eb434656b3
Fix Req showing wrong value
2022-04-10 21:53:11 -05:00
3694e2be1f
Cap independent conversion's actualGain to 1 if buyMax is false
2022-04-10 21:22:00 -05:00
98c7cd7724
Added minimumGain to resetButton
2022-04-10 21:16:20 -05:00
42fe66c891
Display Req: instead of Next: when buy max is disabled
2022-04-10 19:33:44 -05:00
6bbd9b990a
Update default layers to use new createLayer signature
2022-04-10 19:26:33 -05:00
99cda9f344
Fixed attempting to delete persistent ref when there's no layer being added
2022-04-10 19:26:33 -05:00
64f1b460b0
Added FeatureOptionsFunc to simplify features
2022-04-10 19:26:33 -05:00
838ac46cf9
Fixed missed references to PersistentRef
2022-04-10 19:26:33 -05:00
5a59aaf4fc
Persistence rework
...
- Removed makePersistent
- Removed Persistent, renamed PersistentRef to Persistent
- createLazyProxy now takes optional base object
- For use where previously makePersistent would be used
- Added warnings when creating refs outside a layer
- Added warnings when persistent refs aren't included in their layer object
- createLayer now takes id as a parameter rather than an option
2022-04-10 19:26:33 -05:00
bd084e51c5
Fixed issue with dynamically loading layers
2022-04-10 19:26:33 -05:00
Seth Posner
099c19d712
Fix independent gain, add current cost
2022-04-10 15:05:49 -07:00
ecc4b9fb5f
Replaced tsparticles with pixi-emitter
2022-04-01 01:08:29 -05:00
69468d88c0
Update bounding rects when fonts have loaded in
...
This fixes the issue with everything shifting slightly once they load,
invalidating all the bounding rects until they are next updated
2022-04-01 01:08:26 -05:00
af9b2a8d19
Print key and value in lazy proxy's setter error message
2022-04-01 01:08:22 -05:00
f40765e4de
Changed how conversion gain modifiers work, so nextAt will be correct
2022-03-29 21:32:40 -05:00
84ed880533
Made overlay nav not overlap leftmost layer
2022-03-28 21:24:26 -05:00
572e543ba8
Made all properties in FeatureNode non-optional
2022-03-27 19:23:31 -05:00
3fa7ccf0c1
Added collapsibles
2022-03-27 19:23:20 -05:00
270894f59d
Cleaned up milestone css slightly
2022-03-27 19:23:16 -05:00
6cbf313faa
Fixed double glow on tree nodes
2022-03-27 10:25:14 -05:00
c00a695edc
Removed unused updateMouse function
2022-03-27 00:49:04 -05:00
561dd35570
Added events to onClick
2022-03-27 00:47:34 -05:00
887002e95b
Added support for non-fullscreen particles
...
This also drastically improves positioning effects based on elements
2022-03-27 00:47:25 -05:00
8d0489c8e1
Default Challenge.canStart to true
2022-03-27 00:47:14 -05:00
da6a47b1da
Fixed position of links
2022-03-27 00:46:42 -05:00
5ce8195779
Separated Links into a feature and Context
2022-03-27 00:39:38 -05:00
b60d170657
Made node positions more general purpose
2022-03-27 00:39:35 -05:00
0acfebb412
Implemented Particles feature
2022-03-27 00:39:23 -05:00
765e2cfc5f
Coerce buyable's currDisplay first
2022-03-16 11:24:54 -05:00
e076c84483
Fix buyables not supporting CoercableComponents for displays
2022-03-16 11:20:53 -05:00
496ea34a9b
Enabled using the BaseLayer features while creating the layer
2022-03-13 23:06:25 -05:00
77a3d92075
Fixed z-index issues when stopping hovering on .can
2022-03-13 23:06:17 -05:00
acc9622d49
Fix features not handling refs passed to style props correctly
2022-03-13 23:06:10 -05:00
de4bb44e02
Bind onClick and onHold functions before wrapping them
2022-03-13 23:05:59 -05:00
8170f240c8
