2020-08-19 02:50:24 +00:00
var player ;
var needCanvasUpdate = true ;
2020-09-10 01:28:47 +00:00
var gameEnded = false ;
2020-08-19 02:50:24 +00:00
2020-10-17 04:21:59 +00:00
// Don't change this
const TMT _VERSION = {
2021-06-07 04:29:22 +00:00
tmtNum : "2.6.1" ,
2021-06-05 00:38:05 +00:00
tmtName : "Fixed Reality"
2020-10-16 15:39:39 +00:00
}
2020-10-05 21:11:15 +00:00
2020-10-07 03:11:36 +00:00
function getResetGain ( layer , useType = null ) {
let type = useType
2020-12-14 03:23:12 +00:00
if ( ! useType ) {
type = tmp [ layer ] . type
if ( layers [ layer ] . getResetGain !== undefined )
return layers [ layer ] . getResetGain ( )
}
2020-10-15 03:09:30 +00:00
if ( tmp [ layer ] . type == "none" )
return new Decimal ( 0 )
2021-05-11 00:19:29 +00:00
if ( tmp [ layer ] . gainExp . eq ( 0 ) ) return decimalZero
2020-10-07 03:11:36 +00:00
if ( type == "static" ) {
2021-05-11 00:19:29 +00:00
if ( ( ! tmp [ layer ] . canBuyMax ) || tmp [ layer ] . baseAmount . lt ( tmp [ layer ] . requires ) ) return decimalOne
2020-10-16 22:45:44 +00:00
let gain = tmp [ layer ] . baseAmount . div ( tmp [ layer ] . requires ) . div ( tmp [ layer ] . gainMult ) . max ( 1 ) . log ( tmp [ layer ] . base ) . times ( tmp [ layer ] . gainExp ) . pow ( Decimal . pow ( tmp [ layer ] . exponent , - 1 ) )
2021-05-10 21:37:29 +00:00
gain = gain . times ( tmp [ layer ] . directMult )
2020-09-14 19:26:10 +00:00
return gain . floor ( ) . sub ( player [ layer ] . points ) . add ( 1 ) . max ( 1 ) ;
2020-10-07 03:11:36 +00:00
} else if ( type == "normal" ) {
2021-05-11 00:19:29 +00:00
if ( tmp [ layer ] . baseAmount . lt ( tmp [ layer ] . requires ) ) return decimalZero
2020-10-16 22:45:44 +00:00
let gain = tmp [ layer ] . baseAmount . div ( tmp [ layer ] . requires ) . pow ( tmp [ layer ] . exponent ) . times ( tmp [ layer ] . gainMult ) . pow ( tmp [ layer ] . gainExp )
2020-11-29 02:25:53 +00:00
if ( gain . gte ( tmp [ layer ] . softcap ) ) gain = gain . pow ( tmp [ layer ] . softcapPower ) . times ( tmp [ layer ] . softcap . pow ( decimalOne . sub ( tmp [ layer ] . softcapPower ) ) )
2021-05-10 21:37:29 +00:00
gain = gain . times ( tmp [ layer ] . directMult )
2020-09-13 02:38:32 +00:00
return gain . floor ( ) . max ( 0 ) ;
2020-10-07 03:11:36 +00:00
} else if ( type == "custom" ) {
return layers [ layer ] . getResetGain ( )
} else {
2021-05-11 00:19:29 +00:00
return decimalZero
2020-08-19 02:50:24 +00:00
}
}
2020-10-07 03:11:36 +00:00
function getNextAt ( layer , canMax = false , useType = null ) {
let type = useType
2020-12-14 03:23:12 +00:00
