1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-22 00:21:32 +00:00
The-Modding-Tree/js/game.js

426 lines
12 KiB
JavaScript
Raw Normal View History

2020-08-19 02:50:24 +00:00
var player;
2020-08-21 19:02:34 +00:00
var tmp = {};
2020-08-19 02:50:24 +00:00
var needCanvasUpdate = true;
2020-08-24 02:01:14 +00:00
var NaNalert = false;
2020-09-10 01:28:47 +00:00
var gameEnded = false;
2020-08-19 02:50:24 +00:00
let VERSION = {
num: "1.2.4",
2020-10-03 19:45:47 +00:00
name: "This changes everything!"
}
function startPlayerBase() {
return {
2020-08-19 02:50:24 +00:00
tab: "tree",
time: Date.now(),
autosave: true,
2020-09-08 23:22:22 +00:00
notify: {},
2020-08-27 19:12:20 +00:00
msDisplay: "always",
2020-09-03 21:59:23 +00:00
offlineProd: true,
versionType: "Modding",
2020-09-14 19:26:10 +00:00
version: VERSION.num,
beta: VERSION.beta,
2020-08-23 19:36:03 +00:00
timePlayed: 0,
2020-09-10 01:39:08 +00:00
keepGoing: false,
2020-08-24 02:01:14 +00:00
hasNaN: false,
2020-08-19 02:50:24 +00:00
points: new Decimal(10),
}
}
function getStartPlayer() {
playerdata = startPlayerBase()
for (layer in layers){
playerdata[layer] = layers[layer].startData()
playerdata[layer].buyables = getStartBuyables(layer)
playerdata[layer].spentOnBuyables = new Decimal(0)
playerdata[layer].upgrades = []
playerdata[layer].milestones = []
playerdata[layer].challs = []
}
return playerdata
2020-08-19 02:50:24 +00:00
}
function getPointGen() {
let gain = new Decimal(1)
if (hasUpg("c", 12)) gain = gain.times(layers.c.upgrades[12].effect())
return gain
2020-08-19 02:50:24 +00:00
}
// Function to determine if the player is in a challenge
function inChallenge(layer, id){
let chall = player[layer].active
if (chall==toNumber(id)) return true
if (layers[layer].challs[chall].countsAs)
return layers[layer].challs[id].countsAs.includes(id)
}
2020-08-19 02:50:24 +00:00
function convertToDecimal() {
player.points = new Decimal(player.points)
for (layer in layers) {
player[layer].points = new Decimal(player[layer].points)
2020-09-24 23:32:34 +00:00
if (player[layer].best != undefined) player[layer].best = new Decimal(player[layer].best)
if (player[layer].total !== undefined) player[layer].total = new Decimal(player[layer].total)
player[layer].spentOnBuyables = new Decimal(player[layer].spentOnBuyables)
if (player[layer].buyables != undefined) {
for (id in player[layer].buyables)
player[layer].buyables[id] = new Decimal(player[layer].buyables[id])
}
player[layer].best = new Decimal(player[layer].best)
if (layers[layer].convertToDecimal) layers[layer].convertToDecimal();
2020-09-10 13:18:18 +00:00
}
2020-08-19 02:50:24 +00:00
}
function getResetGain(layer) {
2020-09-16 14:25:07 +00:00
if (tmp.gainExp[layer].eq(0)) return new Decimal(0)
if (layers[layer].type=="static") {
2020-09-30 02:32:08 +00:00
if ((!layers[layer].canBuyMax()) || tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(1)
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(layers[layer].base).times(tmp.gainExp[layer]).pow(Decimal.pow(layers[layer].exponent, -1))
2020-09-14 19:26:10 +00:00
return gain.floor().sub(player[layer].points).add(1).max(1);
2020-09-13 02:38:32 +00:00
} else {
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(layers[layer].exponent).times(tmp.gainMults[layer]).pow(tmp.gainExp[layer])
2020-09-13 02:38:32 +00:00
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
return gain.floor().max(0);
2020-08-19 02:50:24 +00:00
}
}
function getNextAt(layer) {
2020-09-16 14:25:07 +00:00
if (tmp.gainExp[layer].eq(0)) return new Decimal(1/0)
if (layers[layer].type=="static") {
2020-08-19 02:50:24 +00:00
let amt = player[layer].points
let extraCost = Decimal.pow(layers[layer].base, amt.pow(layers[layer].exponent).div(tmp.gainExp[layer])).times(tmp.gainMults[layer])
2020-08-25 22:42:43 +00:00
let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
if (layers[layer].resCeil) cost = cost.ceil()
2020-08-25 22:42:43 +00:00
return cost;
} else {
2020-09-14 19:26:10 +00:00
let next = tmp.resetGain[layer].add(1)
2020-09-07 16:33:50 +00:00
if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
next = next.root(tmp.gainExp[layer]).div(tmp.gainMults[layer]).root(layers[layer].exponent).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
if (layers[layer].resCeil) next = next.ceil()
2020-08-25 22:42:43 +00:00
return next;
}
2020-08-19 02:50:24 +00:00
}
// Return true if the layer should be highlighted. By default checks for upgrades only.