Fix clickables not obeying mergeAdjacent
2022-03-13 23:05:48 -05:00
56d3a21440
Add dontMerge class to allow features to disable mergeAdjacent
2022-03-12 20:40:28 -06:00
ac598fa3a7
Added support for resources of non-persistent refs
2022-03-12 20:40:22 -06:00
a7ff83dfd4
Fixed banner not having correct width
2022-03-11 18:46:05 -06:00
1ecab3716e
Added gameWon global event
2022-03-11 17:26:39 -06:00
563bf76bee
setupHoldToClick calls stop on unmount
2022-03-11 17:01:22 -06:00
3682582fc3
Added enablePausing config
2022-03-11 16:58:11 -06:00
1cf72b4337
Added hotkeys to info modal
2022-03-11 16:38:49 -06:00
ada566b53a
Added isAnyChallengeActive
2022-03-11 15:41:13 -06:00
e56f34c13c
Converted variables that track time to numbers
2022-03-11 15:33:08 -06:00
b33de01a96
Added setupAutoComplete
2022-03-11 12:48:53 -06:00
14b1420b55
Add complete function to challenge
2022-03-11 12:48:44 -06:00
9c45653b8b
Add setupAutoClick
2022-03-11 10:02:28 -06:00
1f48622314
Cache decimals used for trackOOMPS
2022-03-11 09:59:45 -06:00
bb2c61e425
Removed setupAutoReset
2022-03-11 09:22:16 -06:00
e5da55d26a
Made buyables default to infinite purchase limit
2022-03-11 09:16:19 -06:00
d8edac1c9a
Add manual complete function for milestones
2022-03-11 08:54:36 -06:00
1fac1edb46
Use watchEffect instead of event listener for completing achievements
2022-03-11 08:54:05 -06:00
7524ed3164
Export more types
2022-03-08 19:40:51 -06:00
a12fae5fae
Added stub declaration files for libs that don't provide one
2022-03-08 01:13:53 -06:00
a76182c0bd
Hide things from documentation that don't apply
2022-03-08 00:25:08 -06:00
1b765e8b50
Corrected exponential scaling to polynomial
2022-03-05 22:49:35 -06:00
d1cdfd2c9c
Fixed layer tree node options
2022-03-05 16:42:55 -06:00
79dd822b3a
Remove unused parameter from exponential scaling function
2022-03-05 16:06:23 -06:00
0d0db90b77
Changed more path aliasing
2022-03-03 22:45:25 -06:00
322ad1529a
Removed unused parameter from exponential scaling function
2022-03-03 22:28:37 -06:00
8f7acf2e17
Don't copy App
2022-03-03 21:41:59 -06:00
46fc9ea1ba
Set document title slightly sooner
2022-03-03 21:41:26 -06:00
49474b1518
Changed path aliasing
2022-03-03 21:39:48 -06:00
7b2b3de788
Fixed lifting up on certain elements not stopping the auto-clicker
2022-03-02 21:34:32 -06:00
4ddfc8e07f
Fix reset buttons activating when held down when canClick is false
2022-03-02 21:09:37 -06:00
79c50a2366
Fixed hotkeys accessing hasWon incorrectly
2022-03-02 20:34:39 -06:00
9efabf9cf6
Removed redundant Theme properties
2022-03-02 20:30:52 -06:00
b9f28f764f
allowSmall -> defaultShowSmall, allow it to be overrided
2022-03-02 20:28:11 -06:00
48ef321c89
Changed some default values in projInfo
2022-03-02 20:21:24 -06:00
0f498ab2f7
Fix saves manager displaying "default body" while closing
2022-03-02 20:21:24 -06:00
5e58da0de3
Hide versionTitle if blank
2022-03-02 20:21:23 -06:00
52a9f51510
Renamed modInfo -> projInfo, mod -> projEntry
2022-03-02 20:12:56 -06:00
f352c7d316
Cache decimals used for formatting numbers
2022-03-01 23:40:27 -06:00
189dbfe725
Fixed branches' positions not being accurate
2022-03-01 23:32:21 -06:00
707e24d64b
Fixed some files still looking for persistence from wrong file
2022-03-01 21:10:19 -06:00
d8cbb14efe
Fix spacing on discord logos in NaN screen
2022-03-01 17:08:05 -06:00
f0e5442898
Ignore the error about using let instead of const :eye_roll:
...