if ( ! useType ) {
type = tmp [ layer ] . type
if ( layers [ layer ] . getNextAt !== undefined )
return layers [ layer ] . getNextAt ( canMax )
}
2020-10-15 03:09:30 +00:00
if ( tmp [ layer ] . type == "none" )
return new Decimal ( Infinity )
2020-10-07 03:11:36 +00:00
2020-10-12 22:28:12 +00:00
if ( tmp [ layer ] . gainMult . lte ( 0 ) ) return new Decimal ( Infinity )
if ( tmp [ layer ] . gainExp . lte ( 0 ) ) return new Decimal ( Infinity )
2020-10-07 03:11:36 +00:00
if ( type == "static" )
2020-10-07 00:09:54 +00:00
{
2020-10-16 22:45:44 +00:00
if ( ! tmp [ layer ] . canBuyMax ) canMax = false
2021-05-10 21:37:29 +00:00
let amt = player [ layer ] . points . plus ( ( canMax && tmp [ layer ] . baseAmount . gte ( tmp [ layer ] . nextAt ) ) ? tmp [ layer ] . resetGain : 0 ) . div ( tmp [ layer ] . directMult )
2020-10-16 22:45:44 +00:00
let extraCost = Decimal . pow ( tmp [ layer ] . base , amt . pow ( tmp [ layer ] . exponent ) . div ( tmp [ layer ] . gainExp ) ) . times ( tmp [ layer ] . gainMult )
2020-10-10 03:16:29 +00:00
let cost = extraCost . times ( tmp [ layer ] . requires ) . max ( tmp [ layer ] . requires )
2020-10-16 22:45:44 +00:00
if ( tmp [ layer ] . roundUpCost ) cost = cost . ceil ( )
2020-08-25 22:42:43 +00:00
return cost ;
2020-10-07 03:11:36 +00:00
} else if ( type == "normal" ) {
2021-05-10 21:37:29 +00:00
let next = tmp [ layer ] . resetGain . add ( 1 ) . div ( tmp [ layer ] . directMult )
2020-11-29 02:25:53 +00:00
if ( next . gte ( tmp [ layer ] . softcap ) ) next = next . div ( tmp [ layer ] . softcap . pow ( decimalOne . sub ( tmp [ layer ] . softcapPower ) ) ) . pow ( decimalOne . div ( tmp [ layer ] . softcapPower ) )
2020-10-12 23:18:20 +00:00
next = next . root ( tmp [ layer ] . gainExp ) . div ( tmp [ layer ] . gainMult ) . root ( tmp [ layer ] . exponent ) . times ( tmp [ layer ] . requires ) . max ( tmp [ layer ] . requires )
2020-10-16 22:45:44 +00:00
if ( tmp [ layer ] . roundUpCost ) next = next . ceil ( )
2020-08-25 22:42:43 +00:00
return next ;
2020-10-07 03:11:36 +00:00
} else if ( type == "custom" ) {
return layers [ layer ] . getNextAt ( canMax )
} else {
2021-05-11 00:19:29 +00:00
return decimalZero
2020-10-07 03:11:36 +00:00
} }
2020-08-19 02:50:24 +00:00
2020-12-04 04:19:14 +00:00
function softcap ( value , cap , power = 0.5 ) {
if ( value . lte ( cap ) ) return value
else
return value . pow ( power ) . times ( cap . pow ( decimalOne . sub ( power ) ) )
}
2020-10-04 15:23:38 +00:00
// Return true if the layer should be highlighted. By default checks for upgrades only.