function shouldNotify(layer){
for (id in layers[layer].upgrades){
if (!isNaN(id)){
if (canAffordUpg(layer, id) && !hasUpg(layer, id) && tmp.upgrades[layer][id].unl){
return true
}
}
}
if (layers[layer].shouldNotify){
return layers[layer].shouldNotify()
}
else
return false
}
2020-08-19 02:50:24 +00:00
function rowReset(row, layer) {
for (lr in ROW_LAYERS[row]){
if(layers[lr].doReset)
layers[lr].doReset(layer)
else
if(layers[layer].row > layers[lr].row) fullLayerReset(lr)
2020-08-19 02:50:24 +00:00
}
}
function fullLayerReset(layer) {
player[layer] = layers[layer].startData();
player[layer].upgrades = []
player[layer].milestones = []
player[layer].challs = []
resetBuyables(layer)
}
function resetBuyables(layer){
if (layers[layer].buyables)
player[layer].buyables = getStartBuyables(layer)
player[layer].spentOnBuyables = new Decimal(0)
}
function getStartBuyables(layer){
let data = {}
if (layers[layer].buyables) {
for (id in layers[layer].buyables)
if (!isNaN(id))
data[id] = new Decimal(0)
}
return data
}
2020-09-09 22:14:05 +00:00
function addPoints(layer, gain) {
2020-09-14 19:26:10 +00:00
player[layer].points = player[layer].points.add(gain).max(0)
if (player[layer].best) player[layer].best = player[layer].best.max(player[layer].points)
2020-09-14 19:26:10 +00:00
if (player[layer].total) player[layer].total = player[layer].total.add(gain)
2020-09-09 22:14:05 +00:00
}
function generatePoints(layer, diff) {
addPoints(layer, tmp.resetGain[layer].times(diff))
}
2020-09-11 02:15:05 +00:00
var prevOnReset
2020-08-19 02:50:24 +00:00
function doReset(layer, force=false) {
let row = layers[layer].row
2020-08-19 02:50:24 +00:00
if (!force) {
2020-08-22 01:16:23 +00:00
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return;
2020-08-21 19:02:34 +00:00
let gain = tmp.resetGain[layer]
if (layers[layer].type=="static") {
2020-08-22 01:16:23 +00:00
if (tmp.layerAmt[layer].lt(tmp.nextAt[layer])) return;
2020-09-30 02:32:08 +00:00
gain =(layers[layer].canBuyMax() ? gain : 1)
}
if (layers[layer].onPrestige)
layers[layer].onPrestige(gain)
addPoints(layer, gain)
updateMilestones(layer)
2020-08-19 02:50:24 +00:00
if (!player[layer].unl) {
player[layer].unl = true;
needCanvasUpdate = true;
2020-09-11 14:21:08 +00:00
if (layers[layer].incr_order){
for (lr in layers[layer].incr_order)
2020-09-24 23:32:34 +00:00
if (!player[lr].unl) player[lr].order++
}
2020-08-19 02:50:24 +00:00
}
2020-09-11 14:21:08 +00:00
2020-08-22 03:59:24 +00:00
tmp.layerAmt[layer] = new Decimal(0) // quick fix
2020-08-19 02:50:24 +00:00
}
2020-09-09 22:14:05 +00:00
2020-09-24 23:32:34 +00:00
if (layers[layer].resetsNothing && layers[layer].resetsNothing()) return
2020-09-14 02:41:42 +00:00
for (layerResetting in layers) {
if (row >= layers[layerResetting].row && (!force || layerResetting != layer)) completeChall(layerResetting)
2020-09-14 02:41:42 +00:00
}
2020-09-11 02:15:05 +00:00
prevOnReset = {...player} //Deep Copy
player.points = (row == 0 ? new Decimal(0) : new Decimal(10))
for (let x = row; x >= 0; x--) rowReset(x, layer)
2020-09-11 02:15:05 +00:00
prevOnReset = undefined
2020-08-26 19:08:00 +00:00
updateTemp()
2020-09-09 02:10:25 +00:00
updateTemp()
2020-08-19 02:50:24 +00:00
}
function respecBuyables(layer) {
if (!layers[layer].buyables) return
if (!layers[layer].buyables.respec) return
if (!confirm("Are you sure you want to respec? This will force you to do a \"" + layer + "\" reset as well!")) return
