12438b67b3
Added some logic to reduce redundancies in player data
2022-02-27 18:07:21 -06:00
690b963afd
Created utility function for opening layers as a modal
2022-02-27 17:06:38 -06:00
5beecba267
Have features register settings fields dynamically
2022-02-27 16:41:39 -06:00
a81040d6a2
Moved persistence related code to its own file
2022-02-27 16:18:13 -06:00
e2126472b2
Fixed runtime issues with vue
...
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
067ba6ce90
Make layers lazy instantiate
2022-01-27 22:47:26 -06:00
90e49e196f
Fixing more issues
2022-01-24 22:25:34 -06:00
15a460bf42
Fixing building / cleanup
2022-01-24 22:23:30 -06:00
6f781b33fa
New layer API WIP
2022-01-13 22:25:47 -06:00
54cfb28bd6
Made it so by default, challenges can't be entered when complete
2021-09-19 11:28:44 -05:00
7c0f93b7ad
Renamed grid data -> state
2021-09-19 10:40:18 -05:00
2eeb96a66f
Added unthrottled setting
2021-09-05 19:13:56 -05:00
eaf47bb946
Moved properties from player data to new settings and state objects
2021-09-05 18:53:04 -05:00
d0bb9c1e99
Fixed several issues with Microtabs
2021-09-05 13:18:17 -05:00
9a01a2931b
Fixed issue with demo layer working incorrectly
2021-09-04 20:59:02 -05:00
433795e52e
Fixed subtab buttons not showing as selected
2021-09-04 17:37:46 -05:00
4869f042a9
Fixed issues with input fields in Saves Manager
2021-09-04 17:15:48 -05:00
72e73db048
Fixed things happening on save load
2021-08-28 11:35:25 -05:00
9313748f21
Added develop action
2021-08-26 23:47:53 -05:00
7618ee291a
Implemented confirmable actions (plus logs and other related features)
2021-08-22 22:57:59 -05:00
11df9853d0
Implemented selecting nodes and running immediate actions
2021-08-22 01:50:03 -05:00
b43f3003b5
Added diamond shaped nodes
2021-08-20 23:21:29 -05:00
0ced1d7cd7
Added update() method to nodes
2021-08-20 22:07:34 -05:00
fbe4f7883f
Fixed starting nodes returning on refresh after being removed
2021-08-20 21:42:11 -05:00
02443bbb0c
Implemented dropping nodes into each other
...
Also improved node z-ordering and other related things
2021-08-20 00:47:56 -05:00
d47ce3525d
Implemented most of the basic features for new Board component
2021-08-19 00:25:49 -05:00
c8651adb6b
cleaned up setupFeatures
2021-08-18 00:18:23 -05:00
6e1536930e
Made setupFeatures use more accurate types
2021-08-17 22:30:49 -05:00
78ca3713a1
Added type predicate to setDefault
2021-08-17 18:39:11 -05:00
0afcd1cd3d
First pass at typescript support
...
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
8fe91e88c9
Vue 3 Migration
2021-07-24 17:08:52 -05:00