function shouldNotify ( layer ) {
2020-10-16 22:45:44 +00:00
for ( id in tmp [ layer ] . upgrades ) {
2021-05-13 05:44:40 +00:00
if ( isPlainObject ( layers [ layer ] . upgrades [ id ] ) ) {
2020-10-13 03:08:19 +00:00
if ( canAffordUpgrade ( layer , id ) && ! hasUpgrade ( layer , id ) && tmp [ layer ] . upgrades [ id ] . unlocked ) {
2020-10-04 15:23:38 +00:00
return true
}
}
}
2020-11-28 07:44:17 +00:00
if ( player [ layer ] . activeChallenge && canCompleteChallenge ( layer , player [ layer ] . activeChallenge ) ) {
return true
}
2020-12-22 03:09:33 +00:00
2021-05-07 23:24:32 +00:00
if ( tmp [ layer ] . shouldNotify )
return true
2020-12-22 03:09:33 +00:00
if ( isPlainObject ( tmp [ layer ] . tabFormat ) ) {
for ( subtab in tmp [ layer ] . tabFormat ) {
2021-05-07 23:24:32 +00:00
if ( subtabShouldNotify ( layer , 'mainTabs' , subtab ) ) {
tmp [ layer ] . trueGlowColor = tmp [ layer ] . tabFormat [ subtab ] . glowColor
2020-12-22 03:09:33 +00:00
return true
2021-05-07 23:24:32 +00:00
}
2020-12-22 03:09:33 +00:00
}
}
for ( family in tmp [ layer ] . microtabs ) {
for ( subtab in tmp [ layer ] . microtabs [ family ] ) {
2021-05-08 01:11:55 +00:00
if ( subtabShouldNotify ( layer , family , subtab ) ) {
2021-05-07 23:24:32 +00:00
tmp [ layer ] . trueGlowColor = tmp [ layer ] . microtabs [ family ] [ subtab ] . glowColor
2020-12-22 03:09:33 +00:00
return true
2021-05-08 01:11:55 +00:00
}
2020-12-22 03:09:33 +00:00
}
}
2021-01-21 07:58:27 +00:00
2021-05-07 23:24:32 +00:00
return false
2021-01-21 07:58:27 +00:00
2020-10-04 15:23:38 +00:00
}
2020-10-10 03:16:29 +00:00
function canReset ( layer )
2020-12-13 02:43:22 +00:00
{
2020-12-14 03:23:12 +00:00
if ( layers [ layer ] . canReset !== undefined )
return run ( layers [ layer ] . canReset , layers [ layer ] )
else if ( tmp [ layer ] . type == "normal" )
2020-10-10 03:16:29 +00:00
return tmp [ layer ] . baseAmount . gte ( tmp [ layer ] . requires )
else if ( tmp [ layer ] . type == "static" )
return tmp [ layer ] . baseAmount . gte ( tmp [ layer ] . nextAt )
2020-12-14 03:23:12 +00:00
else
2020-10-15 03:09:30 +00:00
return false
2020-10-10 03:16:29 +00:00
}
2020-08-19 02:50:24 +00:00
function rowReset ( row , layer ) {
2020-09-24 21:46:57 +00:00
for ( lr in ROW _LAYERS [ row ] ) {
2020-10-07 00:09:54 +00:00
if ( layers [ lr ] . doReset ) {
2020-10-28 02:04:16 +00:00
2021-06-06 19:04:16 +00:00
Vue . set ( player [ lr ] , "activeChallenge" , null ) // Exit challenges on any row reset on an equal or higher row
2020-12-13 04:32:55 +00:00
run ( layers [ lr ] . doReset , layers [ lr ] , layer )
2020-10-07 00:09:54 +00:00
}
2020-09-24 21:46:57 +00:00
else
2020-11-29 01:10:13 +00:00
if ( tmp [ layer ] . row > tmp [ lr ] . row && row !== "side" && ! isNaN ( row ) ) layerDataReset ( lr )
2020-08-19 02:50:24 +00:00
}
}
2020-10-13 22:56:17 +00:00
function layerDataReset ( layer , keep = [ ] ) {
2021-05-26 05:44:12 +00:00
let storedData = { unlocked : player [ layer ] . unlocked , forceTooltip : player [ layer ] . forceTooltip , noRespecConfirm : player [ layer ] . noRespecConfirm , prevTab : player [ layer ] . prevTab } // Always keep these