layers[layer].buyables.respec()
}
function canAffordUpg(layer, id) {
upg = layers[layer].upgrades[id]
2020-10-03 19:45:47 +00:00
cost = tmp.upgrades[layer][id].cost
return canAffordPurchase(layer, upg, cost)
}
2020-08-19 02:50:24 +00:00
function hasUpg(layer, id){
return (player[layer].upgrades.includes(toNumber(id)))
}
function hasMilestone(layer, id){
return (player[layer].milestones.includes(toNumber(id)))
}
function hasChall(layer, id){
return (player[layer].challs.includes(toNumber(id)))
}
function canAffordPurchase(layer, thing, cost) {
if (thing.currencyInternalName){
let name = thing.currencyInternalName
if (thing.currencyLayer){
let lr = thing.currencyLayer
return !(player[lr][name].lt(cost))
}
else {
return !(player[name].lt(cost))
}
}
else {
return !(player[layer].points.lt(cost))
}
2020-09-01 00:39:33 +00:00
}
function buyUpg(layer, id) {
if (!player[layer].unl) return
if (!layers[layer].upgrades[id].unl()) return
if (player[layer].upgrades.includes(id)) return
upg = layers[layer].upgrades[id]
2020-10-03 19:45:47 +00:00
cost = tmp.upgrades[layer][id].cost
2020-08-19 02:50:24 +00:00
if (upg.currencyInternalName){
let name = upg.currencyInternalName
if (upg.currencyLayer){
let lr = upg.currencyLayer
2020-10-03 19:45:47 +00:00
if (player[lr][name].lt(cost)) return
player[lr][name] = player[lr][name].sub(cost)
}
else {
2020-10-03 19:45:47 +00:00
if (player[name].lt(cost)) return
player[name] = player[name].sub(cost)
}
}
else {
2020-10-03 19:45:47 +00:00
if (player[layer].points.lt(cost)) return
player[layer].points = player[layer].points.sub(cost)
}
player[layer].upgrades.push(id);
if (upg.onPurchase != undefined)
upg.onPurchase()
2020-08-21 03:33:13 +00:00
}
function buyBuyable(layer, id) {
if (!player[layer].unl) return
2020-10-03 19:45:47 +00:00
if (!tmp.buyables[layer][id].unl) return
if (!tmp.buyables[layer][id].canAfford) return
layers[layer].buyables[id].buy()
}
2020-08-19 02:50:24 +00:00
function resetRow(row) {
if (prompt('Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm')!="I WANT TO RESET THIS") return
let pre_layers = ROW_LAYERS[row-1]
let layers = ROW_LAYERS[row]
let post_layers = ROW_LAYERS[row+1]
rowReset(row+1, post_layers[0])
doReset(pre_layers[0], true)
for (let layer in layers) {
player[layers[layer]].unl = false
2020-08-21 03:33:13 +00:00
if (player[layers[layer]].order) player[layers[layer]].order = 0
2020-08-19 02:50:24 +00:00
}
player.points = new Decimal(10)
2020-08-21 19:02:34 +00:00
updateTemp();
2020-08-19 02:50:24 +00:00
resizeCanvas();
}
2020-09-14 02:41:42 +00:00
function startChall(layer, x) {
if (!player[layer].unl) return
if (player[layer].active == x) {
completeChall(layer, x)
delete player[layer].active
2020-08-26 16:26:46 +00:00
} else {
2020-09-14 02:41:42 +00:00
player[layer].active = x
2020-08-26 16:26:46 +00:00
}
2020-09-14 02:41:42 +00:00
doReset(layer, true)
updateChallTemp(layer)
2020-08-26 16:26:46 +00:00
}
function canCompleteChall(layer, x)
{
if (x != player[layer].active) return
let chall = layers[layer].challs[x]
if (chall.currencyInternalName){
let name = chall.currencyInternalName
if (chall.currencyLayer){
let lr = chall.currencyLayer
2020-10-03 19:45:47 +00:00
return !(player[lr][name].lt(readData(chall.goal)))
}
else {
return !(player[name].lt(chall.cost))
}
}
else {
