||||
setInterval(() => {
|
||||
if (player.autosave) {
|
||||
save();
|
||||
|
|
|
@ -191,7 +191,7 @@ export function computeOptionalComponent(
|
|||
watchEffect(() => {
|
||||
const currComponent = unwrapRef(component);
|
||||
comp.value =
|
||||
currComponent == "" || currComponent == null
|
||||
currComponent === "" || currComponent == null
|
||||
? null
|
||||
: coerceComponent(currComponent, defaultWrapper);
|
||||
});
|
||||
|
|
100
tests/features/hotkey.test.ts
Normal file
100
tests/features/hotkey.test.ts
Normal file
|
@ -0,0 +1,100 @@
|
|||
import { createHotkey, hotkeys } from "features/hotkey";
|
||||
import { afterEach, describe, expect, onTestFailed, test } from "vitest";
|
||||
import { Ref, ref } from "vue";
|
||||
import "../utils";
|
||||
|
||||
function createSuccessHotkey(key: string, triggered: Ref<boolean>) {
|
||||
hotkeys[key] = createHotkey(() => ({
|
||||
description: "",
|
||||
key: key,
|
||||
onPress: () => (triggered.value = true)
|
||||
}));
|
||||
}
|
||||
|
||||
function createFailHotkey(key: string) {
|
||||
hotkeys[key] = createHotkey(() => ({
|
||||
description: "Fail test",
|
||||
key,
|
||||
onPress: () => expect(true).toBe(false)
|
||||
}));
|
||||
}
|
||||
|
||||
function mockKeypress(key: string, shiftKey = false, ctrlKey = false) {
|
||||
const event = new KeyboardEvent("keydown", { key, shiftKey, ctrlKey });
|
||||
expect(document.dispatchEvent(event)).toBe(true);
|
||||
return event;
|
||||
}
|
||||
|
||||
function testHotkey(pass: string, fail: string, key: string, shiftKey = false, ctrlKey = false) {
|
||||
const triggered = ref(false);
|
||||
createSuccessHotkey(pass, triggered);
|
||||
createFailHotkey(fail);
|
||||
mockKeypress(key, shiftKey, ctrlKey);
|
||||
expect(triggered.value).toBe(true);
|
||||
}
|
||||
|
||||
describe("Hotkeys fire correctly", () => {
|
||||
afterEach(() => {
|
||||
Object.keys(hotkeys).forEach(key => delete hotkeys[key]);
|
||||
});
|
||||
|
||||
test("Lower case letters", () => testHotkey("a", "A", "a"));
|
||||
|
||||
test.each([["A"], ["shift+a"], ["shift+A"]])("Upper case letters using %s as key", key => {
|
||||
testHotkey(key, "a", "A", true);
|
||||
});
|
||||
|
||||
describe.each([
|
||||
[0, ")"],
|
||||
[1, "!"],
|
||||
[2, "@"],
|
||||
[3, "#"],
|
||||
[4, "$"],
|
||||
[5, "%"],
|
||||
[6, "^"],
|
||||
[7, "&"],
|
||||
[8, "*"],
|
||||
[9, "("]
|
||||
])("Handle number %i and it's 'capital', %s", (number, symbol) => {
|
||||
test("Triggering number", () =>
|
||||
testHotkey(number.toString(), symbol, number.toString(), true));
|
||||
test.each([symbol, `shift+${number}`, `shift+${symbol}`])(
|
||||
"Triggering symbol using %s as key",
|
||||
key => testHotkey(key, number.toString(), symbol, true)
|
||||
);
|
||||
});
|
||||
|
||||
test("Ctrl modifier", () => testHotkey("ctrl+a", "a", "a", false, true));
|
||||
|
||||
test.each(["shift+ctrl+a", "ctrl+shift+a", "shift+ctrl+A", "ctrl+shift+A"])(
|
||||
"Shift and Ctrl modifiers using %s as key",
|
||||
key => {
|
||||
const triggered = ref(false);
|
||||
createSuccessHotkey(key, triggered);
|
||||
createFailHotkey("a");
|
||||
createFailHotkey("A");
|
||||
createFailHotkey("shift+A");
|
||||
createFailHotkey("shift+a");
|
||||
createFailHotkey("ctrl+a");
|
||||
createFailHotkey("ctrl+A");
|
||||
mockKeypress("a", true, true);
|
||||
expect(triggered.value).toBe(true);
|
||||
}
|
||||
);
|
||||
|
||||
test.each(["shift+ctrl+1", "ctrl+shift+1", "shift+ctrl+!", "ctrl+shift+!"])(
|
||||
"Shift and Ctrl modifiers using %s as key",
|
||||
key => {
|
||||
const triggered = ref(false);
|
||||
createSuccessHotkey(key, triggered);
|
||||
createFailHotkey("1");
|
||||
createFailHotkey("!");
|
||||
createFailHotkey("shift+1");
|
||||
createFailHotkey("shift+!");
|
||||
createFailHotkey("ctrl+1");
|
||||
createFailHotkey("ctrl+!");
|
||||
mockKeypress("!", true, true);
|