2020-10-13 22:56:17 +00:00
for ( thing in keep ) {
if ( player [ layer ] [ keep [ thing ] ] !== undefined )
storedData [ keep [ thing ] ] = player [ layer ] [ keep [ thing ] ]
}
2020-12-22 03:09:33 +00:00
Vue . set ( player [ layer ] , "buyables" , getStartBuyables ( layer ) )
Vue . set ( player [ layer ] , "clickables" , getStartClickables ( layer ) )
Vue . set ( player [ layer ] , "challenges" , getStartChallenges ( layer ) )
2020-10-13 22:56:17 +00:00
2020-11-29 21:28:24 +00:00
layOver ( player [ layer ] , getStartLayerData ( layer ) )
2020-10-01 02:55:38 +00:00
player [ layer ] . upgrades = [ ]
player [ layer ] . milestones = [ ]
2020-12-22 03:09:33 +00:00
player [ layer ] . achievements = [ ]
2020-10-21 20:14:42 +00:00
player [ layer ] . challenges = getStartChallenges ( layer )
2020-10-13 22:56:17 +00:00
resetBuyables ( layer )
2020-12-22 03:09:33 +00:00
2020-10-21 20:14:42 +00:00
if ( layers [ layer ] . clickables && ! player [ layer ] . clickables )
player [ layer ] . clickables = getStartClickables ( layer )
2020-10-13 22:56:17 +00:00
for ( thing in storedData ) {
player [ layer ] [ thing ] = storedData [ thing ]
2020-10-07 03:11:36 +00:00
}
2020-10-01 00:25:14 +00:00
}
function resetBuyables ( layer ) {
if ( layers [ layer ] . buyables )
player [ layer ] . buyables = getStartBuyables ( layer )
2021-05-11 00:19:29 +00:00
player [ layer ] . spentOnBuyables = decimalZero
2020-10-01 00:25:14 +00:00
}
2020-10-11 20:16:36 +00:00
2020-09-09 22:14:05 +00:00
function addPoints ( layer , gain ) {
2020-09-14 19:26:10 +00:00
player [ layer ] . points = player [ layer ] . points . add ( gain ) . max ( 0 )
2020-09-27 20:21:14 +00:00
if ( player [ layer ] . best ) player [ layer ] . best = player [ layer ] . best . max ( player [ layer ] . points )
2020-09-14 19:26:10 +00:00
if ( player [ layer ] . total ) player [ layer ] . total = player [ layer ] . total . add ( gain )
2020-09-09 22:14:05 +00:00
}
function generatePoints ( layer , diff ) {
2020-10-10 03:16:29 +00:00
addPoints ( layer , tmp [ layer ] . resetGain . times ( diff ) )
2020-09-09 22:14:05 +00:00
}
2020-09-11 02:15:05 +00:00
var prevOnReset
2020-10-03 21:52:51 +00:00
2020-08-19 02:50:24 +00:00
function doReset ( layer , force = false ) {
2020-11-29 01:10:13 +00:00
if ( tmp [ layer ] . type == "none" ) return
2020-10-16 22:45:44 +00:00
let row = tmp [ layer ] . row
2020-08-19 02:50:24 +00:00
if ( ! force ) {
2020-10-10 03:16:29 +00:00
if ( tmp [ layer ] . baseAmount . lt ( tmp [ layer ] . requires ) ) return ;
let gain = tmp [ layer ] . resetGain
2020-10-16 22:45:44 +00:00
if ( tmp [ layer ] . type == "static" ) {
2020-10-10 03:16:29 +00:00
if ( tmp [ layer ] . baseAmount . lt ( tmp [ layer ] . nextAt ) ) return ;
2020-10-16 22:45:44 +00:00
gain = ( tmp [ layer ] . canBuyMax ? gain : 1 )
2020-09-24 22:42:52 +00:00
}
2020-10-16 22:45:44 +00:00
if ( tmp [ layer ] . type == "custom" ) {
2020-10-10 03:16:29 +00:00
if ( ! tmp [ layer ] . canReset ) return ;
2020-10-07 03:11:36 +00:00
}
2020-09-24 22:42:52 +00:00
if ( layers [ layer ] . onPrestige )