return !(player[layer].points.lt(chall.cost))
}
}
2020-09-14 02:41:42 +00:00
function completeChall(layer, x) {
var x = player[layer].active
if (!x) return
if (! canCompleteChall(layer, x)) return
2020-09-14 02:41:42 +00:00
if (!player[layer].challs.includes(x)) {
needCanvasUpdate = true
2020-09-14 02:41:42 +00:00
player[layer].challs.push(x);
if (layers[layer].challs[x].onComplete) layers[layer].challs[x].onComplete()
2020-09-09 22:14:05 +00:00
}
2020-09-14 02:41:42 +00:00
delete player[layer].active
updateChallTemp(layer)
2020-09-09 22:14:05 +00:00
}
2020-09-15 19:27:33 +00:00
VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
2020-09-14 19:26:10 +00:00
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
2020-09-14 02:41:42 +00:00
2020-09-16 02:50:53 +00:00
const ENDGAME = new Decimal("e280000000");
2020-09-10 01:28:47 +00:00
2020-08-19 02:50:24 +00:00
function gameLoop(diff) {
2020-09-14 19:26:10 +00:00
if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
2020-09-09 22:14:05 +00:00
if (isNaN(diff)) diff = 0
2020-09-10 01:46:36 +00:00
if (gameEnded && !player.keepGoing) {
diff = 0
player.tab = "gameEnded"
2020-09-10 01:28:47 +00:00
}
2020-09-14 19:26:10 +00:00
if (player.devSpeed) diff *= player.devSpeed
2020-09-14 21:18:02 +00:00
2020-09-14 22:12:36 +00:00
addTime(diff)
2020-09-14 21:18:02 +00:00
for (layer in layers){
if (layers[layer].update) layers[layer].update(diff);
2020-08-29 19:45:18 +00:00
}
2020-09-14 02:41:42 +00:00
for (layer in layers){
if (layers[layer].automate) layers[layer].automate();
}
2020-08-26 03:32:27 +00:00
for (layer in layers){
if (layers[layer].milestones) updateMilestones(layer);
2020-09-09 02:10:25 +00:00
}
2020-08-26 03:32:27 +00:00
2020-08-24 02:01:14 +00:00
if (player.hasNaN&&!NaNalert) {
2020-08-25 22:42:43 +00:00
clearInterval(interval);
2020-08-26 01:45:22 +00:00
player.autosave = false;
2020-08-24 02:01:14 +00:00
NaNalert = true;
2020-09-14 21:18:02 +00:00
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
2020-08-24 02:01:14 +00:00
}
2020-08-19 02:50:24 +00:00
}
function hardReset() {
if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return
player = getStartPlayer()
save();
window.location.reload();
}
2020-09-15 00:45:31 +00:00
var ticking = false
2020-08-19 02:50:24 +00:00
var interval = setInterval(function() {
2020-08-31 18:33:29 +00:00
if (player===undefined||tmp===undefined) return;
2020-09-15 00:45:31 +00:00
if (ticking) return;
2020-09-10 01:39:08 +00:00
if (gameEnded&&!player.keepGoing) return;
2020-09-15 00:45:31 +00:00
ticking = true
let now = Date.now()
2020-09-15 19:27:33 +00:00
let diff = (now - player.time) / 1e3
if (player.offTime !== undefined) {
if (player.offTime.remain > modInfo.offlineLimit * 3600000) player.offlineTime.remain = modInfo.offlineLimit * 3600000
2020-09-15 19:27:33 +00:00
if (player.offTime.remain > 0) {
let offlineDiff = Math.max(player.offTime.remain / 10, diff)
player.offTime.remain -= offlineDiff
diff += offlineDiff
}
if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime
2020-09-01 00:39:33 +00:00
}
2020-09-15 19:27:33 +00:00
if (player.devSpeed) diff *= player.devSpeed
2020-09-15 00:45:31 +00:00
player.time = now
2020-08-22 03:59:24 +00:00
if (needCanvasUpdate) resizeCanvas();
2020-08-21 19:02:34 +00:00
updateTemp();
2020-09-09 22:14:05 +00:00
gameLoop(diff)
2020-09-15 00:45:31 +00:00
ticking = false
2020-08-19 22:12:31 +00:00
}, 50)