||||
expect(triggered.value).toBe(true);
|
||||
}
|
||||
);
|
||||
});
|
|
@ -155,7 +155,7 @@ describe("Formula Equality Checking", () => {
|
|||
describe("Formula aliases", () => {
|
||||
function testAliases<T extends FormulaFunctions>(
|
||||
aliases: T[],
|
||||
args: Parameters<typeof Formula[T]>
|
||||
args: Parameters<(typeof Formula)[T]>
|
||||
) {
|
||||
describe(aliases[0], () => {
|
||||
let formula: GenericFormula;
|
||||
|
@ -250,7 +250,7 @@ describe("Creating Formulas", () => {
|
|||
|
||||
function checkFormula<T extends FormulaFunctions>(
|
||||
functionName: T,
|
||||
args: Readonly<Parameters<typeof Formula[T]>>
|
||||
args: Readonly<Parameters<(typeof Formula)[T]>>
|
||||
) {
|
||||
let formula: GenericFormula;
|
||||
beforeAll(() => {
|
||||
|
@ -274,7 +274,7 @@ describe("Creating Formulas", () => {
|
|||
// It's a lot of tests, but I'd rather be exhaustive
|
||||
function testFormulaCall<T extends FormulaFunctions>(
|
||||
functionName: T,
|
||||
args: Readonly<Parameters<typeof Formula[T]>>
|
||||
args: Readonly<Parameters<(typeof Formula)[T]>>
|
||||
) {
|
||||
if ((functionName === "slog" || functionName === "layeradd") && args[0] === -1) {
|
||||
// These cases in particular take a long time, so skip them
|
||||
|
@ -1275,3 +1275,16 @@ describe("Buy Max", () => {
|
|||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe("Stringifies", () => {
|
||||
test("Nested formula", () => {
|
||||
const variable = Formula.variable(ref(0));
|
||||
expect(variable.add(5).pow(Formula.constant(10)).stringify()).toBe(
|
||||
"pow(add(x, 5.00), 10.00)"
|
||||
);
|
||||
});
|
||||
test("Indeterminate", () => {
|
||||
expect(Formula.if(10, true, f => f.add(5)).stringify()).toBe("indeterminate");
|
||||
expect(Formula.step(10, 5, f => f.add(5)).stringify()).toBe("indeterminate");
|
||||
});
|
||||
});
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { CoercableComponent, JSXFunction } from "features/feature";
|
||||
import Formula, { printFormula } from "game/formulas/formulas";
|
||||
import Formula from "game/formulas/formulas";
|
||||
import {
|
||||
createAdditiveModifier,
|
||||
createExponentialModifier,
|
||||
|
@ -52,7 +52,7 @@ function testModifiers<
|
|||
expect(modifier.invert(operation(10, 5))).compare_tolerance(10));
|
||||
test("getFormula returns the right formula", () => {
|
||||
const value = ref(10);
|
||||
expect(printFormula(modifier.getFormula(Formula.variable(value)))).toBe(
|
||||
expect(modifier.getFormula(Formula.variable(value)).stringify()).toBe(
|
||||
`${operation.name}(x, 5.00)`
|
||||
);
|
||||
});
|
||||
|
@ -156,7 +156,7 @@ describe("Sequential Modifiers", () => {
|
|||
expect(modifier.invert(Decimal.add(10, 5).times(5).pow(5))).compare_tolerance(10));
|
||||
test("getFormula returns the right formula", () => {
|
||||
const value = ref(10);
|
||||
expect(printFormula(modifier.getFormula(Formula.variable(value)))).toBe(
|
||||
expect(modifier.getFormula(Formula.variable(value)).stringify()).toBe(
|
||||
`pow(mul(add(x, 5.00), 5.00), 5.00)`
|
||||
);
|
||||
});
|
||||
|
|
|
@ -6,14 +6,11 @@ interface CustomMatchers<R = unknown> {
|
|||
toLogError(): R;
|
||||
}
|
||||
|
||||
declare global {
|
||||
// eslint-disable-next-line @typescript-eslint/no-namespace
|
||||
namespace Vi {
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
||||
interface Assertion extends CustomMatchers {}
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
||||
interface AsymmetricMatchersContaining extends CustomMatchers {}
|
||||
}
|
||||
declare module "vitest" {
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
||||
interface Assertion extends CustomMatchers {}
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
||||
interface AsymmetricMatchersContaining extends CustomMatchers {}
|
||||
}
|
||||
|
||||
expect.extend({
|
||||
|
|
Loading…
Reference in a new issue