2020-12-13 04:32:55 +00:00
run ( layers [ layer ] . onPrestige , layers [ layer ] , gain )
2020-09-24 22:42:52 +00:00
addPoints ( layer , gain )
2020-09-27 04:04:08 +00:00
updateMilestones ( layer )
2020-10-15 01:43:16 +00:00
updateAchievements ( layer )
2020-09-27 04:04:08 +00:00
2020-10-13 03:08:19 +00:00
if ( ! player [ layer ] . unlocked ) {
player [ layer ] . unlocked = true ;
2020-08-19 02:50:24 +00:00
needCanvasUpdate = true ;
2020-09-11 14:21:08 +00:00
2020-10-16 22:45:44 +00:00
if ( tmp [ layer ] . increaseUnlockOrder ) {
lrs = tmp [ layer ] . increaseUnlockOrder
2020-10-06 01:38:50 +00:00
for ( lr in lrs )
2020-10-15 03:31:05 +00:00
if ( ! player [ lrs [ lr ] ] . unlocked ) player [ lrs [ lr ] ] . unlockOrder ++
2020-09-24 15:54:41 +00:00
}
2020-08-19 02:50:24 +00:00
}
2020-09-11 14:21:08 +00:00
2021-05-11 00:19:29 +00:00
tmp [ layer ] . baseAmount = decimalZero // quick fix
2020-08-19 02:50:24 +00:00
}
2020-09-09 22:14:05 +00:00
2021-06-02 20:53:20 +00:00
if ( run ( layers [ layer ] . resetsNothing , layers [ layer ] ) ) return
2020-09-24 15:54:41 +00:00
2020-09-14 02:41:42 +00:00
2020-09-24 15:54:41 +00:00
for ( layerResetting in layers ) {
2020-10-13 03:08:19 +00:00
if ( row >= layers [ layerResetting ] . row && ( ! force || layerResetting != layer ) ) completeChallenge ( layerResetting )
2020-09-14 02:41:42 +00:00
}
2020-09-11 02:15:05 +00:00
2021-06-03 05:04:56 +00:00
prevOnReset = { ... player }
2021-05-11 00:19:29 +00:00
player . points = ( row == 0 ? decimalZero : getStartPoints ( ) )
2020-09-24 21:46:57 +00:00
for ( let x = row ; x >= 0 ; x -- ) rowReset ( x , layer )
2021-06-10 04:32:07 +00:00
for ( r in OTHER _LAYERS ) {
rowReset ( r , layer )
}
2020-09-11 02:15:05 +00:00
prevOnReset = undefined
2020-12-22 03:09:33 +00:00
player [ layer ] . resetTime = 0
2020-08-26 19:08:00 +00:00
updateTemp ( )
2020-09-09 02:10:25 +00:00
updateTemp ( )
2020-08-19 02:50:24 +00:00
}
function resetRow ( row ) {
if ( prompt ( 'Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm' ) != "I WANT TO RESET THIS" ) return
let pre _layers = ROW _LAYERS [ row - 1 ]
let layers = ROW _LAYERS [ row ]
let post _layers = ROW _LAYERS [ row + 1 ]
rowReset ( row + 1 , post _layers [ 0 ] )
doReset ( pre _layers [ 0 ] , true )
for ( let layer in layers ) {
2020-10-16 22:45:44 +00:00
player [ layer ] . unlocked = false
if ( player [ layer ] . unlockOrder ) player [ layer ] . unlockOrder = 0
2020-08-19 02:50:24 +00:00
}
2020-10-17 04:21:59 +00:00
player . points = getStartPoints ( )
2020-08-21 19:02:34 +00:00
updateTemp ( ) ;
2020-08-19 02:50:24 +00:00
resizeCanvas ( ) ;
}
2020-10-13 03:08:19 +00:00
function startChallenge ( layer , x ) {
2020-10-07 20:41:45 +00:00
let enter = false
2020-10-13 03:08:19 +00:00
if ( ! player [ layer ] . unlocked ) return
2020-10-14 23:46:35 +00:00
if ( player [ layer ] . activeChallenge == x ) {
2020-10-13 03:08:19 +00:00
completeChallenge ( layer , x )
2021-06-06 19:04:16 +00:00
Vue . set ( player [ layer ] , "activeChallenge" , null )
} else {
2020-10-07 20:41:45 +00:00
enter = true
}
2020-09-14 02:41:42 +00:00
