thepaperpilot
34f8298829
All checks were successful
Build and Deploy / build-and-deploy (push) Successful in 1m1s
28 lines
No EOL
898 B
Markdown
28 lines
No EOL
898 B
Markdown
---
|
|
public: "true"
|
|
slug: "pre-order-bonuses"
|
|
title: "Pre-Order Bonuses"
|
|
prev: false
|
|
next: false
|
|
---
|
|
# Pre-Order Bonuses
|
|
|
|
> Referenced by: [Video Game Monetization](/garden/video-game-monetization/index.md)
|
|
|
|
Pre-order bonuses are benefits given to players who buy a game before it comes out
|
|
|
|
They primarily serve to benefit the company
|
|
- People commit to buying before the embargo date passes
|
|
- Heuristic of how well it'll sell after launch
|
|
- Slight lead on return on investment
|
|
- More significantly impacts indie studios, who will likely have less cash on hand
|
|
- Companies make deals with storefronts to have exclusive bonuses, to drive customers to said storefronts
|
|
|
|
Common bonuses:
|
|
- Digital goods:
|
|
- Soundtrack
|
|
- Cosmetics
|
|
- [Premium Currency](/garden/premium-currency/index.md)
|
|
- Physical goods:
|
|
- Typically pins, keychains, etc.
|
|
- Typically only included in physical editions of the game |