It's most likely to change once the creator starts working on it
2022-02-27 22:10:42 -06:00
da44b8c4c3
Replaced demo mod with placeholder mod
2022-02-27 18:31:51 -06:00
12438b67b3
Added some logic to reduce redundancies in player data
2022-02-27 18:07:21 -06:00
690b963afd
Created utility function for opening layers as a modal
2022-02-27 17:06:38 -06:00
53d4c40aba
Fixed game over screen graphical issues
2022-02-27 16:55:43 -06:00
c9d3613d64
Make tab family take TabButtonOptions directly instead of TabButton
2022-02-27 16:49:13 -06:00
5beecba267
Have features register settings fields dynamically
2022-02-27 16:41:39 -06:00
a81040d6a2
Moved persistence related code to its own file
2022-02-27 16:18:13 -06:00
a8af84f581
Reorganized components
2022-02-27 16:04:56 -06:00
552aca20e4
Added Profectus branding
2022-02-27 14:24:48 -06:00
e2126472b2
Fixed runtime issues with vue
...
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
ebf26c58e7
Call Decimal.fromValue on objects that are Decimal-like
...
I _already_ know I'm going to update b_e.js without remembering I made
this change. If you've noticed that has occurred please link me to this
commit and shame me.
2022-02-20 16:02:39 -06:00
067ba6ce90
Make layers lazy instantiate
2022-01-27 22:47:26 -06:00
90e49e196f
Fixing more issues
2022-01-24 22:25:34 -06:00
15a460bf42
Fixing building / cleanup
2022-01-24 22:23:30 -06:00
6f781b33fa
New layer API WIP
2022-01-13 22:25:47 -06:00
e499447cf5
Added operator overloading for Decimals
...
Note: This feature is being enabled through babel, and unfortunately
doesn't really have any typescript support. Using an overloaded operator
will show an error and be typed as "any". If ecmascript ever
support operator overloading, then typescript will follow suit and these
issues can be resolved.
Here's the current proposal for how that could look like, although it's
a long way's off from being accepted, if it ever is:
https://github.com/tc39/proposal-operator-overloading
Alternatively, there's a proposal for declaring that certain types have
operator overloads, which would also work just perfectly:
https://github.com/microsoft/TypeScript/issues/42218
In the meantime, the errors will unfortunately remain present, although
they won't cause any issues in production.
BTW, the rhs can be any DecimalSource, but the lhs has to be a Decimal.
2021-09-19 23:10:01 -05:00
bc8622f219
Added forums link to nav bar
2021-09-19 21:06:56 -05:00
16467bb0d9
Made tooltips not try to use component names when coercing display
2021-09-19 19:29:20 -05:00
c414fdf451
Made nav bar icons more consistent
2021-09-19 16:59:43 -05:00
21dbcc0d66
Fixed tooltips not animating in
2021-09-19 12:40:30 -05:00
34487cb3da
Hide tabs list when there's only a single tab
2021-09-19 12:04:55 -05:00
54cfb28bd6
Made it so by default, challenges can't be entered when complete
2021-09-19 11:28:44 -05:00
1acf01014f
Added fade out to danger buttons
2021-09-19 11:08:47 -05:00
cc01f35d65
Modified board to not use ID selector
2021-09-19 10:54:13 -05:00
7c0f93b7ad
Renamed grid data -> state
2021-09-19 10:40:18 -05:00
2eeb96a66f
Added unthrottled setting
2021-09-05 19:13:56 -05:00
c617737788
Cleanup
2021-09-05 19:03:50 -05:00
eaf47bb946
Moved properties from player data to new settings and state objects
2021-09-05 18:53:04 -05:00
bc808098ff
Made microtabs not show the tab buttons if forced to specific tab
2021-09-05 13:19:44 -05:00
d0bb9c1e99
Fixed several issues with Microtabs
2021-09-05 13:18:17 -05:00
8842da90ec
Fixed minimize button scrolling up with the tab
2021-09-04 22:46:06 -05:00
59a1b171dc
Fixed branches not showing up
2021-09-04 22:16:29 -05:00
9e2cc02dce
Added badges to changelog
2021-09-04 22:02:13 -05:00
1571171239
Added changelog
2021-09-04 21:42:48 -05:00
9a01a2931b
Fixed issue with demo layer working incorrectly
