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The-Modding-Tree/index.html

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<!DOCTYPE html>
<head>
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<script>
const modInfo = {
name: "The Modding Tree",
id: "modbase",
pointsName: "points",
offlineLimit: 1 // In hours
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}
</script>
<title>The Modding Tree</title>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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<script type="text/javascript" src="js/break_eternity.js"></script>
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<script type="text/javascript" src="js/layerSupport.js"></script>
<script type="text/javascript" src="js/layers.js"></script>
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<script type="text/javascript" src="js/temp.js"></script>
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<script type="text/javascript" src="js/saves.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
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<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/v.js"></script>
<script type="text/javascript" src="js/canvas.js"></script>
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</head>
<body onload="load()">
<div id="app">
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<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
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<div v-if="player.tab=='gameEnded'" class="fullWidth">
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<br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
<h3>Please check the Discord to see there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<div v-if="player.timePlayedReset">Make sure that you record the time in your stream or else your speedrun won't count!</div>
<br>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button>&nbsp;&nbsp;&nbsp;&nbsp;<button class="longUpg can" onclick="keepGoing()">Keep Going</button>
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<br><br><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree Discord</a><br>
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<br><br>
If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
<br><br><br>
<h1>Oh, you are still reading this?</h1>
<br>
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</div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')"></button><br>
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<h3>v1.3: Finally some real progress!</h3>
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<ul>
<li>Many layer features can now be static values or functions. (This made some notations change, which will break things)</li>
</ul><br>
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<a href="https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md" target="_blank" class="link" >Full history</a><br>
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</div>
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<div v-if="player.tab=='info'" class="col right">
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<button class="back" onclick="showTab('tree')"></button><br>
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<h2>{{modInfo.name}}</h2>
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<br>
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<h3>{{VERSION.withName}}</h3>
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<br>
The Modding Tree and code refactor by Acamaeda
<br>
The Prestige Tree made by Jacorb and Aarex
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<br>
Original idea by papyrus (on discord)
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<br><br>
<div class="link" onclick="showTab('changelog')">Changelog</div><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree server</a><br>
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<br>
Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on <a href="https://discord.gg/wwQfgPa" target="_blank">my discord</a>.
<br><br>
Time Played: {{ formatTime(player.timePlayed) }}<br><br>
<h3>Hotkeys</h3><br>
<span v-for="key in hotkeys" v-if="player[key.layer].unl"><br>{{key.desc}}</span>
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</div>
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<div v-if="player.tab=='options'" class="col right">
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<button class="back" onclick="showTab('tree')"></button><br>
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<table>
<tr>
<td><button class="opt" onclick="save()">Save</button></td>
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<td><button class="opt" onclick="toggleOpt('autosave')">Autosave: {{ player.autosave?"ON":"OFF" }}</button></td>
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<td><button class="opt" onclick="hardReset()">HARD RESET</button></td>
</tr>
<tr>
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<td><button class="opt" onclick="exportSave()">Export to clipboard</button></td>
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<td><button class="opt" onclick="importSave()">Import</button></td>
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<td><button class="opt" onclick="toggleOpt('offlineProd')">Offline Prod: {{ player.offlineProd?"ON":"OFF" }}</button></td>
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</tr>
<tr>
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<td><button class="opt" onclick="switchTheme()">Theme: {{ getThemeName() }}</button></td>
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<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ player.msDisplay.toUpperCase() }}</button></td>
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<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
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</tr>
</table>
</div>
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<div id="treeTab" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}">
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<div id="version" onclick="showTab('changelog')">{{VERSION.withoutName}}</div>
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<img id="optionWheel" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
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<div id="info" v-if="player.tab!='info'" onclick="showTab('info')"><br>i</div>
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<img id="discord" onclick="window.open('https://discord.gg/wwQfgPa','mywindow')" src="discord.png" target="_blank"></img>
<span v-if="player.devSpeed && player.devSpeed != 1">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
</span>
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<span v-if="player.offTime !== undefined">
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
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</span>
<span v-if="false && !player.keepGoing">
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<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
</span>
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<br>
<span v-if="player.points.lt('1e1000')">You have </span>
<h2 id="points">{{format(player.points)}}</h2>
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<span v-if="player.points.lt('1e1e6')"> {{modInfo.pointsName}}</span>
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<br><br><br><br><br>
<!-- *************************** Modify the tree in the table below! *************************** -->
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<table>
<td><layer-node layer='c' abb='C'></layer-node></td>
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</table><table>
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<td><button class="treeNode hidden"></button></td>
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</table><table>
<td v-if="player.tab=='tree'&&(player.c.unl||player.c.unl)" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(1)"></img></td>
<td><layer-node layer='f' abb='F'></layer-node></td>
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</table><table>
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<td><button class="treeNode hidden"></button></td>
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</table>
<canvas id="treeCanvas" class="canvas"></canvas>
</div>
<div v-for="layer in LAYERS">
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<div v-if="player.tab==layer" v-bind:class="'col right'" v-bind:style="tmp.style[layer] ? tmp.style[layer] : {}">
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<button class="back" onclick="showTab('tree')"></button><br><br><br>
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<div v-if="!layers[layer].tabFormat">
<main-display :layer="layer"></main-display>
<prestige-button :layer="layer"></prestige-button>
<span v-if="layers[layer].type=='normal' && tmp.resetGain[layer].lt(100) && player[layer].points.lt(1e3)"><br>You have {{formatWhole(tmp.layerAmt[layer])}} {{layers[layer].baseResource}}</span>
<br><br>
<span v-if="player[layer].best != undefined">Your best {{layers[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
<span v-if="player[layer].total != undefined">You have made a total of {{formatWhole(player[layer].total)}} {{layers[layer].resource}}<br></span>
<milestones :layer="layer"></milestones>
<buyables :layer="layer"></buyables>
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<upgrades :layer="layer"></upgrades>
<challs :layer="layer"></challs>
<br><br>
</div>
<div v-if="layers[layer].tabFormat">
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<div v-if="Array.isArray(layers[layer].tabFormat)">
<column :layer="layer" :data="layers[layer].tabFormat"></column>
</div>
<div v-else>
<div class="upgTable" v-bind:style="{'margin-top': '-30px', 'margin-bottom': '24px'}">
<div class="upgRow">
<div v-for="tab in Object.keys(layers[layer].tabFormat)">
<button class="tabButton" v-on:click="player[layer].subtab = tab">{{tab}}</button>
</div>
</div>
</div>
<div v-for="tab in Object.keys(layers[layer].tabFormat)">
<column v-if="player[layer].subtab == tab" :layer="layer" :data="layers[layer].tabFormat[tab]"></column>
</div>
</div>
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</div>
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</div>
</div>
</div>
</body>