doReset ( layer , true )
2021-05-10 22:18:02 +00:00
if ( enter ) {
2021-06-06 19:04:16 +00:00
Vue . set ( player [ layer ] , "activeChallenge" , x )
2021-05-10 22:18:02 +00:00
run ( layers [ layer ] . challenges [ x ] . onEnter , layers [ layer ] . challenges [ x ] )
}
2020-10-13 03:08:19 +00:00
updateChallengeTemp ( layer )
2020-08-26 16:26:46 +00:00
}
2020-10-13 03:08:19 +00:00
function canCompleteChallenge ( layer , x )
2020-09-27 22:01:36 +00:00
{
2020-10-14 23:46:35 +00:00
if ( x != player [ layer ] . activeChallenge ) return
2020-10-16 15:39:39 +00:00
let challenge = tmp [ layer ] . challenges [ x ]
2020-11-29 21:28:24 +00:00
if ( challenge . canComplete !== undefined ) return challenge . canComplete
2020-09-27 22:01:36 +00:00
2020-10-13 03:08:19 +00:00
if ( challenge . currencyInternalName ) {
let name = challenge . currencyInternalName
2020-10-16 15:39:39 +00:00
if ( challenge . currencyLocation ) {
return ! ( challenge . currencyLocation [ name ] . lt ( challenge . goal ) )
}
else if ( challenge . currencyLayer ) {
2020-10-13 03:08:19 +00:00
let lr = challenge . currencyLayer
2020-12-13 02:43:22 +00:00
return ! ( player [ lr ] [ name ] . lt ( challenge . goal ) )
2020-09-27 22:01:36 +00:00
}
else {
2020-10-26 02:36:38 +00:00
return ! ( player [ name ] . lt ( challenge . goal ) )
2020-09-27 22:01:36 +00:00
}
}
else {
2020-11-01 17:46:39 +00:00
return ! ( player . points . lt ( challenge . goal ) )
2020-09-27 22:01:36 +00:00
}
}
2020-10-13 03:08:19 +00:00
function completeChallenge ( layer , x ) {
2020-10-14 23:46:35 +00:00
var x = player [ layer ] . activeChallenge
2020-09-14 02:41:42 +00:00
if ( ! x ) return
2021-01-21 22:52:09 +00:00
let completions = canCompleteChallenge ( layer , x )
if ( ! completions ) {
2021-06-06 19:04:16 +00:00
Vue . set ( player [ layer ] , "activeChallenge" , null )
run ( layers [ layer ] . challenges [ x ] . onExit , layers [ layer ] . challenges [ x ] )
2020-10-11 20:42:32 +00:00
return
}
2020-10-13 03:08:19 +00:00
if ( player [ layer ] . challenges [ x ] < tmp [ layer ] . challenges [ x ] . completionLimit ) {
2020-09-27 22:01:36 +00:00
needCanvasUpdate = true
2021-01-21 22:52:09 +00:00
player [ layer ] . challenges [ x ] += completions
player [ layer ] . challenges [ x ] = Math . min ( player [ layer ] . challenges [ x ] , tmp [ layer ] . challenges [ x ] . completionLimit )
2020-12-13 04:32:55 +00:00
if ( layers [ layer ] . challenges [ x ] . onComplete ) run ( layers [ layer ] . challenges [ x ] . onComplete , layers [ layer ] . challenges [ x ] )
2020-09-09 22:14:05 +00:00
}
2021-06-06 19:04:16 +00:00
Vue . set ( player [ layer ] , "activeChallenge" , null )
2021-05-10 22:18:02 +00:00
run ( layers [ layer ] . challenges [ x ] . onExit , layers [ layer ] . challenges [ x ] )
2020-10-13 03:08:19 +00:00
updateChallengeTemp ( layer )
2020-09-09 22:14:05 +00:00
}
2020-09-15 19:27:33 +00:00
VERSION . withoutName = "v" + VERSION . num + ( VERSION . pre ? " Pre-Release " + VERSION . pre : VERSION . pre ? " Beta " + VERSION . beta : "" )
2020-09-14 19:26:10 +00:00
