1.2 KiB
layout | title |
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default | Questable |
Questable
Note: If the web version is too slow, you can download it for windows here.
The purpose of this project was to demonstrate how to create a game where you use raycasts and projectiles to make guns, and nav meshes for basic AI.
Controls:
Move - WASD Aim - Mouse Fire Bullets - Left Mouse Button Quit - Escape Restart - Backspace
After obtaining the paint gun...
Fire Paint - Right Mouse Button Crouch - Control Climb paint - Control near paint on a vertical surface
How to Play:
Move from room to room until you reach the end. Each room will introduce a new enemy or mechanic.
Also, it's like really easy. I didn't spend much time on level design because I didn't have much time to work on this project this time around, so I really needed to focus on scripting this time.
I think my ideas of the paint gun were a bit too grand considering all the other stuff I had going on these 3 weeks. Sorry about that, there won't be things like it detecting the edges of surfaces. And again, I didn't really have time to make any levels that really used the mechanic, but it's scripted and that's the part that matters.