2021-09-04 20:59:02 -05:00
d7b6df5b4f
Performance improvements :)
2021-09-04 20:19:59 -05:00
433795e52e
Fixed subtab buttons not showing as selected
2021-09-04 17:37:46 -05:00
4869f042a9
Fixed issues with input fields in Saves Manager
2021-09-04 17:15:48 -05:00
bb7db73eba
Improved themes
2021-09-04 16:51:41 -05:00
6b501dd240
Merge branch 'side-project'
2021-09-04 13:51:06 -05:00
d56aa82297
Fix various issues from typescript update
2021-09-04 00:37:45 -05:00
c1ab09f0fb
Fixed tree component showing nodes it shouldn't
2021-08-30 23:14:42 -05:00
a63a4084cb
Fixed errors caused by lack of .layers in player object
2021-08-30 23:14:22 -05:00
09d4e88694
Fixed tree component not loading
2021-08-30 23:13:57 -05:00
72e73db048
Fixed things happening on save load
2021-08-28 11:35:25 -05:00
97fe313558
Implemented chapter 2
2021-08-28 11:20:17 -05:00
2e06e8e4ea
Polish
2021-08-28 11:20:12 -05:00
856809cade
Implemented hunger mechanic
2021-08-28 07:42:38 -05:00
6b5c94d62e
Added warning notifications when resources deplete
2021-08-27 00:22:26 -05:00
029cd534b1
Added notifications to actions
2021-08-27 00:18:34 -05:00
9313748f21
Added develop action
2021-08-26 23:47:53 -05:00
fdfccefb67
Removed social resource and added make bed action
...
plus some stuff I forgot to add in the last commit
2021-08-26 22:24:56 -05:00
f516a3a092
Implemented force sleep and rest actions
2021-08-26 22:01:56 -05:00
116e6a47ec
Added nordic theme
2021-08-26 18:15:05 -05:00
0e4cf7ebbc
Moved links into resources objects
2021-08-26 00:57:33 -05:00
7890c1c298
Made resource colors non-transparent
2021-08-26 00:52:23 -05:00
b1d2bab36f
Fixed labels not fading out properly
2021-08-26 00:44:38 -05:00
5c23976ec7
Changed "assign" color to white
2021-08-26 00:29:27 -05:00
1709fe3079
Fixed grow animation not working on nodes disappearing
2021-08-26 00:28:03 -05:00
af57840dc6
Added animation to nodes appearing/disappearing
2021-08-26 00:13:42 -05:00
ae0fbd09eb
Refactored actions and added Bed node
2021-08-26 00:04:51 -05:00
1ee8d2a41c
Fixed issue with registering things out of order
2021-08-25 08:41:49 -05:00
e642b0e420
Some refactoring of resources
2021-08-25 00:04:40 -05:00
e90aac51f2
save before loading new save
2021-08-24 19:48:07 -05:00
d2e0ab29f2
Various mobile fixes
2021-08-24 19:19:55 -05:00
a7009e416e
Implemented pinning resource amounts
2021-08-24 08:18:55 -05:00
b41e44e87e
Implemented links between resource nodes
2021-08-24 02:54:42 -05:00
4312b7ac75
Fixed various node and action selection issues
2021-08-24 01:23:25 -05:00
e52b3751c9
Improved look of log
2021-08-24 00:40:36 -05:00
8a38ecf928
Added amount displays to resource and item nodes
2021-08-23 23:56:21 -05:00
dc912ef54d
Fixed typing issues with selected node
2021-08-23 23:55:43 -05:00
040fcfdf5f
Fixed formatTime
2021-08-23 23:54:49 -05:00
bb54904464
Fixed mobile not being able to click actions
2021-08-22 23:16:14 -05:00
7618ee291a
Implemented confirmable actions (plus logs and other related features)
2021-08-22 22:57:59 -05:00
c4db2a51c7
Fixed hardReset not updating the active save file
2021-08-22 02:00:38 -05:00
11df9853d0
Implemented selecting nodes and running immediate actions
2021-08-22 01:50:03 -05:00
35b3226995
Updated action node type
2021-08-20 23:53:59 -05:00
0dc1af27b5
Fixed nodes always being draggable
2021-08-20 23:53:40 -05:00
0e139785a5
Fixed a couple type errors
2021-08-20 23:45:57 -05:00
4e7dfe8cbf
Removed tooltip field from board node type
2021-08-20 23:33:54 -05:00
b43f3003b5
Added diamond shaped nodes
2021-08-20 23:21:29 -05:00
0ced1d7cd7
Added update() method to nodes
2021-08-20 22:07:34 -05:00
fbe4f7883f
Fixed starting nodes returning on refresh after being removed
2021-08-20 21:42:11 -05:00
3163b58ba6
Fixed saves issues
2021-08-20 21:14:08 -05:00
02443bbb0c
Implemented dropping nodes into each other
...