VERSION . withName = VERSION . withoutName + ( VERSION . name ? ": " + VERSION . name : "" )
2020-09-14 02:41:42 +00:00
2020-12-01 03:36:54 +00:00
function autobuyUpgrades ( layer ) {
if ( ! tmp [ layer ] . upgrades ) return
for ( id in tmp [ layer ] . upgrades )
2020-12-02 02:02:08 +00:00
if ( isPlainObject ( tmp [ layer ] . upgrades [ id ] ) && ( layers [ layer ] . upgrades [ id ] . canAfford === undefined || layers [ layer ] . upgrades [ id ] . canAfford ( ) === true ) )
2020-12-01 03:36:54 +00:00
buyUpg ( layer , id )
}
2020-09-10 01:28:47 +00:00
2020-08-19 02:50:24 +00:00
function gameLoop ( diff ) {
2021-06-02 21:54:07 +00:00
if ( isEndgame ( ) || gameEnded ) {
gameEnded = 1
clearParticles ( )
}
2020-09-14 19:26:10 +00:00
2021-06-03 14:28:07 +00:00
if ( isNaN ( diff ) || diff < 0 ) diff = 0
2020-09-10 01:46:36 +00:00
if ( gameEnded && ! player . keepGoing ) {
diff = 0
2021-06-03 05:04:56 +00:00
//player.tab = "gameEnded"
2021-05-14 19:43:10 +00:00
clearParticles ( )
2020-09-10 01:28:47 +00:00
}
2020-09-14 21:18:02 +00:00
2020-11-29 01:10:13 +00:00
if ( maxTickLength ) {
let limit = maxTickLength ( )
if ( diff > limit )
diff = limit
}
2020-09-14 22:12:36 +00:00
addTime ( diff )
2020-10-11 22:38:54 +00:00
player . points = player . points . add ( tmp . pointGen . times ( diff ) ) . max ( 0 )
2020-10-21 17:03:39 +00:00
2021-05-07 13:47:25 +00:00
for ( let x = 0 ; x <= maxRow ; x ++ ) {
2020-10-21 17:03:39 +00:00
for ( item in TREE _LAYERS [ x ] ) {
2020-10-28 02:04:16 +00:00
let layer = TREE _LAYERS [ x ] [ item ]
2020-12-22 03:09:33 +00:00
player [ layer ] . resetTime += diff
2020-11-08 04:34:53 +00:00
if ( tmp [ layer ] . passiveGeneration ) generatePoints ( layer , diff * tmp [ layer ] . passiveGeneration ) ;
2020-10-21 21:43:05 +00:00
if ( layers [ layer ] . update ) layers [ layer ] . update ( diff ) ;
2020-10-21 17:03:39 +00:00
}
2020-08-29 19:45:18 +00:00
}
2020-09-14 02:41:42 +00:00
2020-10-21 17:03:39 +00:00
for ( row in OTHER _LAYERS ) {
for ( item in OTHER _LAYERS [ row ] ) {
2020-10-28 02:04:16 +00:00
let layer = OTHER _LAYERS [ row ] [ item ]
2020-12-22 03:09:33 +00:00
player [ layer ] . resetTime += diff
2020-11-08 04:34:53 +00:00
if ( tmp [ layer ] . passiveGeneration ) generatePoints ( layer , diff * tmp [ layer ] . passiveGeneration ) ;
2020-10-21 21:43:05 +00:00
if ( layers [ layer ] . update ) layers [ layer ] . update ( diff ) ;
2020-10-21 17:03:39 +00:00
}
}
2021-05-07 13:47:25 +00:00
for ( let x = maxRow ; x >= 0 ; x -- ) {
2020-10-21 17:03:39 +00:00
for ( item in TREE _LAYERS [ x ] ) {
2020-10-28 02:04:16 +00:00
let layer = TREE _LAYERS [ x ] [ item ]
2020-11-08 04:34:53 +00:00
if ( tmp [ layer ] . autoPrestige && tmp [ layer ] . canReset ) doReset ( layer ) ;
2020-10-21 17:03:39 +00:00
if ( layers [ layer ] . automate ) layers [ layer ] . automate ( ) ;
2021-05-18 01:51:36 +00:00
if ( tmp [ layer ] . autoUpgrade ) autobuyUpgrades ( layer )
2020-10-21 17:03:39 +00:00
}
}
for ( row in OTHER _LAYERS ) {
for ( item in OTHER _LAYERS [ row ] ) {
2020-10-28 02:04:16 +00:00
let layer = OTHER _LAYERS [ row ] [ item ]
2020-11-08 04:34:53 +00:00
if ( tmp [ layer ] . autoPrestige && tmp [ layer ] . canReset ) doReset ( layer ) ;
2020-10-21 17:03:39 +00:00
if ( layers [ layer ] . automate ) layers [ layer ] . automate ( ) ;
2021-05-18 01:17:09 +00:00
player [ layer ] . best = player [ layer ] . best . max ( player [ layer ] . points )
if ( tmp [ layer ] . autoUpgrade ) autobuyUpgrades ( layer )
2020-10-21 17:03:39 +00:00
}
2020-09-24 21:46:57 +00:00
}
2020-08-26 03:32:27 +00:00
2020-09-24 21:46:57 +00:00
for ( layer in layers ) {
if ( layers [ layer ] . milestones ) updateMilestones ( layer ) ;
2020-10-15 01:43:16 +00:00
if ( layers [ layer ] . achievements ) updateAchievements ( layer )
2020-09-09 02:10:25 +00:00
}
2020-08-26 03:32:27 +00:00
2020-08-19 02:50:24 +00:00
}
2021-06-07 03:45:32 +00:00
function hardReset ( resetOptions ) {
2020-08-19 02:50:24 +00:00
if ( ! confirm ( "Are you sure you want to do this? You will lose all your progress!" ) ) return
2020-12-01 01:55:04 +00:00
player = null
2021-06-07 03:45:32 +00:00
if ( resetOptions ) options = null
2021-06-07 21:54:29 +00:00
save ( true ) ;
2020-08-19 02:50:24 +00:00
window . location . reload ( ) ;
}
2020-09-15 00:45:31 +00:00
var ticking = false
2020-10-03 21:52:51 +00:00
2020-08-19 02:50:24 +00:00
var interval = setInterval ( function ( ) {
2020-08-31 18:33:29 +00:00
if ( player === undefined || tmp === undefined ) return ;
2020-09-15 00:45:31 +00:00
if ( ticking ) return ;
2020-09-10 01:39:08 +00:00
if ( gameEnded && ! player . keepGoing ) return ;
2020-09-15 00:45:31 +00:00
ticking = true
let now = Date . now ( )
2020-09-15 19:27:33 +00:00
let diff = ( now - player . time ) / 1e3
2021-05-14 01:40:51 +00:00
let trueDiff = diff
2020-09-15 19:27:33 +00:00
if ( player . offTime !== undefined ) {
2020-11-29 02:25:53 +00:00
if ( player . offTime . remain > modInfo . offlineLimit * 3600 ) player . offTime . remain = modInfo . offlineLimit * 3600
2020-09-15 19:27:33 +00:00
if ( player . offTime . remain > 0 ) {
let offlineDiff = Math . max ( player . offTime . remain / 10 , diff )
player . offTime . remain -= offlineDiff
diff += offlineDiff
}
2020-11-07 20:29:39 +00:00
if ( ! player . offlineProd || player . offTime . remain <= 0 ) player . offTime = undefined
2020-09-01 00:39:33 +00:00
}
2020-09-15 19:27:33 +00:00
if ( player . devSpeed ) diff *= player . devSpeed
2020-09-15 00:45:31 +00:00
player . time = now
2020-10-30 23:40:48 +00:00
if ( needCanvasUpdate ) { resizeCanvas ( ) ;
needCanvasUpdate = false ;
}
2021-05-06 19:45:03 +00:00
tmp . scrolled = document . getElementById ( 'treeTab' ) && document . getElementById ( 'treeTab' ) . scrollTop > 30
2020-08-21 19:02:34 +00:00
updateTemp ( ) ;
2021-05-06 20:26:44 +00:00
updateOomps ( diff ) ;
updateWidth ( )
2021-05-10 01:39:15 +00:00
updateTabFormats ( )
2020-09-09 22:14:05 +00:00
gameLoop ( diff )
2020-10-27 21:41:35 +00:00
fixNaNs ( )
2021-05-14 01:40:51 +00:00
adjustPopupTime ( trueDiff )
updateParticles ( trueDiff )
2020-09-15 00:45:31 +00:00
ticking = false
2020-08-19 22:12:31 +00:00
} , 50 )
2020-11-01 17:46:39 +00:00
setInterval ( function ( ) { needCanvasUpdate = true } , 500 )