Also improved node z-ordering and other related things
2021-08-20 00:47:56 -05:00
0dcf417a31
Implemented most of the basic features for new Board component
2021-08-19 00:26:43 -05:00
f3b934337f
Added board with basic time resource node
2021-08-19 00:26:34 -05:00
d47ce3525d
Implemented most of the basic features for new Board component
2021-08-19 00:25:49 -05:00
fbd01497e7
cleaned up setupFeatures
2021-08-18 00:18:52 -05:00
c8651adb6b
cleaned up setupFeatures
2021-08-18 00:18:23 -05:00
d30cc8688f
Made setupFeatures use more accurate types
2021-08-17 22:31:02 -05:00
6e1536930e
Made setupFeatures use more accurate types
2021-08-17 22:30:49 -05:00
269b40b821
Added type predicate to setDefault
2021-08-17 18:39:19 -05:00
78ca3713a1
Added type predicate to setDefault
2021-08-17 18:39:11 -05:00
8fff8f2835
setup basic mod info
2021-08-17 08:06:30 -05:00
0afcd1cd3d
First pass at typescript support
...
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
0c2203688b
Fixed scrolling issues with tabs
2021-07-25 23:04:51 -05:00
5676260809
Fixed visual issues with minimize button
2021-07-24 18:03:09 -05:00
a1860099ed
Fixed loading error
2021-07-24 18:02:56 -05:00
8fe91e88c9
Vue 3 Migration
2021-07-24 17:08:52 -05:00
8103377ab0
Made offline time build up when paused
2021-07-02 21:04:03 -05:00
1017735fdf
Added pause game toggle to options and NaN screen
2021-07-02 09:03:04 -05:00
43790603d4
Add saves manager button to NaN detected screen
2021-07-02 08:48:34 -05:00
3671a072a1
Fixes
2021-07-02 08:16:29 -05:00
3772f65919
Used 2 layers tree to test mechanics
2021-07-02 04:50:44 -05:00
f50d634812
Cleaned up store/layers.js
2021-06-28 22:34:02 -05:00
465d15df15
Fixed switching saves causing some getters to not update
2021-06-28 21:36:39 -05:00
25e73c80da
Fixed saves manager not saving active save
2021-06-28 18:58:58 -05:00
e5b031ddb0
onClick, onPress, and onHold => click, press, and hold
2021-06-28 00:20:29 -05:00
6849b89706
Optimized some tooltips
2021-06-27 17:07:13 -05:00
096e7f928c
Fixed microtabs issue
2021-06-27 16:59:35 -05:00
ae036225b1
Optimized some modals
2021-06-27 16:45:33 -05:00
beb9e38b92
Improved tooltip performance
2021-06-27 14:48:43 -05:00
380da5069e
Fixed issues with debugging vue
...
Particularly when switching saves
2021-06-27 13:22:07 -05:00
d2361bc444
Fixed issues with gridables proxy
2021-06-26 11:47:44 -05:00
273b9e0118
Fix respecing buyables
2021-06-26 01:45:05 -05:00
6a13fdbfaa
Removed stray debug line
2021-06-24 22:34:07 -05:00
b05191a715
Fix clickables
2021-06-24 22:15:10 -05:00
9502430280
Implemented hotkeys
2021-06-24 19:13:34 -05:00
2bea76fc61
Made nav more consistent
2021-06-24 00:57:20 -05:00
f1340b1b24
Fixed tree node locked tooltip appearing before unlocking the layer
2021-06-23 20:09:44 -05:00
514752056c
Added tooltips to gridables for testing
2021-06-23 20:04:37 -05:00
2cd367eebe
Added support for custom components in tooltips
2021-06-23 19:48:41 -05:00